Windsong (Ordo Zephyrius Mutatoris spell)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 12:28, 5 February 2015 (edit)
Zylox (Talk | contribs)
(+links)
← Previous diff
Revision as of 15:03, 18 January 2018 (edit)
Dissonance (Talk | contribs)

Next diff →
Line 1: Line 1:
-> '''Ordo Zephyrius Mutatoris Spell: Windsong'''+> '''Ordo Zephyrius Mutatoris Spell: Mousike Animou'''
- Relevant Attributes: two parts charisma, one part intelligence and one part perception+ Common Name: Windsong
- Relevant Skills: three parts [[evocation]], three parts [[singing]], two parts [[aeroturgy]], two parts [[enchantment]], one part [[symbology]] and one part [[vocalization]]+ Knowledge Requirement: have at least 180 points among 100% of [[singing]] skill, 100% of [[keraunaturgy]] skill, and 50% of [[thaumaturgy]] skill
- Rating Requirement: twenty-five+ Summary: thunder protection
- Effective Maximum Rating: five hundred+
- Difficulty: ordinary+
- Forms of Evocation:+
- windsong+
- windsong for <target>+
- Base Energy Costs: thirty points of spiritual energy and one point of elemental air energy+
- In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. +In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting.
-The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, +
-this spell can be very effective and quite long-lasting.+
- Development Information: This spell was created by Chaos and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) adjusting one's vocal tract
 + Type: Vocalization
 + Importance: great, optional
 + Difficulty: easy
 + Skills: [[keraunaturgy]] (moderate), [[tomfoolery]] (small), [[hocus-pocus]] (small), [[caterwauling]] (miniscule), [[sassiness]] (miniscule), and [[thaumaturgy]]
 +(miniscule)
 + 4) singing the wind song
 + Type: Vocalization
 + Importance: major
 + Difficulty: easy
 + Skills: [[keraunaturgy]] (moderate), [[sassiness]] (moderate), [[caterwauling]] (small), [[thaumaturgy]] (small), [[tomfoolery]] (tiny), and [[memetics]] (miniscule)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 15:03, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Mousike Animou

   Common Name: Windsong
   Knowledge Requirement: have at least 180 points among 100% of singing skill, 100% of keraunaturgy skill, and 50% of thaumaturgy skill
   Summary: thunder protection

In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) adjusting one's vocal tract
       Type: Vocalization
       Importance: great, optional
       Difficulty: easy
       Skills: keraunaturgy (moderate), tomfoolery (small), hocus-pocus (small), caterwauling (miniscule), sassiness (miniscule), and thaumaturgy

(miniscule)

   4) singing the wind song
       Type: Vocalization
       Importance: major
       Difficulty: easy
       Skills: keraunaturgy (moderate), sassiness (moderate), caterwauling (small), thaumaturgy (small), tomfoolery (tiny), and memetics (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018.

Personal tools