Torrential rain (Ordo Zephyrius Mutatoris spell)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 12:25, 5 February 2015 (edit)
Zylox (Talk | contribs)
(+links)
← Previous diff
Revision as of 13:09, 18 January 2018 (edit)
Dissonance (Talk | contribs)

Next diff →
Line 1: Line 1:
-> '''Ordo Zephyrius Mutatoris Spell: Torrential Rain'''+> '''Ordo Zephyrius Mutatoris Spell: Epombria'''
- Relevant Attributes: three parts intelligence, three parts charisma, and+ Common Name: Torrential Rain
- two parts dexterity+ Knowledge Requirement: have at least 450 points among 100% of [[thaumaturgy]] skill, 100% of [[rune lore]] skill, 50% of [[symbology]] skill, and 100% of [[summoning]] skill
- Relevant Skills: four parts [[prestidigitation]], three parts [[conjuration]],+ Summary: water area attack
- three parts [[enchantment]], three parts [[summoning]], two parts [[aeroturgy]],+
- two parts [[evocation]], one part [[symbology]], and one part [[thaumaturgy]]+
- Rating Requirement: four hundred+
- Effective Maximum Rating: seven hundred fifty+
- Effective Current Rating: two hundred fifty-six+
- Difficulty: extraordinarily difficult+
- Form of Evocation:+
- torrential rain+
- Base Energy Costs: seventy points of spiritual energy and thirty points of+
- magickal energy+
-This spell is an extraordinarily complex and dangerous evocation. It involves summoning a storm spirit, aiding the spirit in enchanting and charging itself with magickally infused elemental rain, and then directing the deluge against one's enemies once it is unleashed while attempting to avoid harming one's friends or bystanders. If one is in combat, this spell will target one's enemies; if one is not, it will target everyone in the area who is not befriended by you.+This spell is an extraordinarily complex and dangerous evocation. It involves summoning a minor storm spirit, aiding the spirit in enchanting and charging itself with magickally infused elemental rain, and then directing the deluge against one's enemies once it is unleashed while attempting to avoid harming one's friends or bystanders. If one is in combat, this spell will target one's enemies; if one is not, it will target everyone in the area who is not befriended by you.
- Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Thu Jul 30 11:32:55 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) drawing a preparatory rune of summoning
 + Type: Gesture
 + Importance: major
 + Difficulty: very hard
 + Skills: [[memetics]] (small), [[summoning]] (small), [[thaumaturgy]] (small), [[hocus-pocus]] (small), [[rune lore]] (tiny), [[tomfoolery]] (tiny), and [[jiggery-pokery]] (miniscule)
 + 4) ensuring the full activation of the rune
 + Type: Gesture
 + Importance: minor, optional
 + Difficulty: moderate
 + Skills: [[thaumaturgy]] (moderate), [[tomfoolery]] (moderate), [[hocus-pocus]] (small), and [[memetics]] (small)
 + 5) preparing the rune to be linked with Mist and Water
 + Type: Gesture
 + Importance: minor, optional
 + Difficulty: hard
 + Skills: [[memetics]] (moderate), [[tomfoolery]] (moderate), [[hocus-pocus]] (small), and [[thaumaturgy]] (small)
 + 6) connecting the preperatory rune with Mist and Water
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: [[memetics]] (moderate), [[summoning]] (moderate), [[hocus-pocus]] (small), [[rune lore]] (small), and [[thaumaturgy]] (small)
 + 7) awaiting the amalgmal and elemental energies to begin to flow
 + Type: Passive Event
 + Importance: none
 + Difficulty: trivial
 + Skills: none
 + 8) drawing a greater rune of energetic summoning
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: very hard
 + Skills: [[hocus-pocus]] (small), [[memetics]] (small), [[rune lore]] (small), [[summoning]] (small), and [[thaumaturgy]] (small)
 + 9) conjuring and directing the resulting deluge
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: [[thaumaturgy]] (small), [[tomfoolery]] (small), [[wyrding]] (small), [[combobulation]] (tiny), [[gumption]] (tiny), [[tediousness]] (tiny), [[jiggery-pokery]] (miniscule), [[summoning]] (miniscule), and [[hocus-pocus]] (miniscule)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:09, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Epombria

   Common Name: Torrential Rain
   Knowledge Requirement: have at least 450 points among 100% of thaumaturgy skill, 100% of rune lore skill, 50% of symbology skill, and 100% of summoning skill
   Summary: water area attack

This spell is an extraordinarily complex and dangerous evocation. It involves summoning a minor storm spirit, aiding the spirit in enchanting and charging itself with magickally infused elemental rain, and then directing the deluge against one's enemies once it is unleashed while attempting to avoid harming one's friends or bystanders. If one is in combat, this spell will target one's enemies; if one is not, it will target everyone in the area who is not befriended by you.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) drawing a preparatory rune of summoning
       Type: Gesture
       Importance: major
       Difficulty: very hard
       Skills: memetics (small), summoning (small), thaumaturgy (small), hocus-pocus (small), rune lore (tiny), tomfoolery (tiny), and jiggery-pokery (miniscule)
   4) ensuring the full activation of the rune
       Type: Gesture
       Importance: minor, optional
       Difficulty: moderate
       Skills: thaumaturgy (moderate), tomfoolery (moderate), hocus-pocus (small), and memetics (small)
   5) preparing the rune to be linked with Mist and Water
       Type: Gesture
       Importance: minor, optional
       Difficulty: hard
       Skills: memetics (moderate), tomfoolery (moderate), hocus-pocus (small), and thaumaturgy (small)
   6) connecting the preperatory rune with Mist and Water
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: memetics (moderate), summoning (moderate), hocus-pocus (small), rune lore (small), and thaumaturgy (small)
   7) awaiting the amalgmal and elemental energies to begin to flow
       Type: Passive Event
       Importance: none
       Difficulty: trivial
       Skills: none
   8) drawing a greater rune of energetic summoning
       Type: Gesture
       Importance: major, optional
       Difficulty: very hard
       Skills: hocus-pocus (small), memetics (small), rune lore (small), summoning (small), and thaumaturgy (small)
   9) conjuring and directing the resulting deluge
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: thaumaturgy (small), tomfoolery (small), wyrding (small), combobulation (tiny), gumption (tiny), tediousness (tiny), jiggery-pokery (miniscule), summoning (miniscule), and hocus-pocus (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

Personal tools