Talk:Stride Guide

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Revision as of 10:24, 7 December 2016 (edit)
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Line 4: Line 4:
lenses of insight (write out the speedwalks) lenses of insight (write out the speedwalks)
item availability/aquisition item availability/aquisition
 + artifacts, randload/staticload
inventory/equipment management inventory/equipment management
 + keeping, nicknaming, aliasing
stance/start incarnation commands stance/start incarnation commands
kill log kill log
- nicknames+ Nicknames
 + how/why useful interactions with aliases
equipment resizing (write out the speedwalks) equipment resizing (write out the speedwalks)
The hitlist (targets of interest) The hitlist (targets of interest)
Quickstart Characters. *write out template for this Quickstart Characters. *write out template for this
- 
Beginner in depth(getting started) Beginner in depth(getting started)
getting around, interacting with the world, what all the bits and bobs mean getting around, interacting with the world, what all the bits and bobs mean
Line 18: Line 20:
skills that actually matter right now skills that actually matter right now
training training
- fighting (and where to)+ Melee combat
 + momentum! stun/slow, activity
 + attacks, defenses, ratings, combat modes
 + where to fight
quests/exploration quests/exploration
death/dismemberment death/dismemberment

Revision as of 10:34, 7 December 2016

rough headings breakdown.

Misc Wisdom (link/cleanup into existing wiki pages wherever possible)

lenses of insight (write out the speedwalks)
item availability/aquisition
 artifacts, randload/staticload
inventory/equipment management
 keeping, nicknaming, aliasing
stance/start incarnation commands
kill log
Nicknames
 how/why useful interactions with aliases
equipment resizing (write out the speedwalks)
The hitlist (targets of interest)
Quickstart Characters. *write out template for this

Beginner in depth(getting started)

getting around, interacting with the world, what all the bits and bobs mean
accessing stats and information
skills that actually matter right now
training
Melee combat
 momentum! stun/slow, activity
 attacks, defenses, ratings, combat modes
where to fight
quests/exploration
death/dismemberment
helpful player bots
useful commands blahblah

Intermediate (What do I do now?)

Just keep playing
 Make your own goals, explore, make characters, cool stuff, have fun, first couple heroes
Character archetypes
Pacifism
Trav challenges
Arbitrage
gear/items that actually matter.
filtering?

Advanced (So you want to be a legendary hero)

What it takes
 mindset/philosophy, time investment, giving a shit about xp/hour, that kind of thing
 obvious caveats apply
example kill routes
Character build examples, styles of play

Aliases reference (a subset of general wisdom, copies? links? of all aliases/speedwalks outlined in other pages)

information
 specs, stats, etc
speedwalks
inventory management
 scrollz
lenses
stance/start/whatever
loot
abilities
kill routes
whatever else I find in my aliases that might be useful to other players
Personal tools