Sylphic pulse (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Sylphic Pulse'''+> '''Ordo Zephyrius Mutatoris Spell: Pneuma Nymphikos'''
- Relevant Attributes: one part intelligence and one part charisma+ Common Name: Sylphic Pulse
- Relevant Skills: three parts [[enchantment]], three parts [[summoning]], one part [[aeroturgy]] and one part [[evocation]]+ Knowledge Requirement: have at least 150 points among 100% of [[aeroturgy]] skill, 100% of [[thaumaturgy]] skill, and 50% of [[enchantment]] skill
- Rating Requirement: one hundred+ Summary: hasten weapon
- Effective Maximum Rating: four hundred fifty+
- Difficulty: ordinary+
- Form of Evocation:+
- sylphic pulse within <target>+
- Base Energy Costs: forty points of spiritual energy and five points of elemental air energy+
- This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air. +This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air. The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.
-The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, +
-it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. +
-To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) enlivening ambient atmospheric energies
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: [[aeroturgy]] (moderate), [[hocus-pocus]] (moderate), [[tomfoolery]] (moderate), and [[sassiness]] (tiny)
 + 4) externalizing and stabilizing energized aether
 + Type: Gesture
 + Importance: greater, optional
 + Difficulty: moderate
 + Skills: [[thaumaturgy]] (moderate), [[aeroturgy]] (small), [[jiggery-pokery]] (small), [[tomfoolery]] (small), and [[hocus-pocus]] (tiny)
 + 5) imbuing the target with an aetheric pulse
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: [[sassiness]] (moderate), [[aeroturgy]] (small), [[hocus-pocus]] (small), and [[tomfoolery]] (small)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:36, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Pneuma Nymphikos

   Common Name: Sylphic Pulse
   Knowledge Requirement: have at least 150 points among 100% of aeroturgy skill, 100% of thaumaturgy skill, and 50% of enchantment skill
   Summary: hasten weapon

This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air. The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) enlivening ambient atmospheric energies
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: aeroturgy (moderate), hocus-pocus (moderate), tomfoolery (moderate), and sassiness (tiny)
   4) externalizing and stabilizing energized aether
       Type: Gesture
       Importance: greater, optional
       Difficulty: moderate
       Skills: thaumaturgy (moderate), aeroturgy (small), jiggery-pokery (small), tomfoolery (small), and hocus-pocus (tiny)
   5) imbuing the target with an aetheric pulse
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: sassiness (moderate), aeroturgy (small), hocus-pocus (small), and tomfoolery (small)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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