Rainbow butterfly (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Rainbow Butterfly'''+> '''Ordo Zephyrius Mutatoris Spell: Eiri Psyche'''
- Relevant Attributes: two parts charisma and one part intelligence+ Common Name: Rainbow Butterfly
- Relevant Skills: five parts [[summoning]], three parts [[evocation]], three parts [[symbology]], one part [[aeromancy]], one part [[conjuration]] and one part [[prestidigitation]]+ Knowledge Requirement: have at least 220 points among 100% of [[chaoturgy]] skill, 100% of [[thaumaturgy]] skill, and 50% of [[enchantment]] skill
- Rating Requirement: one hundred fifty+ Summary: manifest benevolent rainbow spirit
- Effective Maximum Rating: seven hundred fifty+
- Difficulty: ordinary+
- Form of Evocation:+
- rainbow butterfly+
- Base Energy Costs: one hundred points of spiritual energy, one hundred points of elemental air energy and one hundred points of chaos energy+
-This spell summons an entity that may loosely be called a spirit, though strictly speaking it has no sentience of its own +This spell summons an entity that may loosely be called a spirit, though strictly speaking it has no sentience of its own and is more a projection of the Frater Zephyrius Mutatoris's own personality and imagination. This manifestation is a rainbow spirit, a benevolent construct of weather and chaos that manifests as auroric light playing through water droplets in the approximate shape of a butterfly. These do several things. First, as a basis for the rest of their powers, they transform the remaining organic energy in nearby remains into more fungible energy that they use to aid you. Second, they assist you in various ways outside of combat, generally by transferring some of their energy reserves over to you when you are short. Thirdly, they can assist you within combat, expending their energy to blind and attack opponents, or to remove harmful effects that have been placed on you. These creatures are somewhat difficult to conjure: in addition to various energies, they also require a coruscar as a component. But, once summoned, they last for some hours, up to a day for more skilled casters. (One can summon more than one of these creatures at once if one desires.)
-and is more a projection of the Frater Zephyrius Mutatoris's own personality and imagination. +
-This manifestation is a rainbow spirit, a benevolent construct of weather and chaos that manifests as auroric light playing through water droplets in the approximate shape of a butterfly. +
-These do several things. +
-'''First''', as a basis for the rest of their powers, they transform the remaining organic energy in nearby remains into more fungible energy that they use to aid you. +
-'''Second''', they assist you in various ways outside of combat, generally by transferring some of their energy reserves over to you when you are short. +
-'''Thirdly''', they can assist you within combat, expending their energy to blind and attack opponents, or to remove harmful effects that have been placed on you. +
-These creatures are somewhat difficult to conjure: in addition to various energies, they also require a coruscar as a component. +
-But, once summoned, they last for some hours, up to a day for more skilled casters. (One can summon more than one of these creatures at once if one desires.)+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) preparing the essence of the coruscar for spiritual summoning
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: [[hocus-pocus]] (small), [[memetics]] (small), [[summoning]] (small), [[thaumaturgy]] (small), [[weirdness]] (small), [[aeroturgy]] (tiny), [[jiggery-pokery]] (miniscule), [[sassiness]] (miniscule), and [[tomfoolery]] (miniscule)
 + 4) projecting and manifesting one's imagination into and out of the coruscar
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: [[thaumaturgy]] (small), [[whimsy]] (small), [[weirdness]] (small), [[aeroturgy]] (tiny), [[hocus-pocus]] (tiny), [[memetics]] (tiny), [[tomfoolery]] (tiny), [[lumiturgy]] (miniscule), and [[sassiness]] (miniscule)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:22, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Eiri Psyche

   Common Name: Rainbow Butterfly
   Knowledge Requirement: have at least 220 points among 100% of chaoturgy skill, 100% of thaumaturgy skill, and 50% of enchantment skill
   Summary: manifest benevolent rainbow spirit

This spell summons an entity that may loosely be called a spirit, though strictly speaking it has no sentience of its own and is more a projection of the Frater Zephyrius Mutatoris's own personality and imagination. This manifestation is a rainbow spirit, a benevolent construct of weather and chaos that manifests as auroric light playing through water droplets in the approximate shape of a butterfly. These do several things. First, as a basis for the rest of their powers, they transform the remaining organic energy in nearby remains into more fungible energy that they use to aid you. Second, they assist you in various ways outside of combat, generally by transferring some of their energy reserves over to you when you are short. Thirdly, they can assist you within combat, expending their energy to blind and attack opponents, or to remove harmful effects that have been placed on you. These creatures are somewhat difficult to conjure: in addition to various energies, they also require a coruscar as a component. But, once summoned, they last for some hours, up to a day for more skilled casters. (One can summon more than one of these creatures at once if one desires.)

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) preparing the essence of the coruscar for spiritual summoning
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: hocus-pocus (small), memetics (small), summoning (small), thaumaturgy (small), weirdness (small), aeroturgy (tiny), jiggery-pokery (miniscule), sassiness (miniscule), and tomfoolery (miniscule)
   4) projecting and manifesting one's imagination into and out of the coruscar
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: thaumaturgy (small), whimsy (small), weirdness (small), aeroturgy (tiny), hocus-pocus (tiny), memetics (tiny), tomfoolery (tiny), lumiturgy (miniscule), and sassiness (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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