Nyloc

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(Tips - correct light affinity comment)
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-Nyloc:+Rarity: Very Unusual
 + Plural: Nyloc
 + Collective Term: a murk of nyloc
 + Anatomy: Legless Clawed Winged Tailed Anthropoid
 + [[Harm Skills]]:
 + [[Arcane Lore]] 19%
 + [[Empathy]] 19%
 + [[Intimidation]] 19%
 + [[Metaphysics]] 19%
 + [[Politics]] 11%
 + [[Law]] 7%
 + [[Torture]] 7%
-The word Nyloc is one to inspire fear in many a civilized heart.+The word "nyloc" is one to inspire fear in many a civilized heart. These beings of shadowy sorcery were created long ago by the
-These beings of shadowy sorcery were created long ago by the [[drow]] as a+[[drow]] as a servitor species; over the centuries, more and more nyloc escaped thrallhood, and now enough free ones exist to
-servitor species; over the centuries, more and more nyloc escaped thrallhood,+constitute an independent race.
-and now enough free ones exist to constitute an independent race.+
-A nyloc resembles nothing so much as a solidified shadow; their+A nyloc resembles nothing so much as a solidified shadow; their winged forms trail off below the waist into a wispy tail, with no
-winged forms trail off below the waist into a wispy tail, with no legs in+legs in evidence. They hover continuously, rarely making contact with the ground. They are not alive in the ways most folk
-evidence. They hover continuously, rarely making contact with the ground.+consider living; nyloc are unaffected by biological effects that would slay less arcane beings. They do not breathe, and can use
-They are not alive in the ways most folk consider living; nyloc are+both of their claws with equal dexterity. Their [[nightvision]] is outstanding, and none can match their abilities at stealth.
-unaffected by biological effects that would slay less fey beings. They+
-do not breathe, and can use both of their claws with equal dexterity. Nyloc+
-are inherently creatures of darkness; their nightvision is outstanding, and+
-none can match their abilities at stealth.+
-Nyloc are, however, vulnerable to many forms of energy, particularly+Nyloc are, however, vulnerable to many forms of energy, particularly light, due to their unusual makeup. Prolonged exposure to
-light, due to their unusual makeup. Prolonged exposure to sunlight, for+sunlight, for example, is known to burn their shadowy flesh. Flame and heat are known to be dangerous to them, as well. They
-example, is known to burn their shadowy flesh. Flame and heat are known+typically live for somewhat over a hundred and ten years. Knowledge of the languages [[Zadjalin]] and [[Dazask]] is present in
-to be dangerous to them, as well. They typically live for somewhat over a+every newborn nyloc; this is implicit in the nature given them by their [[drow]] creators.
-hundred and ten years. Knowledge of the languages Zadjalin and Dazask is+
-present in every newborn nyloc; this is implicit in the nature given them by+
-their [[drow]] creators.+
- +
- /------------------------------ The Nyloc Race --------Start ----------------\+
- | Fe Ma Nu He |+
- | Attributes Strength 10 to 70 30 30 28 30 |+
- | Intelligence 30 to 100 53 53 53 54 |+
- | Constitution 20 to 80 40 41 40 40 |+
- | Dexterity 60 to 100 78 73 75 71 |+
- | Willpower 30 to 90 45 50 50 51 |+
- | Charisma 60 to 100 73 71 73 73 |+
- | Perception 80 to 140 100 100 100 98 |+
- | Size 45 to 67 52 52 52 52 |+
- | Points 132 133 132 134 |+
- | Typical Sexes Neuter |+
- | Male |+
- | Female |+
- | Hermaphrodite |+
- | Sex Variation in Neuter Strength Max -5 |+
- | Attributes |+
- | Dexterity Max +5 |+
- | Male Constitution Max +5 |+
- | Charisma Max -5 |+
- | Female Dexterity Min +5 |+
- | Dexterity Max +5 |+
- | Willpower Min -5 |+
- | Willpower Max -5 |+
- | Hermaphrodite Intelligence Max +5 |+
- | Dexterity Max -5 |+
- | Willpower Max +5 |+
- | Perception Max -5 |+
- | Languages Native Zadjalin |+
- | Innate Skills [[Flight]] 10 |+
- | [[Water affinity]] 10 |+
- | [[Entropic affinity]] 30 |+
- | Specialty Access [[Entropic affinity]] available: degree VIII, |+
- | bonus: degree II |+
- | [[Eskaric Affinity]] available: degree VIII, |+
- | bonus: degree II |+
- | [[Water affinity]] available: degree III, |+
- | bonus: degree II |+
- | [[Flight]] available: degree II |+
- | Resistances Alkaline immunity |+
- | Shock immunity |+
- | Viral immunity |+
- | Disease immunity |+
- | Photonic large vulnerability |+
- | Electrical large vulnerability |+
- | Acid immunity |+
- | Poison immunity |+
- | Temporal small resistance |+
- | Traits [[Ambidexterity]] Yes |+
- | Astral Perception 5 |+
- | Diet Sanguivore |+
- | Heliocausticity 2 |+
- | [[Limb regenerativity|Limb Regenerativity]] 6 |+
- | Night Vision 4 |+
- | Respiration None |+
- | Sentience Anthropic |+
- | Speech Pattern Whispery |+
- | Cultures and Homelands [[Freeholder]] Freehold |+
