Tornado (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Tornado'''+> '''Ordo Zephyrius Mutatoris Spell: Anemostrophos'''
- Relevant Attributes: four parts intelligence, one part dexterity and one part charisma+ Common Name: Tornado
- Relevant Skills: three parts [[aeroturgy]], three parts [[conjuration]], three parts [[enchantment]], two parts [[evocation]] and one part [[prestidigitation]]+ Knowledge Requirement: have at least 250 points among 100% of [[aeroturgy]] skill, 100% of [[conjuration]] skill, 50% of [[evocation]] skill, and 25% of [[enchantment]] skill
- Rating Requirement: three hundred+ Summary: sorcerous wind attack
- Effective Maximum Rating: five hundred fifty+
- Difficulty: ordinary+
- Forms of Evocation:+
- tornado+
- tornado <target>+
- Base Energy Costs: forty-one points of spiritual energy+
- This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right. +This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right. The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent.
-The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent.+
- Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) conjuring magick and air
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny)
 + 4) joining magick and air into a energetic conjunction
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny)
 + 5) separating the conjunction from oneself
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny)
 + 6) entangling and twisting the conjunction
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny)
 + 7) manifesting the conjunction as a tornado
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 14:07, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Anemostrophos

   Common Name: Tornado
   Knowledge Requirement: have at least 250 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of evocation skill, and 25% of enchantment skill
   Summary: sorcerous wind attack

This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right. The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) conjuring magick and air
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny)
   4) joining magick and air into a energetic conjunction
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny)
   5) separating the conjunction from oneself
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny)
   6) entangling and twisting the conjunction
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny)
   7) manifesting the conjunction as a tornado
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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