Serpentina's Lightning (Ordo Zephyrius Mutatoris spell)

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- '''Ordo Zephyrius Mutatoris Spell: Serpentina's Lightning'''+> '''Ordo Zephyrius Mutatoris Spell: Astrape Serpentina'''
- Relevant Attributes: one part intelligence, one part willpower, and one part charisma+ Common Name: Serpentina's Lightning
- Relevant Skills: three parts [[evocation]], two parts [[conjuration]], and one part [[channeling]]+ Knowledge Requirement: complete Death at Corna, complete the Restless Dead, complete Rogue Serpent, complete the Lucky Dagger, and complete the Stone Sabre
- Rating Requirement: three hundred seventy-five+ Summary: sorcerous chain lightning attack
- Knowledge Requirement: complete [[Death at Corna]], complete [[the Restless Dead]], complete [[Rogue Serpent]], complete+
- [[the Lucky Dagger]], and complete [[the Stone Sabre]]+
- Effective Maximum Rating: six hundred seventy-five+
- Effective Current Rating: six hundred twenty-three+
- Difficulty: somewhat difficult+
- Forms of Evocation:+
- serpentina's lightning+
- serpentina's lightning <target>+
- Base Energy Costs: fifty-two points of spiritual energy and twenty-five points of electricity+
-Serpentina, Archmage of Corna, trained in Ordo Zephyrius Mutatoris long ago before leaving for other disciplines. Many of her innovations have become common coin for us, while others have been all but forgotten. This spell is one of the forgotten. It is a devastating chain lightning attack, infused with refined magickal energies. If not in combat, this spell will require an initial target and then attempt, based on the control of the caster, to find other non-friendly targets. If in combat, it will try to find opponents after the initial strike. Even the best casters have been known to lack total control over this spell, however, and caution should always be exercised.+Serpentina Kyrielle, Archmage of Corna, trained in Ordo Zephyrius Mutatoris long ago before leaving for other disciplines. Many of her innovations have become common coin for us, while others have been all but forgotten. This spell is one of the forgotten. It is a devastating chain lightning attack, infused with refined magickal energies. If not in combat, this spell will require an initial target and then attempt, based on the control of the caster, to find other non-friendly targets. If in combat, it will try to find opponents after the initial strike. Even the best casters have been known to lack total control over this spell, however, and caution should always be exercised.
-Development Information: This spell was created by Twilight; the source code was last updated Wed Oct 06 15:41:56 2010.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) signing an elektrathaumaturgic ring
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: hard
 + Skills: [[sassiness]] (moderate), [[tomfoolery]] (moderate), [[elektraturgy]] (small), [[thaumaturgy]] (small), [[hocus-pocus]] (tiny), and [[memetics]] (tiny)
 + 4) gathering empyrean energies
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: hard
 + Skills: [[elektraturgy]] (moderate), [[hocus-pocus]] (moderate), [[tomfoolery]] (moderate), [[jiggery-pokery]] (tiny), [[aeroturgy]] (miniscule), and [[weirdness]] (miniscule)
 + 5) gathering thaumaturgical energies
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: hard
 + Skills: [[hocus-pocus]] (moderate), [[thaumaturgy]] (moderate), [[tomfoolery]] (moderate), and [[jiggery-pokery]] (tiny)
 + 6) controlling the chain of lightning
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: [[elektraturgy]] (moderate), [[thaumaturgy]] (moderate), [[tomfoolery]] (small), and [[hocus-pocus]] (tiny)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category:Ordo Zephyrius Mutatoris]] [[Category:Ordo Zephyrius Mutatoris]]

Revision as of 13:04, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Astrape Serpentina

   Common Name: Serpentina's Lightning
   Knowledge Requirement: complete Death at Corna, complete the Restless Dead, complete Rogue Serpent, complete the Lucky Dagger, and complete the Stone Sabre
   Summary: sorcerous chain lightning attack

Serpentina Kyrielle, Archmage of Corna, trained in Ordo Zephyrius Mutatoris long ago before leaving for other disciplines. Many of her innovations have become common coin for us, while others have been all but forgotten. This spell is one of the forgotten. It is a devastating chain lightning attack, infused with refined magickal energies. If not in combat, this spell will require an initial target and then attempt, based on the control of the caster, to find other non-friendly targets. If in combat, it will try to find opponents after the initial strike. Even the best casters have been known to lack total control over this spell, however, and caution should always be exercised.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) signing an elektrathaumaturgic ring
       Type: Gesture
       Importance: major, optional
       Difficulty: hard
       Skills: sassiness (moderate), tomfoolery (moderate), elektraturgy (small), thaumaturgy (small), hocus-pocus (tiny), and memetics (tiny)
   4) gathering empyrean energies
       Type: Gesture
       Importance: major, optional
       Difficulty: hard
       Skills: elektraturgy (moderate), hocus-pocus (moderate), tomfoolery (moderate), jiggery-pokery (tiny), aeroturgy (miniscule), and weirdness (miniscule)
   5) gathering thaumaturgical energies
       Type: Gesture
       Importance: major, optional
       Difficulty: hard
       Skills: hocus-pocus (moderate), thaumaturgy (moderate), tomfoolery (moderate), and jiggery-pokery (tiny)
   6) controlling the chain of lightning
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: elektraturgy (moderate), thaumaturgy (moderate), tomfoolery (small), and hocus-pocus (tiny)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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