Numb (Ordo Zephyrius Mutatoris spell)

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Line 12: Line 12:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)+ Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]+ Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
3) gathering of the elements 3) gathering of the elements
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
- Skills: [[hocus-pocus]]+ Skills: [[prestidigitation]]
4) shifting of the winds 4) shifting of the winds
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
- Skills: [[hocus-pocus]]+ Skills: [[prestidigitation]]
5) imbuement of the lightning 5) imbuement of the lightning
Type: Praxis Type: Praxis
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]]+ Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]]
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018. Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Torpor

   Common Name: Numb
   Knowledge Requirement: None
   Summary: analgesia

This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain. This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) gathering of the elements
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) shifting of the winds
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   5) imbuement of the lightning
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, evocation, and ergiphrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018.

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