Osprey (Empathic Bond)

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This is a ridiculous bond to get based on all the requirements This is a ridiculous bond to get based on all the requirements
- Things you may need. This is all speculation.+ Things you need
- *[[seamanship]] >35+ *[[seamanship]] + [[water affinity]] >=35
- *[[discipline]] > 200+ *33% of [[discipline]] + 33% of [[leadership]] + 33% of [[tenacity]] + 50% [[willpower]] + 50% [[charisma]] >= 300 or 500
- *[[leadership]] > 250+ 
- *[[tenacity]] > 250+
- *[[courage]] > 250+
- *[[water affinity]]+
- *[[aquaturgy]]???+
This is what I had when I bonded. I think some stats are required as well. I don't think This is what I had when I bonded. I think some stats are required as well. I don't think

Revision as of 03:42, 12 August 2013

Contents

Bonding Requirements

You imagine what it would be like to have a deep bond with the brown-winged male osprey, and you feel a distinct echo from within it.

You experience feelings of valour, leadership, solitude, tirelessness and control.
You experience visions of the endless ocean.
You experience astral visions of flows of elemental water energy.
This is a ridiculous bond to get based on all the requirements
Things you need 
*seamanship + water affinity  >=35
*33% of discipline + 33% of leadership + 33% of tenacity + 50% willpower + 50% charisma >= 300 or 500


This is what I had when I bonded. I think some stats are required as well. I don't think Discipline is required at all, but left it up there just incase. ---Insomniac 2, 4 2013.

NB: The crucial skill appears to be Seamanship, to 35+. Other skills are certainly important, but public Seamanship training can only be obtained from Olaris, and is nearly impossible to enhance with outside buffs. Since it is considered a "fieldcraft" skill for fighting aboard ships, it can be exercised by fighting on the Windship or the Shrieking Siren, which will allow Olaris to train again.

Bond Failure Msg

You sense that you lack what the brown-winged male osprey have and in turn demands: an unbreakable temperament and a love of the sea.

Known Abilities

Attribute Modifications

An osprey consort gains bonuses to their willpower and charisma, and a smaller (2/3) bonus to their perception.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Tier 2

Tier 3

At the middle of "very frail":

Tier 4

At the middle of "somewhat frail" bond strength:

Tier 5

At the middle of "fairly healthy" bond strength:

Tier 6

At the middle of "very healthy" bond strength:

Significant access for all these skills is also provided.

Charms

Initially on bonding:


Shortly after:

Near the end of very frail:

Additional Bonuses and Powers

Combat Maneuvers

Traits granted

Sovereignty List

OOC Twilight] "        set_familiar_type_sovereignty(({"
[OOC Twilight] "            "bear","
[OOC Twilight] "            "carrion bird","
[OOC Twilight] "            "cat","
[OOC Twilight] "            "cheetah","
[OOC Twilight] "            "coyote","
[OOC Twilight] "            "chipmunk","
[OOC Twilight] "            "dog","
[OOC Twilight] "            "flycatcher","
[OOC Twilight] "            "flying squirrel","
[OOC Twilight] "            "fox","
[OOC Twilight] "            "raptor","
[OOC Twilight] "            "heron","
[OOC Twilight] "            "horse","
[OOC Twilight] "            "lagomorph","
[OOC Twilight] "            "lion","
[OOC Twilight] "            "lynx","
[OOC Twilight] "            "ninja","
[OOC Twilight] "            "owl","
[OOC Twilight] "            "pachyderm","
[OOC Twilight] "            "panther","
[OOC Twilight] "            "pirate","
[OOC Twilight] "            "primate","
[OOC Twilight] "            "rodent","
[OOC Twilight] "            "small bird","
[OOC Twilight] "            "spider monkey","
[OOC Twilight] "            "squirrel","
[OOC Twilight] "            "snake","
[OOC Twilight] "            "tiger","
[OOC Twilight] "            "turtle","
[OOC Twilight] "            "wolf","
[OOC Twilight] "        }));"

