Osprey (Empathic Bond)

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-=Bonding Requirements=+==Bonding Requirements==
- +This is a ridiculous bond to get based on all the requirements
 +Things you need
 +*[[seamanship]] or [[water affinity]] >=35
 +*33% of [[discipline]] + 33% of [[leadership]] + 33% of [[tenacity]] + 50% [[willpower]] + 50% [[ego]] >= 300
-You imagine what it would be like to have a deep bond with the brown-winged male osprey, and you feel a distinct echo from within it.+This appears to be somewhat accurate, but [[courage]] skill is also a factor to some degree.
 +
 +Notes: [[Seamanship]] can be trained by fighting on the Windship in Ebiria or on the Shrieking siren allowing you to train at Olaris again. Great potions of determination and personality are sold in Liathyr (From the gates. 3 e, u, 8 n, d, s) or do the PPQ quest. Things like the Circlet of command will boost Leadership up as well. Red and Orange Chakras fuck with your discipline so you might want to get them blasted before trying.
- You experience feelings of valour, leadership, solitude, tirelessness and control. 
- You experience visions of the endless ocean. 
- You experience astral visions of flows of elemental water energy. 
- This is a ridiculous bond to get based on all the requirements+You imagine forming an empathic bond with osprey via autic vital harmony.
- Things you may need. This is all speculation.+
- *[[seamanship]] >35+
- *[[discipline]] > 200+
- *[[leadership]] > 250+
- *[[tenacity]] > 250+
- *[[courage]] > 250+
- *[[water affinity]]+
- *[[aquaturgy]]???+
-This is what I had when I bonded. I think some stats are required as well. I don't think+You imagine what it would be like to have a deep bond with the brown-winged female osprey, and you feel a distinct echo from within it.
-Discipline is required at all, but left it up there just incase.+
----Insomniac 2, 4 2013.+
-NB: The crucial skill appears to be Seamanship, to 35+. Other skills are certainly important, but Seamanship training can only be obtained from Olaris, and is nearly impossible to enhance with outside buffs. Since it is considered a "fieldcraft" skill for fighting aboard ships, it can be exercised by fighting on the Windship or the Shrieking Siren, which will allow Olaris to train again.+You experience feelings of valour, leadership, solitude, tirelessness, and control.
-= Bond Failure Msg =+You experience visions of the endless ocean.
-You sense that you lack what the brown-winged male osprey have and in turn demands: an unbreakable temperament and a love of the sea.+>
 +concentrate on forming an empathic bond with osprey via autic vital harmony
-= Known Abilities =+You concentrate on forming an empathic bond with osprey via autic vital harmony.
 +You sense that you lack what the brown-winged female osprey has and in turn demands: an unbreakable temperament and a love of the sea.
==Attribute Modifications== ==Attribute Modifications==
-An osprey consort gains bonuses to their willpower and charisma, and a smaller (2/3) bonus to their perception.+An osprey consort gains bonuses to their [[willpower]] and [[ego]], and a smaller (2/3) bonus to their [[perception]].
-==Specialty Bonuses==+==Manipura Chakra==
 +Having your osprey familiar in your environs will charge your [[Chakra|Manipura (yellow) chakra]] quite quickly even at low levels of bond strength. This grants a boost [[ego]] as well as [[leadership]] and other such social skills.
-Bonus specialty degrees and access are provided as follows:+==Skill Effects==
-===Tier 1===+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-*[[water affinity]] 1+|-
-*[[seamanship]] 1+! scope="col" style="text-align="center";" | Skill
-*[[leadership]] 1+! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Leadership]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Seamanship]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Water Affinity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Aquaturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Courage]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Intimidation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Mist Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Noiaturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Shorelands Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tenacity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Thunder Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Centering]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Channeling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fishing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Memory]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lack of Weakness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Aquatic Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-===Tier 2=== 