- | [[Losthavener]] Losthaven |+
- | [[Lowlander]] Halfmoon Bay/Sanctuary |+
- | [[Talantonite]] Shadow Tower |+
- | [[Shadowmyrker]] Shadowmyrk |+
- | [[Yathrelar]] Yathryn |+
- | [[Zadnothruan Wildling]] Zadnothruin |+
- | Physical Characteristics Anatomy Legless Clawed Winged |+
- | Tailed Anthropoid |+
- | Natural Weaponry Excellent | +
- | Other Artificially-Created |+
- | Mental Characteristics Psi Psychically Alien |+
- \----------------------------------------------------------------------------/+
 + /-------------------------- The Nyloc Race -----------------------------------\
 + | Attributes [[Strength]] 10 to 70 |
 + | [[Intelligence]] 30 to 100 |
 + | [[Constitution]] 20 to 80 |
 + | [[Dexterity]] 60 to 100 |
 + | [[Willpower]] 30 to 90 |
 + | [[Charisma]] 60 to 100 |
 + | [[Perception]] 80 to 140 |
 + | [[Size]] 45 to 67 |
 + | Typical Sexes Neuter |
 + | Male |
 + | Female |
 + | Hermaphrodite |
 + | Sex Variation in Neuter Strength Max -5 |
 + | Attributes |
 + | Dexterity Max +5 |
 + | Male Constitution Max +5 |
 + | Charisma Max -5 |
 + | Female Dexterity Min +5 |
 + | Dexterity Max +5 |
 + | Willpower Min -5 |
 + | Willpower Max -5 |
 + | Hermaphrodite Intelligence Max +5 |
 + | Dexterity Max -5 |
 + | Willpower Max +5 |
 + | Perception Max -5 |
 + | Languages Native [[Zadjalin]] |
 + | Innate Skills [[Flight]] 10 |
 + | [[Shadow Affinity]] 120 |
 + | Specialty Access [[Shadow Affinity]] available: degree XXX, |
 + | bonus: degree VIII |
 + | [[Flight]] available: degree II |
 + | Resistances Viral immunity |
 + | Disease immunity |
 + | Temporal small resistance |
 + | Poison immunity |
 + | Traits [[Astral Perception]] 5 |
 + | [[Diet]] Sanguivore |
 + | [[Heliocausticity]] 2 |
 + | [[Night Vision]] 4 |
 + | [[Regrowth]] 6 |
 + | [[Respiration]] None |
 + | [[Sadism]] 2 |
 + | [[Sentience]] Anthropic |
 + | [[Somatic Adaptability]] 1 |
 + | [[Speech Pattern]] Whispery |
 + | Cultures and Homelands [[Freeholder]] [[Freehold]] |
 + | [[Losthavener]] [[Losthaven]] |
 + | [[Lowlander]] [[Halfmoon Bay]] |
 + | [[Sanctuary]] |
 + | [[Shadowmyrker]] [[Shadowmyrk]] |
 + | [[Talantonite]] the [[Shadow Tower]] |
 + | [[Yathrelar]] [[Yathryn]] |
 + | [[Zadnothruan Wildling]] [[Zadnothruin]] |
 + | Physical Characteristics Anatomy Legless Clawed Winged |
 + | Tailed Anthropoid |
 + | Natural Weaponry Excellent |
 + | Other Artificially-Created |
 + | Mental Characteristics Psi Psychically Alien |
 + \-----------------------------------------------------------------------------/
{{spoilers}} {{spoilers}}
=Restrictions= =Restrictions=
Line 104: Line 96:
=Tips= =Tips=
-* Some NPCs, such as shopkeepers and trainers, will not be able to see through your darkness. Your first order of business when newly incarnated is to get a light source, such as torches or lanterns of illumination, so you can provide light when interacting with these NPCs.+* To drink blood, you need to perform your Exsanguinating Bite attack. You could either suspending your other attacks to concentrate on feeding, or manually perform the maneuver. Another choice is to feed off of corpses, which can also be targeted with Exsanguinating bite.
-* To drink blood, you need to perform your Exsanguinating Bite attack. You could either suspending your other attacks to concentrate on feeding, or manually perform the maneuver.+* If you have the gold to spare, buy a horse from one of the stablemasters in Losthaven. You can continuously drain the horse of blood without it defending itself, even if you kill it.
* The cows & horses in Jack's Farm make an excellent source of blood for feeding, because they provide a tremendous quantity of blood are not too deadly should you be dying of starvation. * The cows & horses in Jack's Farm make an excellent source of blood for feeding, because they provide a tremendous quantity of blood are not too deadly should you be dying of starvation.
* When starving, you can also feed on corpses and meat from butchers. * When starving, you can also feed on corpses and meat from butchers.
-* Although normal daylight will not affect you too severely, electrical and photonic damage ''hurt''.+* Normal daylight is a constant drain on your health
* Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk. * Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk.
 +* As Nyloc have a massive amount of natural shadow affinity, the amalgams metal, stone, light, darkness, thunder, cold, acid, and alkali will deal more damage to you the higher your affinity is. (<s>It is theorized that with enough [[Light Affinity]] you will be healed by you own [[heliocausticity]].</s> This was tested by Xathanon and Nylocs with light affinity break the affinity system and behave weirdly.)
{{endspoilers}} {{endspoilers}}
-[[Category:Races]][[Category: Playable Races]]+[[Category: Races]]
 +[[Category: Playable Races]]