New Charms List

You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a 
means provided by the Verynvelyrae.  This bond requires a familiar that is animal and forbids a familiar that is anthropic, 
extraplanar, or metaterrene.  This bond is fulfilled by <§> Meg <§>, with whom your connection is complete.  You sense that 
she is thoroughly satiated and thoroughly quenched.  You may break your empathic bond with her by concentrating on doing so.
   You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
   First, the ability to urge your familiar to specific action.  This ability can be used even if you do not know where your 
   familiar is.  To do this, concentrate on urging your familiar to undertake the desired action.
   Second, the ability to tame creatures over which your familiar is sovereign.  To do this, concentrate on taming the 
   creature.
   Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action.  
   You can command multiple creatures at once in this manner.  To do this, concentrate on commanding your follower or 
   followers to undertake the desired action.
   Fourth, the ability to call your familiar to your side.  To do this, concentrate on calling your familiar.
   Fifth, the ability to send your familiar to safety.  This ability can be used even if you do not know where your familiar 
   is.  To do this, concentrate on sending your familiar to safety.
   Sixth, the ability to replenish the breath of all those friendly to you nearby.  To do this, concentrate on breathing.
   Seventh, the ability to see through your familiar's eyes.  This ability can be used even if you do not know where your 
   familiar is.  To do this, concentrate on seeing what your familiar sees.
   Eighth, the ability to channel spiritual energy from your familiar to yourself.  To do this, concentrate on channeling 
   spiritual energy inward.
   Ninth, the ability to summon a water spirit.  To do this, concentrate on summoning a water spirit.
   Tenth, the ability to recall your conjured followers to your side.  To do this, concentrate on recalling the desired 
   follower or followers.
   Eleventh, the ability to convert spiritual energy into more refined forms.  You sense that this bond is enabling you to 
   acquire elemental water energy with this ability.  To do this, concentrate on channeling my spiritual energy into the 
   desired type of energy.
   Twelfth, the ability to establish an enchanted current between yourself and your allies.  This current will passively 
   share and thus augment the awareness of all those who are linked, as well as enabling the use of other charms.  One must 
   establish a current within oneself before one can do so in others.  To do this, imagine a current running through yourself 
   or your ally.  To end the effects of this charm, imagine the current running through yourself or your ally tapering.
   Thirteenth, the ability to transport your tamed followers to your side.  To do this, concentrate on transporting the 
   desired follower or followers.
   Fourteenth, the ability to augment perceptual focus through an enchanted current.  To do this, concentrate on sending 
   attentional resources through my current.  To end the effects of this charm, concentrate on ceasing to send attentional 
   resources through my current.
   Fifteenth, the ability to commit an enchanted image of a follower to memory.  To do this, concentrate on memorizing the 
   essence of the follower.  This ability is the keystone of a faculty of mnemonically preserving followers, a faculty that 
   allows you to preserve your followers against the vicissitudes of time and fate.  To exercise the ability to
   restore a follower from the enchanted mnemonic image, concentrate on mnemonically realizing the follower specified either 
   by name or, more precisely, by the ordinality of the memory (e.g. "my second preserved memory").  To exercise the ability 
   to call to mind and reflect upon the enchanted images you have burned into your memory, think about the
   essences burned into my memory.  To exercise the ability to erase the enchanted image of a follower from memory, 
   concentrate on forgetting the essence of the follower specified either by name or, more precisely, by the ordinality of 
   the memory (e.g. "my second preserved memory").
   Sixteenth, the ability to send additional metabolic energy through an enchanted current.  To do this, concentrate on 
   sending metabolic energy through my current.  To end the effects of this charm, concentrate on ceasing to send metabolic 
   energy through my current.
   Seventeenth, the ability to perceive subtle energy flows.  To do this, concentrate on perceiving subtle energy flows.  To 
   end the effects of this charm, concentrate onceasing to perceive subtle energy flows.
   Eighteenth, the ability to send additional spiritual energy through an enchanted current.  To do this, concentrate on 
   sending spiritual energy through my current.  To end the effects of this charm, concentrate on ceasing to send spiritual 
   energy through my current.
   Nineteenth, the ability to channel spiritual energy from yourself to your familiar.  To do this, concentrate on channeling 
   my spiritual energy outward.
   Twentieth, the ability to summon a water elemental.  To do this, concentrate on summoning a water elemental.
   Twenty-first, the ability to distribute vital energy through an enchanted current.  This will cause the damage received by 
   anyone in the current to be divided, distributed and received by all who are connected.  To do this, concentrate on       
   distributing vital energy through my current.  To end the effects of this charm, concentrate on ceasing to distribute 
   vital energy through my current.
   Twenty-second, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to 
   fly.  To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick.
   Twenty-third, the ability to send tamed followers to your safety.  To do this, concentrate on sheltering the desired 
   follower or followers.
   Twenty-fourth, the ability to send conjured followers to your safety.  To do this, concentrate on harboring the desired 
   follower or followers.
   Twenty-fifth, the ability to expend a friendly creature of elemental water as fuel for an enchanted current.  This will 
   distribute the essence of that creature throughout the current, rejuvenating and bolstering the constitutions of all who 
   are in it.  To do this, concentrate on dispersing and absorbing a friendly water spirit or elemental.
   Twenty-sixth, the ability for you and your familiar to inspire those you jointly lead.  To do this, concentrate on 
   galvanizing my followers.
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