-*[[Aquaturgy]] 1 
-*[[Courage]] 1 
-*[[Noiaturgy]] 1 
-*[[Shorelands fieldcraft]] 1 
-*[[Sky fieldcraft]] 1 
-*[[Tenacity]] 1 
-===Tier 3===+==Sovereignty List==
-At the middle of "very frail":+
-*+
-===Tier 4=== 
-At the middle of "somewhat frail" bond strength: 
-* 
-===Tier 5===+ [OOC Twilight] " set_familiar_type_sovereignty(({"
-At the middle of "fairly healthy" bond strength:+
-*[[fishing]], [[memory]]+
-*[[discipline]]+
-*[[centering]], [[channeling]]+
- +
-===Tier 6===+
-At the middle of "very healthy" bond strength:+
-*+
-*+
-*+
- +
-Significant access for all these skills is also provided.+
- +
-==Charms==+
- +
- +
-Initially on bonding:+
-*[[Urge (Empathic Bonds)|Urge]]+
-*[[Tame (Empathic Bonds)|Tame]]+
-*[[Command (Empathic Bonds)|Command]]+
- +
- +
-Shortly after:+
-*[[Call (Empathic Bonds)|Call]]+
-*[[Send (Empathic Bonds)|Send]]+
- +
-Near the end of very frail:+
-*[[Kinsee (Empathic Bonds)|Kinsee]]+
-*[[Replenish Breath (Familiar Power)|Replenish Breath]]+
- +
-==Additional Bonuses and Powers==+
- +
-===Combat Maneuvers===+
- +
- +
-===Traits granted===+
- +
-=Sovereignty List=+
- +
- +
- OOC Twilight] " set_familiar_type_sovereignty(({"+
[OOC Twilight] " "bear"," [OOC Twilight] " "bear","
[OOC Twilight] " "carrion bird"," [OOC Twilight] " "carrion bird","
Line 131: Line 159:
[OOC Twilight] " }));" [OOC Twilight] " }));"
-= New Charms List =+== Charms ==
You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a
means provided by the Verynvelyrae. This bond requires a familiar that is animal and forbids a familiar that is anthropic, means provided by the Verynvelyrae. This bond requires a familiar that is animal and forbids a familiar that is anthropic,
Line 139: Line 167:
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts. You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
- First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your +*immediately
- familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+
- Second, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the + First, the ability to tame creatures over which your familiar is sovereign. To do this,
- creature.+ '''concentrate on taming the creature'''.
- Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. + Second, the ability to urge your familiar to specific action. This ability can be used even if
- You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or + you do not know where your familiar is. To do this, '''concentrate on urging your familiar to '''
- followers to undertake the desired action.+ '''undertake the desired action'''.
- Fourth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.+ Third, the ability to command a friendly creature over which your familiar is sovereign to
 + undertake a specific action. You can command multiple creatures at once in this manner. To do
 + this, '''concentrate on commanding your follower or followers to undertake the desired action'''.
- Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar +*shortly after bonding
- is. To do this, concentrate on sending your familiar to safety.+
- Sixth, the ability to replenish the breath of all those friendly to you nearby. To do this, concentrate on breathing.+ Fourth, the ability to call your familiar to your side. To do this, '''concentrate on calling '''
 + '''your familiar'''.
- Seventh, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your + Fifth, the ability to send your familiar to safety. This ability can be used even if you do
- familiar is. To do this, concentrate on seeing what your familiar sees.+ not know where your familiar is. To do this, '''concentrate on sending your familiar to safety'''.
- Eighth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling + Sixth, the ability to replenish the breath of all those friendly to you nearby. To do this,
- spiritual energy inward.+ '''concentrate on breathing'''.
- Ninth, the ability to summon a water spirit. To do this, concentrate on summoning a water spirit.+ Seventh, the ability to see through your familiar's eyes. This ability can be used even if you
 + do not know where your familiar is. To do this, '''concentrate on seeing what your familiar sees'''.
- Tenth, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired + Eighth, the ability to become one with your familiar. This ability can be used even if you do
- follower or followers.+ not know where your familiar is. To do this, '''concentrate on becoming one with your familiar'''.
- Eleventh, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to + Ninth, the ability to channel spiritual energy from your familiar to yourself. To do this,
