The Devonshire Murder

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(Givin' away "teh seekrets".)
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This quest was created by Infidel and Ubiquitous and is maintained by Ubiquitous. This quest was created by Infidel and Ubiquitous and is maintained by Ubiquitous.
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 +{{spoilers}}
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 +One of my favorite quests. The guard captain is on Silvermane in Devonshire, approximately 2 east, and 2 south of the square. You'll need to speak Anglic so far as I know.
 +
 +This plays out like a logic puzzle.
 +You'll get 5 names, 5 weapons and 5 locations for the murder.
 +You can ask the prisoners each 3 questions, which will let you eliminate 9 possibilities.
 +If you get lucky, of course, you can get "free" possibilities by eliminating more with a successful guess.
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 +After getting as close as you can, you can make your accusation. Head to the location and "search here" (or maybe just "search") and if you will get a message indicating success or not. If successful, I do believe you'll have to pick up the murder weapon.
 +If you fail, you can report back the the captain for another accusation.
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 +Turn it in to the captain, and then head east out of town towards the forest. You'll need decent following skills (tracking, perception, ??), and after chasing him enough, he'll give in.
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 +{{endspoilers}}

Revision as of 21:59, 18 February 2008

Standard Information

Help the guard captain solve the murder mystery in the city of Devonshire. You can reach Devonshire by taking the boat east of Losthaven.

   Estimated Mental Difficulty Rating:   Nine
   Estimated Physical Difficulty Rating: Zero
   Estimated Danger Rating:              Zero
   This quest was created by Infidel and Ubiquitous and is maintained by Ubiquitous.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


One of my favorite quests. The guard captain is on Silvermane in Devonshire, approximately 2 east, and 2 south of the square. You'll need to speak Anglic so far as I know.

This plays out like a logic puzzle. You'll get 5 names, 5 weapons and 5 locations for the murder. You can ask the prisoners each 3 questions, which will let you eliminate 9 possibilities. If you get lucky, of course, you can get "free" possibilities by eliminating more with a successful guess.

After getting as close as you can, you can make your accusation. Head to the location and "search here" (or maybe just "search") and if you will get a message indicating success or not. If successful, I do believe you'll have to pick up the murder weapon. If you fail, you can report back the the captain for another accusation.

Turn it in to the captain, and then head east out of town towards the forest. You'll need decent following skills (tracking, perception, ??), and after chasing him enough, he'll give in.

End of spoiler information.
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