Sparrow (Empathic Bond)

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*[[History]] *[[History]]
 +
 +During Intimate:
 +*[[Acting]]
 +*[[Appraisal]]
 +*[[Blindfighting]]
 +*[[Erotic lore]]
 +*[[Heraldry]]
 +*[[Mimicry]]
 +*[[Poison lore]]
 +*[[Poison resistance]]
 +*[[Psychology]]
 +*[[Subordination]]
 +*[[Breath control]]
 +*[[Lack of weakness]]
 +*[[Hardiness]]
 +*[[Channeling]]

Revision as of 23:06, 7 January 2013

Contents

Requirements

  • Streetwise
  • Possibly other skills
  • Have read the book 'The Golden Path'


Failure message

You sense a sort of disdain from the brown female sparrow that is surprising for so humble a creature, as though it operates in a world that is civilized, adult, dangerous, and far below your comprehension.

Imagined Bond

You imagine what it would be like to have a deep bond with the brown female sparrow, and you feel a distinct echo from within it.
You experience feelings of vibrance, community, versality, belonging, wanderlust, and sensuality.
You experience visions of a city, a dagger, and a golden path.
You experience astral visions of flows of order energy.

Boons

Attributes

Those who form an empathic bond with a sparrow receive a large bonus to Perception, a medium bonus to Charisma and Dexterity and a small bonus to Constitution and Intelligence.

Charms

Second, the ability to begin walking down the Golden Path.  While walking
the Golden Path, one may review one's path, or step to or turn to a location
on that path.  To begin down the Golden Path, visualize the Golden Path.  To
step off the Golden Path, visualize an ordinary path.

This allows you to teleport/view the last X rooms you walked into. The highest step being the last room you were in and the first being the one you took longest ago. Its very useful for exploring areas or retreating.

  • Urge
  • Command
  • Tame
  • Very Frail
    • Channel spiritual energy out of the familiar to oneself
    • Channel spiritual energy into the familiar from oneself
    • Call
    • Send
Tenth, the ability to scry a person.  To do this, concentrate on finding
the location of the person you are looking for.
  • Somewhat Frail
    • The ability to analyze the composition of persons and objects
Eleventh, the ability to analyze the composition of persons and objects. 
To do this, concentrate on analyzing a person or object.
  • Fairly Health
Twelfth, the ability to enchant a dagger or knife to return to one's hand
after thrown.  To do this, visualize my hand as the home for the desired
blade.
Thirteenth, the ability to manifest a concealing robe.  To do this,
visualize a drape concealing my identity.  To end the effects of this charm,
visualize my full identity.

Your red silk kimono appears in your inventory in a rift of golden light.
wear kimono
You shrug into your red silk kimono, and pull it shut so that it envelops
your body.
You feel safe and protected inside your red silk kimono, shielded from
attention and able to listen to and follow your own thoughts and desires.
  • Very Healthy
    • The ability to acquire knowledge of persons and objects
Fourteenth, the ability to acquire knowledge of persons and objects.  To
do this, concentrate on gaining insight into a person or object.
  • Towards the end of Very Healthy
Fifteenth, the ability to scry a person's possessions.  To do this,
concentrate on learning the possessions of the person you are interested in
knowing this about.
  • Robust
Sixteenth, the ability to manifest a golden crown.  To do this, visualize
a circle around my thoughts.  To end the effects of this charm, visualize my
thoughts and words as unbound.
You place your gold tiara on your head.
You feel a heady rush of mental energy enter your mind that quickly
settles into extremely refined structures that dramatically increase your
linguistic prowess and your fluidity of thought.

(This ends up manifesting as a golden tiara when Coven. I don't know what other genders would get.)

  • Resilient
Seventeenth, the ability to become one with your familiar.  This ability
can be used even if you do not know where your familiar is.  To do this,
concentrate on becoming one with your familiar.
  • Mid Resilient
Eighteenth, the ability to manifest a sphere of energy around oneself.  A
sphere can hold globes of ordered energy in orbit.  These globes can assist by
nullifying incoming attacks or multiplying the efficacy of one's outgoing
attacks, depending on the disposition of the sphere.  One can manipulate the
sphere by feeling at home, free, or wary.  To do this, visualize a globe.  To
end the effects of this charm, visualize a hemisphere

A sphere should appear around you once you've visualized a globe. It has two settings: Feel at home will turn it to cerulean while Feel free will turn it scarlet. After that you can use Feel wary to create a stack-able globe that attaches to your sphere. Each hit taken or given will use a globe to either greatly reduce your damage taken or damage you deal.

  • Very Deep (Near the end)
Nineteenth, the ability to manifest a pair of high-lacing sandals.  To do
this, visualize twine wrapping around my legs and feet.  To end the effects of
this charm, visualize my legs and feet unbound.

Looks like a + to speed. I get plus 15.

  • Intimate
Twentieth, the ability to scry an item.  The item must be specific: a
unique item with a name you know, an item that you yourself have named, or an
item you are keeping.  To do this, concentrate on locating the item you are
interested in finding.

Additional Abilities

While in the city, a sparrow's consort will periodically regenerate order energy until at maximum.

The special attack 'Rift' is granted somewhere around somewhat frail bond strength.

Tear a rift in the target that will cling and continue cause damage.

The special attack 'Arc' is granted somewhere around very healthy?

Spin and kick at an opponent, while conjuring a gust of golden wind to
propel one's foot.

The special attack 'Pulse' is granted around resilient.

Use martial prowess to channel a pulse of order energy at the target, with
the intent of disrupting their position in time and space.

The special attack 'Circle' is granted at the start of deep.

Translocate behind a target and unerringly stab them in a weak point.

Adds 800% Perception, 500% Killer Instinct,400% Intelligence, Find Weakness and Tactics to damage rating.

Specialites

Tier I

Tier II

Tier III

At somewhat frail bond strength

Tier IV

At fairly health bond strength

Tier V

At very healthy bond strength

go from 1 bonus spec to 2

Partway through very healthy bond strength

go from 1 bonus spec to 2

During Intimate:

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