- acquire elemental water energy with this ability. To do this, concentrate on channeling my spiritual energy into the + '''concentrate on channeling spiritual energy inward'''.
- desired type of energy.+
- Twelfth, the ability to establish an enchanted current between yourself and your allies. This current will passively + Tenth, the ability to recall your conjured followers to your side. To do this, '''concentrate on '''
- share and thus augment the awareness of all those who are linked, as well as enabling the use of other charms. One must + '''recalling the desired follower or followers'''.
- establish a current within oneself before one can do so in others. To do this, imagine a current running through yourself +
- or your ally. To end the effects of this charm, imagine the current running through yourself or your ally tapering.+
- Thirteenth, the ability to transport your tamed followers to your side. To do this, concentrate on transporting the + Eleventh, the ability to convert spiritual energy into more refined forms. You sense that this
- desired follower or followers.+ bond is enabling you to acquire elemental water energy with this ability. To do this,
 + '''concentrate on channeling my spiritual energy into the desired type of energy'''.
- Fourteenth, the ability to augment perceptual focus through an enchanted current. To do this, concentrate on sending + Twelfth, the ability to summon a minor water elemental. To do this, '''concentrate on summoning a '''
- attentional resources through my current. To end the effects of this charm, concentrate on ceasing to send attentional + '''minor water elemental'''.
- resources through my current.+
- Fifteenth, the ability to commit an enchanted image of a follower to memory. To do this, concentrate on memorizing the +*fairly healthy
- essence of the follower. This ability is the keystone of a faculty of mnemonically preserving followers, a faculty that +
- allows you to preserve your followers against the vicissitudes of time and fate. To exercise the ability to+
- restore a follower from the enchanted mnemonic image, concentrate on mnemonically realizing the follower specified either +
- by name or, more precisely, by the ordinality of the memory (e.g. "my second preserved memory"). To exercise the ability +
- to call to mind and reflect upon the enchanted images you have burned into your memory, think about the+
- essences burned into my memory. To exercise the ability to erase the enchanted image of a follower from memory, +
- concentrate on forgetting the essence of the follower specified either by name or, more precisely, by the ordinality of +
- the memory (e.g. "my second preserved memory").+
- Sixteenth, the ability to send additional metabolic energy through an enchanted current. To do this, concentrate on + Thirteenth, the ability to establish an enchanted current between yourself and your allies.
- sending metabolic energy through my current. To end the effects of this charm, concentrate on ceasing to send metabolic + This current will passively share and thus augment the awareness of all those who are linked, as
- energy through my current.+ well as enabling the use of other charms. One must establish a current within oneself before
 + one can do so in others. To do this, '''imagine a current running through yourself or your ally'''.
 + To end the effects of this charm, '''imagine the current running through yourself or your ally
 + tapering'''.
- Seventeenth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To + Fourteenth, the ability to transport your tamed followers to your side. To do this,
- end the effects of this charm, concentrate onceasing to perceive subtle energy flows.+ '''concentrate on transporting the desired follower or followers'''.
- Eighteenth, the ability to send additional spiritual energy through an enchanted current. To do this, concentrate on +*Very healthy
- sending spiritual energy through my current. To end the effects of this charm, concentrate on ceasing to send spiritual +
- energy through my current.+
- Nineteenth, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling + Fifteenth, the ability to augment perceptual focus through an enchanted current. To do this,
- my spiritual energy outward.+ '''concentrate on sending attentional resources through my current'''. To end the effects of this
 + charm, '''concentrate on ceasing to send attentional resources through my current'''.
- Twentieth, the ability to summon a water elemental. To do this, concentrate on summoning a water elemental.+ Sixteenth, the ability to commit an enchanted image of a follower to memory. To do this,
