Sunfish (Empathic Bond)

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==Attribute Modifications== ==Attribute Modifications==
-They seem to give the same bonuses as a [[Sunray (Empathic Bond)|Sunray]]. Essentially, a large semi-random bonus is applied to all attributes; the more madnesses the familiar shares with its consort, the larger these bonuses will be. This bonus greatly increases with bond strength.+They seem to give the same bonuses as a [[Sunray (Empathic Bond)|Sunray]]. Essentially, a large semi-random bonus is applied to all attributes; the more madnesses the familiar shares with its consort, the larger these bonuses will be. This bonus greatly increases with bond strength. These bonuses are only applied when your familiar is in your current environment - currently this does not include when the familiar is carried, but probably this will change in the near future.
==Specialty Bonuses and Access== ==Specialty Bonuses and Access==

Revision as of 12:04, 29 March 2011

Contents

Known Abilities

Sunfish are small, potent creatures made out of golden plasma, which will damage those who attack them bare-handed. They have a special attack which does photonic and possibly heat. They attack normally with a body slam-like attack, dealing plasma damage. They are almost completely immune to physical damage, and are healed by fire, plasma, photonic and possibly heat. The contact damage effect that occurs when the familiar is struck will expend some of its vital humor, so while the sunfish may seem a good choice to "tank" in combat, it cannot do it indefinitely.


Attribute Modifications

They seem to give the same bonuses as a Sunray. Essentially, a large semi-random bonus is applied to all attributes; the more madnesses the familiar shares with its consort, the larger these bonuses will be. This bonus greatly increases with bond strength. These bonuses are only applied when your familiar is in your current environment - currently this does not include when the familiar is carried, but probably this will change in the near future.

Specialty Bonuses and Access

Tier 1

Tier 2


Charms


Additional Bonuses

In mid-late "somewhat frail" bond strength, the consort is turned into a photovore.

Also, in late "very frail", the consort gains one luminescence which increases with bond strength, albeit slowly.


Additional Powers

Sunfish give madnesses much like a sunray, all of them are temporary, which in turn grant you massive boosts to stats as long as you're near your familiar. They also enhance possibly random skills in extreme amounts. Note that the sunfish boosts are greater than the sunray boosts, but they can still put some of your skills into negatives and lower your stats, whether it's a madness or the actual bond doing this or not is unknown. Overall, the boosts are related to how insane you are, the more madnesses you have, the bigger your bonuses get.

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