Man message

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 11:23, 11 June 2007 (edit)
Laine (Talk | contribs)
(Files)
← Previous diff
Revision as of 11:24, 11 June 2007 (edit)
Laine (Talk | contribs)
(Synopsis)
Next diff →
Line 2: Line 2:
message - basic multipurpose messaging protocol message - basic multipurpose messaging protocol
-==SYNOPSIS==+==Synopsis==
varargs void message(mixed array list, object array exclude, varargs void message(mixed array list, object array exclude,
object array define, function filter); object array define, function filter);

Revision as of 11:24, 11 June 2007

man message message - basic multipurpose messaging protocol

Contents

Synopsis

varargs void message(mixed array list, object array exclude, object array define, function filter);

Files

   /mod/basic/messaging.c
   /mod/character/commands.c

DESCRIPTION

   The function message() provides a multipurpose, flexible, expandible
   protocol for delivery of a point-of-view oriented event message to a
   selection of targets.  It should be called in the object which the
   message should "originate" from; this is somewhat arbitrary, but allows
   certain convenient shorthand notations to be used.  This object will
   henceforth be referred to as the originator.
   The first argument to message(), 'list', is an array of various values
   which define the message to be delivered.  The second argument, which
   is optional, defines an array of objects which should be excluded from
   receiving the message.  The third argument, also optional, allows
   explicit definition of a list of objects which should receive the
   message.  The default for this is the contents of the originator's
   environment plus the environment itself, unless the originator has the
   invisibility flag Invis_Actions, in which case the default is all
   object variables present in 'list'.  The fourth argument can be used
   to specify a function which all those to whom the message would normally
   be sent should be filtered through (i.e. they will not receive the
   message if the function returns 0 when called with them as argument).
   message() operates by broadcasting the 'list' in array form to all its
   targets through the function receive_message().  In each individual
   target, the various elements of the list are converted to the appropriate
   representational string and concatenated; i.e. an object configured as
   a ring might be converted to "brass ring" or "ring of warmth" according
   to whether the target recognizes it for what it is.
   An element of a list may be:
Zero
     This will be replaced with the originator and evaluated as per
     an object.
   A string
     The string will be used as-is in the final message.
   An object
     The object will be converted to a string identifier based on the
     object's query_name(); an article (a, an, or the) will be applied
     if appropriate.
   A function pointer
     The function pointer will be evaluated with no arguments passed.  It
     is expected to return a string; failure to do so will cause errors.
   A nonzero integer
     The integer will be interpreted as a control code to affect
     subsequent list elements.  Valid control codes are:
       'a'    Apply a() to the following element.
       'c'    Apply capitalize() to the following element.
       'j'    Join together the following two elements without inserting
              a space between them.
       'n'    Ignore this element, as if it were not present.  (Useful
              in condition construction of messages.)
       'p'    Apply pluralize() to the following element.
       's'    Apply singularize() to the following element.
       'w'    Apply capitalize_words() to the following element.
   An array
     The array must contain either two or three elements, the first of
     which must be a string or an integer.  The second and third elements
     may be an object, a string, an array, or 0; 0 will be converted to the
     originator.
     If the first element is a string, it will be treated as a verb being
     performed by the second element, which should be an object or an array
     of objects.
     If the first element is an integer, it will be interpreted as a special
     command code based on its character value, according to the following
     table:
       ({ 'a', obj })                                                 "an orc"
           The second element will be affected as by the function a();
           i.e. ({ 'a', autonomon }) will be converted into a string
           along the lines of "an orc", "a troll", or "Bob"
       ({ 'c', obj })                                                    "orc"
           The race of the second element, which must be an object, as
           apparent to the viewer.  If the second element has no race,
           "object" will be produced.
       ({ 'd', room, "north" })                     "north" / "from the south"
           Third element expressed as a direction originating within
           the second element; i.e. ({ 'd', room, "north" }) will
           produce "north" for those in 'room' and "from the south"
           for those elsewhere.
       ({ 'e', obj })                                     "an orc" / "the orc"
           Second element affected as by one()
       ({ 'i', list })                          "a sword, an axe and a shield"
       ({ 'i', list, "or" })                     "a sword, an axe or a shield"
           Array-listing form of the second element, which must be an
           array.  Any objects will be converted to strings and list_array()
           will be applied to the result.  If a third element is supplied,
           this will become the conjunction used by list_array().
       ({ 'l', obj })                       "himself" / "herself" / "yourself"
           Reflexive pronoun of the second element (himself, herself,
           yourself, etc)
       ({ 'm', obj })                                 "his" / "hers" / "yours"
           Possessive-objective pronoun of the second element (his, hers,
           yours, etc)
       ({ 'n', obj })                                                    "orc"
           The literal name of the second element, i.e. "orc", "troll", "Bob"
       ({ 'o', obj })                    "him" / "her" / "it" / "them" / "you"
       ({ 'o', obj, True })           "him" / "her" / "that" / "those" / "you"
           Objective pronoun of the second element (him, her, etc).  If
           a third element of True is given, the objective indicative pronoun
           ('that' rather than 'it', 'those' rather than 'them') is used.
       ({ 'p', obj })                     "he" / "she" / "it" / "they" / "you"
       ({ 'p', obj, True })            "he" / "she" / "that" / "those" / "you"
           Subjective pronoun of the second element (he, she, etc).  If
           a third element of True is given, the subjective indicative
           pronoun ('that' rather than 'it', 'those' rather than 'they')
           is used.
       ({ 'q', obj })                                   "his" / "her" / "your"
           Possessive pronoun of the second element (his, her, etc).  Use
           'r' instead of 'q' whenever possible.
       ({ 'r', who, obj })                          "his sword" / "your knife"
       ({ 'r', who, list })                              "his sword and knife"


