Most Wanted

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==== Crystalline ==== ==== Crystalline ====
-*Doppel revisited!+*[[%27the_Shadow_Brethren%27|Doppel]] revisited!

Revision as of 21:34, 15 September 2009

This page isn't a list of bugs, problems and other things. It's your Most Wanted thing on the game. The rules are anyone can only have one item on the list a time. It can be a guild, an artifact, an area, a race, it can be as crazy as you want it to be and you can go into as much detail as you want. Obviously as this is a player started page (though Developers can add too!) the Developers in no way have to take up any of your ideas. Don't phone, it's just for fun.

Contents

Gavadel son of Ganalon

I'll get the ball rolling since I started it AMBER!

Psistorm

The trump deck from Amber, with the NPC's to support it...especially if it means Merlin can return to Camelot and raise a strong pimp hand on Dara.

Ketsum

I'm kinda looking forward to non guild/assoc crafting... think it would be great. Fairly sure it's one of the MANY things Chaos is working on.

Remove alignment... replace with culture based reputation maybe... (don't know what but alignment seems D&Dish to me)


I was down in those hobgoblin caves under the desert and it could do with a little fleshing out... there are shops and stuff that don't seem finished... no sign to look at and no list at all... i don't see why you couldn't chuck a little goblin/orc/ogre race grouping type assoc down there (they even have a recruitment room already) to help defend it or what not... I'm not talking power gamer uber BS but something in theme to give it a reason for being other then you go there to hunt and get some odd items...


Twilight

I want gradual movement of a mud towards a task-based system generally, and specifically a system in which one can affect the world in richer ways, other than murder, in accordance to our fantasy setting.

  • Non-resetting, dynamic settlements:
    • Make settlements (towns, castles, etc.) dynamic, non H&S oriented, and non-resetting
    • Ability to start a settlement
    • Adventure for a settlement to strengthen it
    • Attack a settlement to weaken or permanently destroy it
    • Stay in a settlement for a prolonged time to do either of these things internally
    • Game benefits/penalties doled out according to town-specific reputations
  • Economy
    • Model trade routes and trade treaties
    • Make relative economic power tremendously more important
  • Real dungeons
    • Dynamic, and potentially resetting
    • Move most H&S content to these
  • Making traveling a problem to be solved. This is a requirement for any long-term improvement of the mud along the above lines
    • A removal/dramatic difficulty increase of most/all teleportation abilities
    • Make traveling across the map specifically, and ambulation generally, much more time-consuming and affected by more factors

Dyne

Madam Myrtis, her establishment fully updated with modern code and racial distinction and interaction via MUD mechanics.

Zellius

I second Twilight's non-resetting, dynamic settlements!

Zia

A way to show which specialties are gained by what guilds and/or assocations the character is in.

Lysator

  • A player base extensive enough that the adventurer's board gets actively used once again, the wiki gets updated dozens of times a day, and it is a rarity to be the only one on your guild channel. It would also be nice if the only reason why there would be more devs than players is due to incarnation locks for maintenance reasons.
  • A dedicated, productive developer base that is capable of adding in new content on a monthly basis (e.g. new areas, new association, new guild, new faculty, major update of an old area, revamp of a guild, etc...basically something that will take at least a few days for the players to figure it out or explore it fully).
  • Corporate sponsorship for the mud so that we can hire Chaos as a full-time developer, hire him a few assistants, and get all the upgrades in hardware that we need.

Rakul

  • The completion of Death's Gate to include access to Lysator's planes/worlds.
  • The creation of actual content that uses 3-d mapping. Let's see more windships and Cloud Cities.
  • Above all, ways to gain XP (as a proxy for acheivements) so that you can level without grinding the hack. Dynamic quests, experience for successful spellcasts, experience for RP interactions, a lot more.

Arafelis

  • A metric for tracking deeds, reputation, and ethics (in the sense of ethical priorities of the character, like healing others or stealing from the foolish).
  • Full character customization during creation. Are you a manic-depressive lothar who's missing an eye? How about a quessae who's devoted hirself to the study of Evocation?
  • A much larger world.
  • The geosystem (solar system, except it's not solar-centric) of Gaia.
  • The ability to develop innate magickal power such that you can toy with magick on a fundamental level.
  • Vampires or other supernatural creatures with powers roughly at the level of flexibility of Hellsing; "You've only lost two legs, and you haven't revealed any of your other forms!"
  • dittos on most of Lysator and Twilight's lists regarding dynamic content and fundamental environmental support.
  • More skill and more time.

Crystalline

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