 + '''concentrate on memorizing the essence of the follower'''. This ability is the keystone of a
 + faculty of mnemonically preserving followers, a faculty that allows you to preserve your
 + followers against the vicissitudes of time and fate. To exercise the ability to call to mind
 + and reflect upon the enchanted images you have burned into your memory, '''think of the essences '''
 + '''burned into my memory'''. To exercise the ability to erase the enchanted image of a follower from
 + memory, '''concentrate on forgetting the essence of the follower''' specified either by name or, more
 + precisely, by the ordinality of the memory (e.g. "my second preserved memory"). To exercise the
 + ability to restore a follower from the enchanted mnemonic image, '''concentrate on mnemonically '''
 + '''realizing the follower''' specified either by name or, more precisely, by the ordinality of the
 + memory (e.g. "my second preserved memory").
- Twenty-first, the ability to distribute vital energy through an enchanted current. This will cause the damage received by +*Robust
 + Seventeenth, the ability to send additional metabolic energy through an enchanted current. To
 + do this, '''concentrate on sending metabolic energy through my current'''. To end the effects of this
 + charm, '''concentrate on ceasing to send metabolic energy through my current'''.
 + 
 +*At resilient
 + Eighteenth, the ability to perceive subtle energy flows. To do this, '''concentrate on perceiving '''
 + '''subtle energy flows'''. To end the effects of this charm, '''concentrate onceasing to perceive '''
 + '''subtle energy flows'''.
 + 
 + Nineteenth, the ability to send additional spiritual energy through an enchanted current. To
 + do this, '''concentrate on sending spiritual energy through my current'''. To end the effects of this
 + charm, '''concentrate on ceasing to send spiritual energy through my current'''.
 + 
 +*Deep
 + 
 + Twentieth, the ability to summon a major water elemental. To do this, '''concentrate on summoning '''
 + '''a major water elemental'''.
 + 
 + Twenty-first, the ability to channel spiritual energy from yourself to your familiar. To do
 + this, '''concentrate on channeling my spiritual energy outward'''.
 + 
 + 
 + 
 + Twenty-second, the ability to distribute vital energy through an enchanted current. This will cause the damage received by
anyone in the current to be divided, distributed and received by all who are connected. To do this, concentrate on anyone in the current to be divided, distributed and received by all who are connected. To do this, concentrate on
distributing vital energy through my current. To end the effects of this charm, concentrate on ceasing to distribute distributing vital energy through my current. To end the effects of this charm, concentrate on ceasing to distribute
vital energy through my current. vital energy through my current.
- +*very deep
- Twenty-second, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to + Twenty-third, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to
fly. To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick. fly. To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick.
- Twenty-third, the ability to send tamed followers to your safety. To do this, concentrate on sheltering the desired + Twenty-fourth, the ability to send tamed followers to your safety. To do this, concentrate on sheltering the desired
follower or followers. follower or followers.
- Twenty-fourth, the ability to send conjured followers to your safety. To do this, concentrate on harboring the desired + Twenty-fifth, the ability to send conjured followers to your safety. To do this, concentrate on harboring the desired
follower or followers. follower or followers.
- Twenty-fifth, the ability to expend a friendly creature of elemental water as fuel for an enchanted current. This will + Twenty-sixth, the ability to expend a friendly creature of elemental water as fuel for an enchanted current. This will
distribute the essence of that creature throughout the current, rejuvenating and bolstering the constitutions of all who distribute the essence of that creature throughout the current, rejuvenating and bolstering the constitutions of all who
are in it. To do this, concentrate on dispersing and absorbing a friendly water spirit or elemental. are in it. To do this, concentrate on dispersing and absorbing a friendly water spirit or elemental.
- Twenty-sixth, the ability for you and your familiar to inspire those you jointly lead. To do this, concentrate on + Twenty-seventh, the ability for you and your familiar to inspire those you jointly lead. To do this, concentrate on
galvanizing my followers. galvanizing my followers.
- 
- 
- 
- 
- 
- 

