Penguin (Empathic Bond)

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(Completed the bond, aquaturgy was a total red herring, boo)
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==Attributes Bonuses== ==Attributes Bonuses==
-Penguins grant a [[constitution]] bonus and smaller (1/3 as big) [[dexterity]], [[willpower]], and [[charisma]] bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's [[Dancing|dancing]] skill (only when the familiar is present), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by [[perception]] and [[Dirty Fighting|dirty fighting]] when the familiar is present.+Penguins grant a [[constitution]] bonus and smaller (1/3 as big) [[dexterity]], [[willpower]], and [[charisma]] bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's [[Dancing|dancing]] skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by [[perception]] and [[Dirty Fighting|dirty fighting]] when the familiar is present (2.5x at complete).
-==Specialty Bonuses==+==Skill Bonuses==
-Each appearance by a skill in the list indicates a separate +1 bonus along with the approximate place in the bond progression where the bonus is to be expected.+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
- +|-
-Bond formation grants the following bonuses:+! scope="col" style="text-align="center";" | Skill
-*[[Aquatic Fieldcraft]]+! scope="col" style="text-align="center";" | Access
-*[[Arctic Fieldcraft]]+! scope="col" style="text-align="center";" | Bonus
-*[[Balance]]+|-
-*[[Biofeedback]]+| style="text-align: center;background-color: #33EE33;" | [[Aquatic Fieldcraft]]
-*[[Breath Control]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Courage]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Cold Tolerance]]+|-
-*[[Dancing]] (how cute)+| style="text-align: center;background-color: #33EE33;" | [[Arctic Fieldcraft]]
-*[[Fishing]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Shorelands Fieldcraft]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Swimming]]+|-
- +| style="text-align: center;background-color: #33EE33;" | [[Balance]]
-While still at very frail, grants:+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Break Fall]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Elude]]+|-
-*[[Hardiness]]+| style="text-align: center;background-color: #33EE33;" | [[Breath Control]]
-*[[Philosophy]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Recuperation]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Robustness]]+|-
-*[[Stamina]]+| style="text-align: center;background-color: #33EE33;" | [[Cold Tolerance]]
-*[[Stealth]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Tumbling]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Vocalization]]+|-
- +| style="text-align: center;background-color: #33EE33;" | [[Courage]]
-At fairly healthy:+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Aquaturgy]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Brawling]]+|-
-*[[Bludgeon]]+| style="text-align: center;background-color: #33EE33;" | [[Dancing]]
-*[[Diplomacy]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Dirty Fighting]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Dodge]]+|-
-*[[Jumping]]+| style="text-align: center;background-color: #33EE33;" | [[Fishing]]
-*[[Leadership]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Navigation]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Seamanship]]+|-
-*[[Subordination]]+| style="text-align: center;background-color: #33EE33;" | [[Shorelands Fieldcraft]]
-*[[Tactics]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Unarmed Combat]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
- +|-
-At very healthy:+| style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]]
-*[[Aquatic fieldcraft]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Arctic fieldcraft]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Balance]]+|-
-*[[Breath Control]]+| style="text-align: center;background-color: #33EE33;" | [[Swimming]]
-*[[Cold tolerance]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Courage]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Dancing]]+|-
-*[[Fishing]]+| style="text-align: center;background-color: #00AA00;" | [[Break Fall]]
-*[[Shorelands fieldcraft]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Somatesthesia]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Swimming]]+|-
- +| style="text-align: center;background-color: #00AA00;" | [[Elude Pursuit]]
-At resilient:+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Break fall]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Elude]]+|-
-*[[Hardiness]]+| style="text-align: center;background-color: #00AA00;" | [[Hardiness]]
-*[[Philosophy]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Recuperation]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Robustness]]+|-
-*[[Stamina]]+| style="text-align: center;background-color: #00AA00;" | [[Philosophy]]
-*[[Tumbling]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Vocalization]]+| style="text-align: center;background-color: #00AA00;" | 30
- +|-
-Halfway through Deep:+| style="text-align: center;background-color: #00AA00;" | [[Recuperation]]
-*[[Aquatic fieldcraft]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Arctic fieldcraft]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Balance]]+|-
-*[[Breath control]]+| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
-*[[Cold tolerance]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Courage]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Dancing]]+|-
-*[[Fishing]]+| style="text-align: center;background-color: #00AA00;" | [[Stamina]]
-*[[Shorelands fieldcraft]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Somatesthesia]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Swimming]]+|-
 +| style="text-align: center;background-color: #00AA00;" | [[Stealth]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tumbling]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Vocalization]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aquaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Bludgeon]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Brawling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dodge]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Jumping]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Leadership]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Navigation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Seamanship]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Subordination]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tactics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Escape]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +|}
==Charms== ==Charms==
Line 104: Line 181:
Gained at somewhat frail: Gained at somewhat frail:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
 +
 +Gained at Resilient:
 +*[[Conjoin_(Empathic_Bonds)|Conjoin]]
==Traits== ==Traits==
While somewhat frail: While somewhat frail:
-*1 point [[Luck]]+*1 point [[Luck]] (5 at complete)
==Current bond strength for which the above is considered current== ==Current bond strength for which the above is considered current==
-Very Deep+Complete

Revision as of 21:10, 17 November 2019

Contents

Verynvelyr Penguin Empathic Bond

Requirements

None noticed.

Imagined bond

You imagine what it would be like to have a deep bond with the female
  penguin, and you feel a distinct echo from within it.
You experience feelings of grace, propriety, charm, daring and clandestinity.

Attributes Bonuses

Penguins grant a constitution bonus and smaller (1/3 as big) dexterity, willpower, and charisma bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's dancing skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by perception and dirty fighting when the familiar is present (2.5x at complete).

Skill Bonuses

Skill Access Bonus
Aquatic Fieldcraft 16 37.5 + 5% base
Arctic Fieldcraft 16 37.5 + 5% base
Balance 16 37.5 + 5% base
Breath Control 16 37.5 + 5% base
Cold Tolerance 16 37.5 + 5% base
Courage 16 37.5 + 5% base
Dancing 16 37.5 + 5% base
Fishing 16 37.5 + 5% base
Shorelands Fieldcraft 16 37.5 + 5% base
Somatesthesia 16 37.5 + 5% base
Swimming 16 37.5 + 5% base
Break Fall 12 30
Elude Pursuit 12 30
Hardiness 12 30
Philosophy 12 30
Recuperation 12 30
Robustness 12 30
Stamina 12 30
Stealth 12 30
Tumbling 12 30
Vocalization 12 30
Aquaturgy 8 20
Bludgeon 8 20
Brawling 8 20
Diplomacy 8 20
Dirty Fighting 8 20
Dodge 8 20
Jumping 8 20
Leadership 8 20
Navigation 8 20
Seamanship 8 20
Subordination 8 20
Tactics 8 20
Unarmed Combat 8 20
Combat Reflexes 4 10
Escape 4 10
Massive Blow 4 10

Charms

Starting charms:

Gained while still at very frail:

Gained at somewhat frail:

Gained at Resilient:

Traits

While somewhat frail:

  • 1 point Luck (5 at complete)

Current bond strength for which the above is considered current

Complete

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