Revision as of 19:21, 29 November 2018

Rarity: Very Unusual

Plural: Nyloc
Collective Term: a murk of nyloc
Anatomy: Legless Clawed Winged Tailed Anthropoid
Harm Skills:
    Arcane Lore   19%
    Empathy       19%
    Intimidation  19%
    Metaphysics   19%
    Politics      11%
    Law            7%
    Torture        7%

The word "nyloc" is one to inspire fear in many a civilized heart. These beings of shadowy sorcery were created long ago by the drow as a servitor species; over the centuries, more and more nyloc escaped thrallhood, and now enough free ones exist to constitute an independent race.

A nyloc resembles nothing so much as a solidified shadow; their winged forms trail off below the waist into a wispy tail, with no legs in evidence. They hover continuously, rarely making contact with the ground. They are not alive in the ways most folk consider living; nyloc are unaffected by biological effects that would slay less arcane beings. They do not breathe, and can use both of their claws with equal dexterity. Their nightvision is outstanding, and none can match their abilities at stealth.

Nyloc are, however, vulnerable to many forms of energy, particularly light, due to their unusual makeup. Prolonged exposure to sunlight, for example, is known to burn their shadowy flesh. Flame and heat are known to be dangerous to them, as well. They typically live for somewhat over a hundred and ten years. Knowledge of the languages Zadjalin and Dazask is present in every newborn nyloc; this is implicit in the nature given them by their drow creators.