Revision as of 19:24, 16 February 2021

Contents

Bonding Requirements

This is a ridiculous bond to get based on all the requirements Things you need

This appears to be somewhat accurate, but courage skill is also a factor to some degree.

Notes: Seamanship can be trained by fighting on the Windship in Ebiria or on the Shrieking siren allowing you to train at Olaris again. Great potions of determination and personality are sold in Liathyr (From the gates. 3 e, u, 8 n, d, s) or do the PPQ quest. Things like the Circlet of command will boost Leadership up as well. Red and Orange Chakras fuck with your discipline so you might want to get them blasted before trying.


You imagine forming an empathic bond with osprey via autic vital harmony.

You imagine what it would be like to have a deep bond with the brown-winged female osprey, and you feel a distinct echo from within it.

You experience feelings of valour, leadership, solitude, tirelessness, and control.

You experience visions of the endless ocean. > concentrate on forming an empathic bond with osprey via autic vital harmony

You concentrate on forming an empathic bond with osprey via autic vital harmony.

You sense that you lack what the brown-winged female osprey has and in turn demands: an unbreakable temperament and a love of the sea.

Attribute Modifications

An osprey consort gains bonuses to their willpower and ego, and a smaller (2/3) bonus to their perception.

Manipura Chakra

Having your osprey familiar in your environs will charge your Manipura (yellow) chakra quite quickly even at low levels of bond strength. This grants a boost ego as well as leadership and other such social skills.

Skill Effects

Skill Access Bonus
Leadership 16 75 + 10% base
Seamanship 16 75 + 10% base
Water Affinity 16 75 + 10% base
Aquaturgy 12 60
Courage 12 60
Intimidation 12 60
Mist Affinity 12 60
Noiaturgy 12 60
Shorelands Fieldcraft 12 60
Sky Fieldcraft 12 60
Tenacity 12 60
Thunder Affinity 12 60
Centering 8 40
Channeling 8 40
Discipline 8 40
Fishing 8 40
Memory 8 40
Combat Reflexes 4 20
Flight 4 20
Lack of Weakness 4 20
Aquatic Fieldcraft 4 20


Sovereignty List

[OOC Twilight] "        set_familiar_type_sovereignty(({"
[OOC Twilight] "            "bear","
[OOC Twilight] "            "carrion bird","
[OOC Twilight] "            "cat","
[OOC Twilight] "            "cheetah","
[OOC Twilight] "            "coyote","
[OOC Twilight] "            "chipmunk","
[OOC Twilight] "            "dog","
[OOC Twilight] "            "flycatcher","
[OOC Twilight] "            "flying squirrel","
[OOC Twilight] "            "fox","
[OOC Twilight] "            "raptor","
[OOC Twilight] "            "heron","
[OOC Twilight] "            "horse","
[OOC Twilight] "            "lagomorph","
[OOC Twilight] "            "lion","
[OOC Twilight] "            "lynx","
[OOC Twilight] "            "ninja","
[OOC Twilight] "            "owl","
[OOC Twilight] "            "pachyderm","
[OOC Twilight] "            "panther","
[OOC Twilight] "            "pirate","
[OOC Twilight] "            "primate","
[OOC Twilight] "            "rodent","
[OOC Twilight] "            "small bird","
[OOC Twilight] "            "spider monkey","
[OOC Twilight] "            "squirrel","
[OOC Twilight] "            "snake","
[OOC Twilight] "            "tiger","
[OOC Twilight] "            "turtle","
[OOC Twilight] "            "wolf","
[OOC Twilight] "        }));"

