Weapons of Vengeance

From LSWiki

Revision as of 15:50, 18 December 2010; Wychwethyl (Talk | contribs)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
Jump to: navigation, search

Contents


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

How to Join

 1.  Go to the Nexus
 2.  Find Goth
 3.  Learn Siglaryn well enough to speak a few words.
 4.  Find Xar
 5.  Say "I want to prove my worthiness."" in Siglaryn
 6.  He will give you a vial of ink and a bodkin.
 7.  Find the statue in the center of the Nexus courtyard.
 8.  Draw rune on statue
 9.  When you draw the rune on the statue you will end up in a room with a sartan.  I can't 
     remember his name at the moment.
 10. Attack him.  He deals mainly magickal damage that I know of.  So magickal resistance 
     helps a ton.
 11. When you defeat him he'll ask for mercy.  Attack him again.
 12. He'll say something about he see's where your heart lies or something and then dies.
 13. Touch sigal
 14. Find Xar
 15. Say "I will never forget what the sartans did." in Siglaryn
 16. If your specs meet all the requirements then you're in.  Either way you don't have to 
     fight the statue again if they don't. Just fix them and do Step 15 again.

Weapons of Vengeance

  The Weapons of Vengeance are mensches who have proven their worth to Lord Xar
  and so are privileged to serve him, being gifted with a Patryn name and a
  heart rune worked by Xar himself.  Weapons in good standing are permitted many
  privileges among the Patryns of the Nexus and, with proper service, a standing
  nearing that of true Patryns.  The purpose of a Weapon of Vengeance is, of
  course, to find and destroy the Sartan race and deliver the universe to Lord
  Xar's dominion.
  Weapons of Vengeance have a communication channel, accessed through the
  commands 'weapon' and 'assoc', and can also access the
  communication channel shared by all those with Patryn runes, 'sigla'.

Specialization

I'm actually guessing here. I would have to make a new character to get the exact specializations. So if you know for sure what they are please update this

Requirements

Which gives a 3 x Int, 3 x Wil, 3 x Con, 1 x Per, total specialization points required

Note that Xar will apparently not admit members with less than 100 willpower.

Members of this association are forbidden to specialize in Empathy, which means you can't join if you do have it specialized and trained above 40. Introspection may not be specialized above degree I.

Access

Weapons of Vengeance get a ton of specialization access, but in a round about way. Some you get from just being in the association, the rest you have to train your Rune Lore up in order for the specialization access to open up. I'm going to split them into those two categories.

Association Granted Specializations

Rune Lore Based Specializations

To get Varn to introduce supernal durability after joining Weapons of Vengeance you need:

  • Rune lore skill above ~103 (spec 2) unlocks SD specialty access of 2
  • Rune lore skill > 135 (spec 3) unlocks spec access of 3 (Varn trains up to his maximum of about 60)
  • Rune lore skill above 183-199 (spec 5) grants spec access 4
  • Rune lore skill above 215 (spec 6), unlocks spec 5 (Erasmus trains SD up to spec max)

Note that these are approximations because rune lore is not the only skill that affects specialization, although it is the primary skill. (Secondary skills include leximancy, and possibly symbology.)

Custom Weapons

Being one of Lord Xar's Weapons of Vengeance also allows one to have a custom runic weapon. More information is located here.

Restrictions

Xar states, "As a drake Ranger, you could not become a soldier by joining the 
  Weapons of Vengeance, sir." in Siglaryn.

NB: Don't get the impression from the above that some flavors of Ranger are compatible with Weapons of Vengeance; Rangers are incompatible with the Soldier affiliation type and cannot join, period.

Xar states, "As a Stalker of the Gate, you could not become a proponent of evil or a
 servant by joining the Weapons of Vengeance, Eldritch." in Siglaryn.

Xar states, "As a Maiden of the Spear, you could not become a soldier by joining the Weapons of Vengeance, lady." in Siglaryn.

Travelers can't join because WoV is viewed as an evil association.

Guard guilds and affiliations are incompatible with WoV.

End of spoiler information.
Personal tools