Talk:Stride Guide

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Revision as of 10:34, 7 December 2016 (edit)
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Line 1: Line 1:
rough headings breakdown. rough headings breakdown.
-Misc Wisdom (link/cleanup into existing wiki pages wherever possible)+Misc Wisdom (link/cleanup into existing wiki pages wherever possible, this is a category probably? headings sorted into beginner/intermediate/advanced guides)
lenses of insight (write out the speedwalks) lenses of insight (write out the speedwalks)
item availability/aquisition item availability/aquisition
Line 11: Line 11:
Nicknames Nicknames
how/why useful interactions with aliases how/why useful interactions with aliases
 + filtering
 + helpful player bots
equipment resizing (write out the speedwalks) equipment resizing (write out the speedwalks)
The hitlist (targets of interest) The hitlist (targets of interest)
- Quickstart Characters. *write out template for this+ 
- + 
-Beginner in depth(getting started)+Quickstart Characters. *write out template for this, make a couple
- getting around, interacting with the world, what all the bits and bobs mean+ the goal is to write a series of commands (and simple instructions hopefully) that run the entire gamut of:
- accessing stats and information+ -generating a character (except name/physical features)
- skills that actually matter right now+ -donning/keeping/selling starting equipment
 + -joining guild/assocs.
 + -assigning specs
 + -getting to level 2 on exploration
 + -completing at'lordrith's riddle for level ~10 (branching option to do this manually/skip entirely, quest spoilerz is layme but level 10 newbies less likely to be fukkin shit)
 + -return to losthaven
 + Literal copy/paste lists of commands into the terminal, simple instructions like (wait for foo then do the next paste, or repeat until you see foobar)
 + maybe commit to storing heaps of gold in a particular place to cover the crucial skill intros, questionable if this is feasible.
 + 
 +Primer
 + Manage expectations.
 + LS is simple to play, but character setup is overwhelming, many steps need to take before character capable of doing anything etc.
 + extraordinary depth of character builds keeps us interested, but also challenges new players etc.
 + Asking for help.
 + movement/interaction/communication
 + The other guides, when to read them.
 + Sell them on quickstart characters
 + 
 +Beginner in depth (getting started)
 + Character information and what all the bits and bobs mean
 + score, development, show command, ratings etc.
 + skills that actually matter
training training
Melee combat Melee combat
momentum! stun/slow, activity momentum! stun/slow, activity
attacks, defenses, ratings, combat modes attacks, defenses, ratings, combat modes
- where to fight 
- quests/exploration 
death/dismemberment death/dismemberment
- helpful player bots 
useful commands blahblah useful commands blahblah
Intermediate (What do I do now?) Intermediate (What do I do now?)
Just keep playing Just keep playing
- Make your own goals, explore, make characters, cool stuff, have fun, first couple heroes+ Make your own goals, explore the character space, explore the world, get to hero and restart a few times
- Character archetypes+ WHERE TO DO MURDERS
- Pacifism+ Alternative activities that aren't murder
- Trav challenges+ exploration/quests, challenges, arbitrage, pacifism
- Arbitrage+
gear/items that actually matter. gear/items that actually matter.
- filtering? 
Advanced (So you want to be a legendary hero) Advanced (So you want to be a legendary hero)
Line 44: Line 62:
obvious caveats apply obvious caveats apply
example kill routes example kill routes
- Character build examples, styles of play+ Character build examples
Aliases reference (a subset of general wisdom, copies? links? of all aliases/speedwalks outlined in other pages) Aliases reference (a subset of general wisdom, copies? links? of all aliases/speedwalks outlined in other pages)

Revision as of 11:17, 7 December 2016

rough headings breakdown.

Misc Wisdom (link/cleanup into existing wiki pages wherever possible, this is a category probably? headings sorted into beginner/intermediate/advanced guides)

lenses of insight (write out the speedwalks)
item availability/aquisition
 artifacts, randload/staticload
inventory/equipment management
 keeping, nicknaming, aliasing
stance/start incarnation commands
kill log
Nicknames
 how/why useful interactions with aliases
filtering
helpful player bots
equipment resizing (write out the speedwalks)
The hitlist (targets of interest)


Quickstart Characters. *write out template for this, make a couple

the goal is to write a series of commands (and simple instructions hopefully) that run the entire gamut of:
 -generating a character (except name/physical features)
 -donning/keeping/selling starting equipment
 -joining guild/assocs.
 -assigning specs
 -getting to level 2 on exploration
 -completing at'lordrith's riddle for level ~10 (branching option to do this manually/skip entirely, quest spoilerz is layme but level 10 newbies less likely to be fukkin shit)
 -return to losthaven
Literal copy/paste lists of commands into the terminal, simple instructions like (wait for foo then do the next paste, or repeat until you see foobar)
maybe commit to storing heaps of gold in a particular place to cover the crucial skill intros, questionable if this is feasible.

Primer

Manage expectations.
 LS is simple to play, but character setup is overwhelming, many steps need to take before character capable of doing anything etc.
 extraordinary depth of character builds keeps us interested, but also challenges new players etc.
Asking for help.
movement/interaction/communication
The other guides, when to read them.
Sell them on quickstart characters

Beginner in depth (getting started)

Character information and what all the bits and bobs mean
  score, development, show command, ratings etc.
skills that actually matter
training
Melee combat
 momentum! stun/slow, activity
 attacks, defenses, ratings, combat modes
death/dismemberment
useful commands blahblah

Intermediate (What do I do now?)

Just keep playing
 Make your own goals, explore the character space, explore the world, get to hero and restart a few times
WHERE TO DO MURDERS
Alternative activities that aren't murder
 exploration/quests, challenges, arbitrage, pacifism
gear/items that actually matter.

Advanced (So you want to be a legendary hero)

What it takes
 mindset/philosophy, time investment, giving a shit about xp/hour, that kind of thing
 obvious caveats apply
example kill routes
Character build examples

Aliases reference (a subset of general wisdom, copies? links? of all aliases/speedwalks outlined in other pages)

information
 specs, stats, etc
speedwalks
inventory management
 scrollz
lenses
stance/start/whatever
loot
abilities
kill routes
whatever else I find in my aliases that might be useful to other players
Personal tools