Region Mapping

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Revision as of 13:57, 4 December 2008

Firstly, I'll start with some basic definitions and concepts that I use when setting up a region. A 'region' is one of the 16x16 grids that makes up the surface of Gaia. Each region, as dictated by Chaos and the cosmology of the MUD, has an x axis of 40, y axis of 40, and z access of 5. Regions are also known as 'main maps', 'continents', or 'overland maps'. Each region can have its own identity, or it may be merged with an adjacent region to form a super region. As time goes on and more regions are released, this will make more sense.

When I am creating a new region, I use a standardized system of develop, which help speed things along and makes sure that the same fundamentals are used in each region.

Contents

Concept of the Region

References

Theme

Originality

Location

Inhabitants

Mapping

Basic Formations

Elevations

Terrains

Overlays

Special Map Rooms

Definitions

Map_Area

Map_Overlay

Populating

Non-NPC

NPC

Connecting

Refining

Personal tools