Sinister Guide

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This is a '''Work-in-Progress''', so please feel free to clarify or correct me where I'm wrong. This is a '''Work-in-Progress''', so please feel free to clarify or correct me where I'm wrong.
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== Introduction== == Introduction==
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*[[brief combat]] - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below. *[[brief combat]] - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below.
-== tt++ ==+ 
-I use the [[:Category: tintin++ (Stairs)|tintin++]] mud client and have most of the world mapped. There you can find my mapfiles, combat substitutions, guild triggers, etc.+
== Associations == == Associations ==
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==== Guilds ==== ==== Guilds ====
Here's my thoughts on the guilds I've played: Here's my thoughts on the guilds I've played:
-*[[Rangers]] - In my [limited] experience, this is best newbie guild to get started with. Choose a familiar that can tank for you, and you'll have a lot more room for mistakes. Plus: You'll be able to fight monsters far tougher than you should be able to handle. Minus: The ranger familiars take a cut of the xp.+*'''[[Rangers]]''' - In my [limited] experience, this is best newbie guild to get started with. Choose a familiar that can tank for you, and you'll have a lot more room for mistakes. '''Plus:''' You'll be able to fight monsters far tougher than you should be able to handle. '''Minus:''' The ranger familiars take a cut of the xp.
-*[[Aisenshi]] - This is a straightforward combat guild. Plus: A superb [[chi shield|protection aura]] with good access to [[quickness]] and [[combat meditation]]. Minus: Aisenshi (nee kensai) aren't true newbie-friendly because they have no specialty access to [[ownership]].+*'''[[Aisenshi]]''' - This is a straightforward combat guild. '''Plus:''' A superb [[chi shield|protection aura]] with good access to [[quickness]] and [[combat meditation]]. '''Minus:''' Aisenshi (nee kensai) aren't true newbie-friendly because they have no specialty access to [[ownership]].
-*[[Ringwielders]] - Minus: Pretty spec-heavy.+*'''[[Ringwielders]]''' - '''Minus:''' Pretty spec-heavy.
 +*'''[[Nizari]]''' - '''Plus:''' Didn't play long enough to find them. '''Minus:''' No real plusses, [[Hasan|traveling trainer]] that others kill a lot.
==== Affiliations ==== ==== Affiliations ====
-*[[The Stalkers of the Gate|Stalkers of the Gate]] - The most fun affiliation! Plus: Teleport all over the map. Minus: Severe [[:Category: affiliation types|affiliation type]] restrictions that excludes...+*'''[[The Stalkers of the Gate|Stalkers of the Gate]]''' - This affiliation is the most fun! '''Plus:''' Teleport all over the map. '''Minus:''' Severe [[:Category: affiliation types|affiliation type]] restrictions that excludes...
-*[[Weapons of Vengeance]] - The best affiliation -- almost good enough to be its own guild. Plus: You get access to [[supernal durability]] and most resistances. Minus: It's [[:Category: evil (affiliation types)|evil]], and thus excludes the Stalkers.+*'''[[Weapons of Vengeance]]''' - This is the best affiliation -- almost good enough to be its own guild. '''Plus:''' You get access to [[supernal durability]] and most resistances. '''Minus:''' It's an [[:Category: evil (affiliation types)|Evil]] affiliation, so you can't also join Stalkers. ;)
-*[[the Explorers|Explorers]] -+*'''[[Wandslingers]]''' - An interestingly designed affiliation that grants several bonus specs or specialty access (such as [[quickness]]), based on your "ka."
-*[[Hank's Garbage Dwarves]] -+*'''[[the Explorers|Explorers]]''' -
-*[[Apollonian Disciples|Apollonians]] -+*'''[[The Attuned|Attuned]]''' - Nice [[:Category: Ordered (affiliation types)|Ordered]] affiliation that gives you access to a [[Chakra|chakra]]. If you're clever (and patient), you can juggle multiples.
 +*'''[[Hank's Garbage Dwarves]]''' -
 +*'''[[Apollonian Disciples|Apollonians]]''' -
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== Trivia == == Trivia ==
-*Warpstones+*'''Warpstones'''
**Unless you have [[chaos favour]], warpstones are bad! Don't handle them for long, or you'll find yourself a "changed" person... **Unless you have [[chaos favour]], warpstones are bad! Don't handle them for long, or you'll find yourself a "changed" person...
**Should something like that happen to you (*cough*twice*cough*), a [[POEE]] can restore you but they need 5 warpstones to do the deed. **Should something like that happen to you (*cough*twice*cough*), a [[POEE]] can restore you but they need 5 warpstones to do the deed.
-*You can ''cut'' and ''eat'' [[vlekthid]] and [[gogtzul]] brains for more intelligence. The downside are madnesses and memory loss, some permanent.+*'''Brains''': You can ''cut'' and ''eat'' [[vlekthid]] and [[gogtzul]] brains for more intelligence. The downsides are madnesses and memory loss -- some permanent.
-*Black skulls are valuable, but I no one has been willing to explain why. ;-)+*'''Black skulls''' are valuable, but no one has been willing to explain why. :}
-*Melange can pop [[Psychic Wild Talents|talents]] for you, but you can become addicted to it.+*'''Melange''' can pop [[Psychic Wild Talents|talents]] for you, but you can become addicted to it.
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 + 
 + 
 +== tintin++ ==
 +Here you can find my [[:Category: tintin++ (Stairs)|tintin++]] mapfiles, combat substitutions, guild triggers, etc.
 + 
 + 
 + 
[[Category: Guides]][[Category: Stairs]] [[Category: Guides]][[Category: Stairs]]

