Traveler Challenges

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*Hesitancy (paralyzes you for the first round of combat) *Hesitancy (paralyzes you for the first round of combat)
*Frailty (Heavily debuffs vit, str, and skills relating to durability, energy, and recovery) *Frailty (Heavily debuffs vit, str, and skills relating to durability, energy, and recovery)
-*Vulnerability (?)+*Vulnerability (random affinity debuffed by -600)
*Madness *Madness
*Deafness *Deafness

Revision as of 23:14, 28 November 2020

This article is a stub. You can help Lost Souls by expanding it.

An incomplete list of possible parameters for Travelers challenges

Contents

Challenge

  • Skill Experience
  • Experience
  • Exploration (until 83% global)
  • Charity
  • Celebration
  • Quest (?until 30% quest points for pacifist, 80% for everyone else?)
  • ?Neophyte Guidance?
  • Pilgrimage (also notele)

Obstacle

  • timidity. (ego and related debuffs?)
  • Bad luck
  • Decontextualization (random spontaneous cnav)
  • Clumsiness (Debuffs agi, per, and a spread of primarily agi and per skills)
  • Hesitancy (paralyzes you for the first round of combat)
  • Frailty (Heavily debuffs vit, str, and skills relating to durability, energy, and recovery)
  • Vulnerability (random affinity debuffed by -600)
  • Madness
  • Deafness
  • Muteness
  • Psionics Supression
  • Magic Supression
  • No flight
  • Armour Proscription
  • Weapons Proscription
  • Divine Persecution
  • Smallness (to like half a dimin)
  • sadomasochism
  • unrecuperativity
  • Spiritual Disjunction
  • Serenity (Anagonia, Analgesia, Anhedonia, and Aphobia)
  • Lesser Hypospatiality (No up or down)
  • Hypospatiality (Nothing but east and west.)

Taboos (Advanced Challenges)

  • No speaking
  • No speaking without shouting
  • No shouting
  • No profanity (This taboo can happen on madness challenges, in which case you might need a gag for echolalia)
  • No wielding a weapon (or anything)
  • No resting
  • No meditating
  • No resting or meditating
  • No combat
  • No killing Good
  • No killing Ordered
  • No deflecting
  • No dodging
  • No deflecting or dodging
  • No dying
  • No conceptual navigation
  • No becoming crippled
  • no becoming mortally wounded
  • No forfeiting
  • No food or drink
  • No swimming or otherwise getting wet

Penalties (Advanced Challenges)

  • Death
  • Dismemberment
  • Blindness
  • Soul depletion
  • Regression (level loss)
  • Energy depletion (includes chakras)
  • Karma loss
  • Insanity
  • Banishment (?random teleport?)
  • Destitution (will possibly destroy your kept equipment)
  • Asceticism (drains endurance/hunger/thirst, and temporarily gives you nonrecuperativity and the nihilvore diet)

Rewards

Multiple, based on the value of the completed challenge, and selected from:

  • Chakra energy (almost always)
  • Experience (A bit/some/<blank>/much/tremendous)
  • Assorted skill experience (Some/<blank>/considerable/tremendous)
    • Infusion of esoteric energies - (Affinities and resistances (Pedagogy: Body alteration and Spirit Alteration?))
    • Mastery of physical skills - (Pedagogy: Physical Training)
    • Knowledge (Pedagogy: Procedural and Intellectural?)
  • Wealth (<blank>/?)
  • a ring, magic and of appropriate size (usually greater/great)
  • a potion (usually greater/great. requires being able to consume potions)
  • ?a rare item? (either very rare or requires ineligibility for one of the other item boons)
  • Hyperspatial Awareness (rare. single time?)
  • A wild talent (very rare, only a happens above 1k karma, and might only be for psionic races. single time?)
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