           Indefinite possessive form of the third element with respect
           to the second element; i.e. ({ 'r', 0, weapon }) will produce
           "his sword", "her knife", "Heavensfire", etc.  The third element
           may be a string, an object, or an array of strings and/or objects.
       ({ 's', who, obj })                    "the orc's sword" / "your knife"
       ({ 's', who, list })                        "the orc's sword and knife"
           Definite possessive form of the third element with respect to
           the second element; i.e. ({ 's', 0, weapon }) will produce "the
           troll's sword", "Bob's knife", "Stormbringer", etc.  The third
           element may be a string, an object, or an array of strings and/or
           objects.  In a very special-case behavior, if 's' is used and
           the third element is entirely proper-named so that the second
           element's name does not appear, this causes the next non-reflexive
           pronoun in the message that refers to the second element to display
           a name; this means that a 'm' or 'q' will be treated as a 'u', an
           'o' or 'p' will be treated as a 'e', and a 'r' will be treated as
           a 's'.
       ({ 't', obj })                                                "the orc"
           Second element affected as if by the()
       ({ 'u', obj })                                     "the orc's" / "your"
           Definite possessive form of the second element, i.e.  ({ 'u', 0 })
           will produce "your" or "Bob's" or "the orc's".  Use 's' instead of
           'u' whenever possible.
       ({ 'w', obj })                                          "orc" / "orc 2"
           Second element affected as if by which()
       ({ 'x', obj })                                        "male" / "female"
           The sex of the second element as apparent to the viewer, i.e.
           ({ 'x', person }) will produce "male", "female", "neuter", etc.
           If the second element's sex is indeterminate to the viewer,
           nothing will be produced.
       ({ 'z', obj, "forme", "foryou" })                    "forme" / "foryou"
           Uses the third or fourth element depending on the viewer, i.e.
           ({ 'z', 0, "you", "this" }) will produce "you" if the viewer
           matches the originator of the message, otherwise "this".
   Once converted to strings locally, the elements of the list are normally
   concatenated with a single space inserted between each pair.  The space
   will not be inserted, however, before any list element which begins with
   one of the characters ,;:.!? for purposes of consistency.
   It is expected that support for language interpretation and other
   functions will be added into the messaging code.

EXAMPLES

   To send a message of an orc bowing to an ogre (represented by the
   object variables 'orc' and 'ogre' respectively):
   orc->message(({
       0, ({ "bow", 0 }), "to", ogre,
   }));
   The orc will see "You bow to the ogre.\n", the ogre will see
   "The orc bows to you.\n", and others present will see "The orc
   bows to the ogre.\n".
   For a sword to send a message that it leaps toward its target:
   wielder->message(({
       ({ 's', 0, this_object() }), ({ "leap", this_object() }),
       "toward", target,
   }));
   For 'bob' to wiggle his ears:
   bob->message(({
       0, ({ "wiggle", 0 }), ({ 'r', 0, "ears" }),
   }));
   For 'larry' to run into 'moe', shoving him into 'curly':
   larry->message(({
       0, ({ "run", 0 }), "into", moe, ", shoving",
       ({ 'o', moe }), "into", curly,
   }));

HISTORICAL

   The original message() function had a four-argument form which could only
   handle different messages for one target and which had no facility for
   subjective recognition of objects.  Its functionality was once supported
   for backward compatibility, but this is no longer the case.

SEE ALSO

   identify(mechanisms), third_person(efun)
Personal tools