Sylphic pulse (Ordo Zephyrius Mutatoris spell)

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Revision as of 14:36, 16 August 2009

> Ordo Zephyrius Mutatoris Spell: Sylphic Pulse

   Relevant Attributes: one part intelligence and one part charisma
   Relevant Skills: three parts enchantment, three parts summoning, one part aeromancy and one part evocation
   Rating Requirement: one hundred
   Effective Maximum Rating: four hundred fifty
   Difficulty: ordinary
   Form of Evocation:
       sylphic pulse within <target>
   Base Energy Costs: forty points of spiritual energy and five points of elemental air energy
   This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air.  

The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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