Shlyma (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 06:46, 24 May 2014 (edit)
Wart (Talk | contribs)

← Previous diff
Revision as of 12:57, 23 June 2014 (edit)
Wart (Talk | contribs)
(Attacks)
Next diff →
Line 56: Line 56:
=== Attacks === === Attacks ===
-Gains "Thera" attack at around very frail, fire-based karate chop that uses telesma.+Gains "Thera" attack at around very frail. "Strike at an opponent with the edge of one's hand bringing with it flame."
Gains "Lowber" attack at around fairly healthy. " Thrust one's palm into one's opponent, channeling planar energies captures by previous six Gains "Lowber" attack at around fairly healthy. " Thrust one's palm into one's opponent, channeling planar energies captures by previous six

Revision as of 12:57, 23 June 2014

Contents

Familiar

You imagine what it would be like to have a deep bond with the matte
black-lined amber shlyma, and you feel a distinct echo from within hir.
You experience feelings of patience, stoicism, and awareness.
You experience visions of an ocean of chaos and a sphere made of six
parts.

Bonding Requirements

Cosmology is needed, 33 was not high enough, 103 was high enough.

Boons

Specialty Access and Bonuses

Tier I

Tier II

Forces

Tier III

Full List of Bonus Specs

Charms

  • Standard Charms
  • Social Charms
  • Soverign over their own kind

Attributes

Strength, Intelligence, Constitution, Willpower

Traits

  • Gives a raw speed boost, exact amount is uncertain at the moment
  • As you make successful hits using the bond attacks, you gain temporary boosts to your intelligence, dexterity, constitution, and charisma attributes while in combat

Attacks

Gains "Thera" attack at around very frail. "Strike at an opponent with the edge of one's hand bringing with it flame."

Gains "Lowber" attack at around fairly healthy. " Thrust one's palm into one's opponent, channeling planar energies captures by previous six attacks -- if executed in the right combination -- into an explosion."

Gained "Ladu" attack at around robust. "Strike at an opponent with the front of one's fist as the very earth."

Gained "Ludus" attack at around late resilient. " Kick at an opponent with one's left knee bringing death and stillness."

Gained "Greetho" attack at around early very deep. " Kick at an opponent with the edge of one's toes carrying with them the wind."

Gained "Dolimi" attack at late intimate. "Kick at an opponent with one's knee, swift and energized."

Gained "Skei" attack at complete. "Kick at an opponent with the heel of one's foot crashing down like a wave."

Amalgam Combinations

Shlyma consorts get bond attacks for every basic element (fire, earth, air, water) and the two pole elements (entropy and extropy). Using these attacks in combinations of six and ending with the lowber attack causes an area attack for the amalgam that would be created from your combination. You may also use an element or one of the two poles individually six times before lowber to create an area attack of the base element. Here's a list of combinations for ease of use - Telurel, January 2, 2014:

  • Fire + Earth = Magma
  • Fire + Air = Smoke
  • Earth + Water = Mud
  • Air + Water = Mist
  • Earth + Extropy = Crystal
  • Earth + Entropy = Eskara
  • Fire + Extropy = Light
  • Fire + Entropy = Darkness
  • Air + Extropy = Lightning
  • Air + Entropy = Void
  • Water + Extropy = Ooze
  • Water + Entropy = Salt
  • Fire + Earth + Entropy = Ash
  • Fire + Earth + Extropy = Metal
  • Fire + Air + Entropy = Cold
  • Fire + Air + Extropy = Heat
  • Air + Water + Extropy = Thunder
  • Air + Water + Entropy = Ice
  • Water + Earth + Extropy = Acid
  • Water + Earth + Entropy = Alkali
  • Water + Earth + Fire + Air + Extropy + Entropy = Shadow

Bond Strength For Which the Above Information is Current

Complete

Personal tools