Storm Walkers

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You are now a second-degree specialist in [[air affinity]]. You are now a second-degree specialist in [[air affinity]].
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 +This *seems* to give the follow access: 2 [[axe]], 1 [[quickness]], 2 [[eructation]], 2 [[hardiness]], 2 [[intimidation]], 2 [[killer instinct]], 2 [[massive blow]], 2 [[massive exertion]], and 2 [[combat reflexes]]. It also grants a nifty lightning axe.
{{endspoilers}} {{endspoilers}}

Revision as of 20:07, 3 December 2015

Joining Stormwalkers

You should learn the culture at stormrock by lensing some of it's inhabitants before trying to join.

Mor'guth quietly rumbles, [>If you are to become a Storm Walker, zuth, not only must your bravery be tested, but you must achieve insight into the mysteries of the lightning. Travel to the plane of Lakan, where eternal lightnings rage even more fiercely than upon Storm Rock. Find the great edifice there and contemplate its nature until you have gained insight. Then return and make your request once more.<] to you in Xhax.

[ The Storm Walkers ]

The Storm Walkers are zuth who have become initiates of the power of the lightning, taking its essence into themselves. They are led by ancient Mor'guth.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


The Storm Walkers have a communication channel accessed using the commands 'stormwalker' and 'assoc'.

   You are now a first-degree specialist in axe, combat reflexes, eructation, hardiness, intimidation,
   killer instinct, massive blow and massive exertion.
   You are now a second-degree specialist in air affinity.

This *seems* to give the follow access: 2 axe, 1 quickness, 2 eructation, 2 hardiness, 2 intimidation, 2 killer instinct, 2 massive blow, 2 massive exertion, and 2 combat reflexes. It also grants a nifty lightning axe.

End of spoiler information.
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