Zephyr (Ordo Zephyrius Mutatoris spell)

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Common Name: Zephyr Common Name: Zephyr
- Knowledge Requirement: have at least 330 points among 100% of aretophrasty skill, 100% of chaoturgy skill, 50% of enchantment skill, and 25% of klimaphrasty skill+ Knowledge Requirement: have at least 330 points among 100% of [[aretophrasty]] skill, 100% of [[chaoturgy]] skill, 50% of [[enchantment]] skill, and 25% of [[klimaphrasty]] skill
Summary: restorative atmospheric effect Summary: restorative atmospheric effect

Revision as of 13:46, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Zephyrus

   Common Name: Zephyr
   Knowledge Requirement: have at least 330 points among 100% of aretophrasty skill, 100% of chaoturgy skill, 50% of enchantment skill, and 25% of klimaphrasty skill
   Summary: restorative atmospheric effect

This spell is as complex as it is graceful and as cherished as it is rare. It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) forging the essence of the rose wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   4) appearance of the rose wind
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: weirdness, sassiness, and zippity-doo-dah

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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