/-------------------------- The Nyloc Race -----------------------------------\
| Attributes                Strength                  10 to  70               |
|                           Intelligence              30 to 100               |
|                           Constitution              20 to  80               |
|                           Dexterity                 60 to 100               |
|                           Willpower                 30 to  90               |
|                           Charisma                  60 to 100               |
|                           Perception                80 to 140               |
|                           Size                      45 to  67               |
| Typical Sexes                                       Neuter                  |
|                                                     Male                    |
|                                                     Female                  |
|                                                     Hermaphrodite           |
| Sex Variation in          Neuter                    Strength Max -5         |
| Attributes                                                                  |
|                                                     Dexterity Max +5        |
|                           Male                      Constitution Max +5     |
|                                                     Charisma Max -5         |
|                           Female                    Dexterity Min +5        |
|                                                     Dexterity Max +5        |
|                                                     Willpower Min -5        |
|                                                     Willpower Max -5        |
|                           Hermaphrodite             Intelligence Max +5     |
|                                                     Dexterity Max -5        |
|                                                     Willpower Max +5        |
|                                                     Perception Max -5       |
| Languages                 Native                    Zadjalin                |
| Innate Skills             Flight                    10                      |
|                           Shadow Affinity           120                     |
| Specialty Access          Shadow Affinity           available: degree XXX,  |
|                                                     bonus: degree VIII      |
|                           Flight                    available: degree II    |
| Resistances               Viral                     immunity                |
|                           Disease                   immunity                |
|                           Temporal                  small resistance        |
|                           Poison                    immunity                |
| Traits                    Astral Perception         5                       |
|                           Diet                      Sanguivore              |
|                           Heliocausticity           2                       |
|                           Night Vision              4                       |
|                           Regrowth                  6                       |
|                           Respiration               None                    |
|                           Sadism                    2                       |
|                           Sentience                 Anthropic               |
|                           Somatic Adaptability      1                       |
|                           Speech Pattern            Whispery                |
| Cultures and Homelands    Freeholder                Freehold                |
|                           Losthavener               Losthaven               |
|                           Lowlander                 Halfmoon Bay            |
|                                                     Sanctuary               |
|                           Shadowmyrker              Shadowmyrk              |
|                           Talantonite               the Shadow Tower        |
|                           Yathrelar                 Yathryn                 |
|                           Zadnothruan Wildling      Zadnothruin             |
| Physical Characteristics  Anatomy                   Legless Clawed Winged   |
|                                                     Tailed Anthropoid       |
|                           Natural Weaponry          Excellent               |
|                           Other                     Artificially-Created    |
| Mental Characteristics    Psi                       Psychically Alien       |
\-----------------------------------------------------------------------------/
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Restrictions

Nylocs have incredible abilities, such as being able to regrow amputated limbs, ambidexterity, the ability to fly, numerous resistances/invulnerabilities -- all with no natural assimilativity penalties. However, these abilities do come with a price:

  • Sanguivore diet means you will not be able to drink non-blood, such as alcohol or potions. (Unconfirmed: Nature's Reverie may permit it.)
  • From what I remember, nylocs can eat corpses but not food, such as lembas or melange.
  • Kurd cannot vivisect you into another race! (Warpstones remain an option).
  • Because of your acid invulnerability and a quirk in the coding implementation, you will not be able to "naturally" collect the acid needed for the Power Potion Quest. There are several ways around this, but the key point is you cannot be affected by acid in respect to this quest. Ralnos states: Correction, while NORMAL acid cannot affect you, stuff like boiling acid, can. It has been tested and confirmed by my nyloc Ringwielder and although I don't remember the exact type of acid that was used, it was from Protax, and was a mixture of acid and another damage type.
  • You cannot mount other creatures because you have no legs. This doesn't have any major impact, but keep it in mind if you envisioned riding for roleplaying purposes. Ralnos speaks: Not sure when this was first said, but it has a major impact now more than ever. As a legless creature, you cannot join the Equites Serpentina, and obviously you won't be able to make use of any mounts, which can be extreme boons in some situations.

Tips

  • To drink blood, you need to perform your Exsanguinating Bite attack. You could either suspending your other attacks to concentrate on feeding, or manually perform the maneuver. Another choice is to feed off of corpses, which can also be targeted with Exsanguinating bite.
  • If you have the gold to spare, buy a horse from one of the stablemasters in Losthaven. You can continuously drain the horse of blood without it defending itself, even if you kill it.
  • The cows & horses in Jack's Farm make an excellent source of blood for feeding, because they provide a tremendous quantity of blood are not too deadly should you be dying of starvation.
  • When starving, you can also feed on corpses and meat from butchers.
  • Normal daylight is a constant drain on your health
  • Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk.
  • As Nyloc have a massive amount of natural shadow affinity, the amalgams metal, stone, light, darkness, thunder, cold, acid, and alkali will deal more damage to you the higher your affinity is. (It is theorized that with enough Light Affinity you will be healed by you own heliocausticity. This was tested by Xathanon and Nylocs with light affinity break the affinity system and behave weirdly.)
End of spoiler information.
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