Node(Lightbringer Volition)

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Revision as of 01:38, 10 August 2014 (edit)
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Current revision (07:34, 20 June 2015) (edit)
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- '''Volition: Node''' 
- 
Skill Parts : Skill Parts :
- centering, 3+ [[centering]], 3
- power direction, 2+ [[power direction]], 2
- power focusing, 0.5+ [[power focusing]], 0.5
- power generation, 1+ [[power generation]], 1
- power tuning, 2+ [[power tuning]], 2
Proficiency Minimum : 165 Proficiency Minimum : 165
Proficiency Maximum : 550 Proficiency Maximum : 550
- Aperture Required : Flow, tier 3+ Aperture Required : [[Flow (Lightbringer Aperture)|Flow]], tier 3
Spirit Cost : 15 initially, 1.5 every one minute Spirit Cost : 15 initially, 1.5 every one minute
- Lens Power Cost : 1% initially, 0.5% every one minute+ Lens Power Cost : 2% initially, 1% every one minute
Process to Actualize Form : will node <on/off> Process to Actualize Form : will node <on/off>
- Attune one's lens to ambient optical nodes, enabling one to periodically chain a lens energy+ Attune one's lens to ambient optical nodes, enabling one to periodically chain a lens energy attack between multiple targets. This
- attack between multiple targets. This will only work when one is facing multiple opponents. Each+ will only work when one is facing multiple opponents. Each additional chained attack will cost a quarter of its normal lens energy.
- additional chained attack will cost a quarter of its normal lens energy.+
[[Category: Lightbringer Volitions]] [[Category: Lightbringer Volitions]]

Current revision

Skill Parts                 : 
    centering, 3
    power direction, 2
    power focusing, 0.5
    power generation, 1
    power tuning, 2
Proficiency Minimum         : 165
Proficiency Maximum         : 550
Aperture Required           : Flow, tier 3
Spirit Cost                 : 15 initially, 1.5 every one minute
Lens Power Cost             : 2% initially, 1% every one minute
Process to Actualize Form   : will node <on/off>
Attune one's lens to ambient optical nodes, enabling one to periodically chain a lens energy attack between multiple targets.  This
will only work when one is facing multiple opponents.  Each additional chained attack will cost a quarter of its normal lens energy.
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