Charms

You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a 
means provided by the Verynvelyrae.  This bond requires a familiar that is animal and forbids a familiar that is anthropic, 
extraplanar, or metaterrene.  This bond is fulfilled by <§> Meg <§>, with whom your connection is complete.  You sense that 
she is thoroughly satiated and thoroughly quenched.  You may break your empathic bond with her by concentrating on doing so.
   You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
  • immediately
   First, the ability to tame creatures over which your familiar is sovereign.  To do this,
   concentrate on taming the creature.
   Second, the ability to urge your familiar to specific action.  This ability can be used even if 
   you do not know where your familiar is.  To do this, concentrate on urging your familiar to 
   undertake the desired action.
   Third, the ability to command a friendly creature over which your familiar is sovereign to 
   undertake a specific action.  You can command multiple creatures at once in this manner.  To do 
   this, concentrate on commanding your follower or followers to undertake the desired action.
  • shortly after bonding
   Fourth, the ability to call your familiar to your side.  To do this, concentrate on calling 
   your familiar.
   Fifth, the ability to send your familiar to safety.  This ability can be used even if you do 
   not know where your familiar is.  To do this, concentrate on sending your familiar to safety.
   Sixth, the ability to replenish the breath of all those friendly to you nearby.  To do this, 
   concentrate on breathing.
   Seventh, the ability to see through your familiar's eyes.  This ability can be used even if you 
   do not know where your familiar is.  To do this, concentrate on seeing what your familiar sees.
   Eighth, the ability to become one with your familiar.  This ability can be used even if you do 
   not know where your familiar is.  To do this, concentrate on becoming one with your familiar.
   Ninth, the ability to channel spiritual energy from your familiar to yourself.  To do this, 
   concentrate on channeling spiritual energy inward.
   Tenth, the ability to recall your conjured followers to your side.  To do this, concentrate on 
   recalling the desired follower or followers.
   Eleventh, the ability to convert spiritual energy into more refined forms.  You sense that this 
   bond is enabling you to acquire elemental water energy with this ability.  To do this, 
   concentrate on channeling my spiritual energy into the desired type of energy.
   Twelfth, the ability to summon a minor water elemental.  To do this, concentrate on summoning a 
   minor water elemental.
  • fairly healthy
   Thirteenth, the ability to establish an enchanted current between yourself and your allies.  
   This current will passively share and thus augment the awareness of all those who are linked, as 
   well as enabling the use of other charms.  One must establish a current within oneself before 
   one can do so in others.  To do this, imagine a current running through yourself or your ally.  
   To end the effects of this charm, imagine the current running through yourself or your ally 
   tapering.
   Fourteenth, the ability to transport your tamed followers to your side.  To do this, 
   concentrate on transporting the desired follower or followers.
  • Very healthy
   Fifteenth, the ability to augment perceptual focus through an enchanted current.  To do this, 
   concentrate on sending attentional resources through my current.  To end the effects of this 
   charm, concentrate on ceasing to send attentional resources through my current.
   Sixteenth, the ability to commit an enchanted image of a follower to memory.  To do this, 
   concentrate on memorizing the essence of the follower.  This ability is the keystone of a 
   faculty of mnemonically preserving followers, a faculty that allows you to preserve your 
   followers against the vicissitudes of time and fate.  To exercise the ability to call to mind 
   and reflect upon the enchanted images you have burned into your memory, think of the essences 
   burned into my memory.  To exercise the ability to erase the enchanted image of a follower from 
   memory, concentrate on forgetting the essence of the follower specified either by name or, more 
   precisely, by the ordinality of the memory (e.g. "my second preserved memory").  To exercise the 
   ability to restore a follower from the enchanted mnemonic image, concentrate on mnemonically 
   realizing the follower specified either by name or, more precisely, by the ordinality of the 
   memory (e.g. "my second preserved memory").
  • Robust
   Seventeenth, the ability to send additional metabolic energy through an enchanted current.  To 
   do this, concentrate on sending metabolic energy through my current.  To end the effects of this 
   charm, concentrate on ceasing to send metabolic energy through my current.
  • At resilient
   Eighteenth, the ability to perceive subtle energy flows.  To do this, concentrate on perceiving 
   subtle energy flows.  To end the effects of this charm, concentrate onceasing to perceive 
   subtle energy flows.
   Nineteenth, the ability to send additional spiritual energy through an enchanted current.  To 
   do this, concentrate on sending spiritual energy through my current.  To end the effects of this 
   charm, concentrate on ceasing to send spiritual energy through my current.
  • Deep
   Twentieth, the ability to summon a major water elemental.  To do this, concentrate on summoning 
   a major water elemental.
   Twenty-first, the ability to channel spiritual energy from yourself to your familiar.  To do 
   this, concentrate on channeling my spiritual energy outward.


   Twenty-second, the ability to distribute vital energy through an enchanted current.  This will cause the damage received by 
   anyone in the current to be divided, distributed and received by all who are connected.  To do this, concentrate on       
   distributing vital energy through my current.  To end the effects of this charm, concentrate on ceasing to distribute 
   vital energy through my current.
  • very deep
   Twenty-third, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to 
   fly.  To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick.
   Twenty-fourth, the ability to send tamed followers to your safety.  To do this, concentrate on sheltering the desired 
   follower or followers.
   Twenty-fifth, the ability to send conjured followers to your safety.  To do this, concentrate on harboring the desired 
   follower or followers.
   Twenty-sixth, the ability to expend a friendly creature of elemental water as fuel for an enchanted current.  This will 
   distribute the essence of that creature throughout the current, rejuvenating and bolstering the constitutions of all who 
   are in it.  To do this, concentrate on dispersing and absorbing a friendly water spirit or elemental.
   Twenty-seventh, the ability for you and your familiar to inspire those you jointly lead.  To do this, concentrate on 
   galvanizing my followers.
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