Current revision

This is a Work-in-Progress, so please feel free to clarify or correct me where I'm wrong.


Contents

Introduction

This is Sinister Stairs's newbie guide, in the same tradition as the venerated Newbie Ramblings. This guide differs in that it's written for players who are already familiar with muds and their conventions, but are experiencing Lost Souls for the first time.

I have played literally hundreds of LPmuds and Dikus and administrated two (Hero & Hero II, Batmud); and Lost Souls has one of the steepest learning curves. This is the page I'd send friends from other muds, to give them the crash course in LS.

Differences

Some of Lost Souls's commands don't behave as you'd expect them to on other muds. The most significant are:

  • alias - Works as you'd expect, but the syntax is set alias <alias> to <commands>
  • brief - This isn't a toggle; instead, you need to specify brief or verbose
  • nickname - This isn't a substitution, but rather renames how you see things. Nicknames don't have to be unique (and, FYI, you can embed color codes into them).
  • depiction - LS is displayed in a Diku style by default; if you prefer the LP style, this is what you want to tweak.

Must Know

Commands or topics that you absolutely must know about Lost Souls:

  • info - Perhaps the most important command, this gives you OOC information on how to interact with trainers, item command words, etc.
  • lens - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc."
  • memorize - After you identify something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary.
  • attack preference - Sets your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick)
  • defense preference - Sets your defenses (e.g. block with shield, not your hand)
  • keep and keep points - Crucial for saving your items. I need to add more info here.
  • affiliation types - Maps out what guilds/affiliations can join one another.
  • specialties - Determines your skill maximums.
  • brief combat - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below.


Associations

Associations are the catch-all name for guilds and affiliations. You can only join one guild, but potentially numerous affiliations (based on their affiliation types).

Guilds

Here's my thoughts on the guilds I've played:

  • Rangers - In my [limited] experience, this is best newbie guild to get started with. Choose a familiar that can tank for you, and you'll have a lot more room for mistakes. Plus: You'll be able to fight monsters far tougher than you should be able to handle. Minus: The ranger familiars take a cut of the xp.
  • Aisenshi - This is a straightforward combat guild. Plus: A superb protection aura with good access to quickness and combat meditation. Minus: Aisenshi (nee kensai) aren't true newbie-friendly because they have no specialty access to ownership.
  • Ringwielders - Minus: Pretty spec-heavy.
  • Nizari - Plus: Didn't play long enough to find them. Minus: No real plusses, traveling trainer that others kill a lot.

Affiliations


Trivia

  • Warpstones
    • Unless you have chaos favour, warpstones are bad! Don't handle them for long, or you'll find yourself a "changed" person...
    • Should something like that happen to you (*cough*twice*cough*), a POEE can restore you but they need 5 warpstones to do the deed.
  • Brains: You can cut and eat vlekthid and gogtzul brains for more intelligence. The downsides are madnesses and memory loss -- some permanent.
  • Black skulls are valuable, but no one has been willing to explain why. :}
  • Melange can pop talents for you, but you can become addicted to it.


tintin++

Here you can find my tintin++ mapfiles, combat substitutions, guild triggers, etc.

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