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  1. Developer Primer (16,841 bytes)
    95: ...commendations please? I'm way out of date. I know Chance likes [[Crimson]]. Presumably *nix people will kn...
  2. Psychic Wild Talents (86,811 bytes)
    326: the patterns of chance all around you, guiding your actions toward the b...
    332: chance, the unlikely hope, the common folk of Almeria ca...
    334: power it gives is that of sensing the flow of chance around one, having a
    343: To activate your sense of the patterns of chance, concentrate on sensing
    473: mindshield by avoiding detection, with the chances of this depending on the
  3. Ancient Artifacts (200,278 bytes)
    1283: * '''Location''': Random load, 5% chance to load on Qith in [[Shadow Tower]]
    1374: ...ocation''': Random load / Rei in Shadow Tower (5% chance of loading)
    2408: Typhon, and Chance and is maintained by Lost Souls; the source code ...
    2806: chanced upon it while visiting with Ravlin Tormuk. Fasc...
  4. Inducted (19,275 bytes)
    43: ...ough ANY of the above methods) you have a reduced chance to gain subversion again via assassinations for a...
  5. Travelers (Lacantius Era) (2,642 bytes)
    30: will have one chance -- and one chance alone -- to atone for your mistake.
  6. Skaven (7,783 bytes)
    17: ... nook and cranny of a city if you give 'em half a chance."
  7. Slaan (8,024 bytes)
    48: foes, and perhaps even have a chance at forging some sort of new future for
  8. Potions (6,879 bytes)
    76: ...y high [[Psychic_Wild_Talents|awakening chance]] (chance to grant a talent), which is guaranteed for psych...
  9. Climbing (853 bytes)
    7: course, have less chance of falling.
  10. Gambling (886 bytes)
    6: ...e ability to be competitive in games of skill and chance upon which wagers are often made. Covers the abi...
  11. Luminax (578 bytes)
    9: ...uminax material was created by Chaos, Typhon, and Chance; the source code was last updated Thu Oct 13 16:3...
  12. Losthaven (2,868 bytes)
    61: ...ol in the north sewers and giant rats (have a 25% chance to be aggressive) will attack on sight. So it's a...
  13. Combat mode (6,511 bytes)
    31: ...e is an afterthought, with only a truly excellent chance to dodge or block an attack taken. This lack of c...
  14. ELF Invokable Gods (6,272 bytes)
    55: ...t-tempered but not overly hostile|| Chaos Fists ||chance of [[paraxos]]
  15. Man caust (8,707 bytes)
    88: Caust_Message_Chance: Determines whether the subject will receive the
    92: ... !random(n) fashion; for example, a Caust_Message_Chance
    93: of 8 means the messages has a 1 in 8 chance of happening each time the
    97: that the Caust_Message_Chance succeeds. Can be a string, in which case
  16. Man special attack (17,964 bytes)
    109: Special_Attack_Chance: The percentage chance that the special attack will
    112: ...ple value macros for this, such as Special_Attack_Chance_Occasional
    113: and Special_Attack_Chance_Somewhat_Frequent; it is strongly preferable to u...
  17. Man hook list (6,281 bytes)
    47: ...e amount of damage inflicted by a weapon hit, the chance of success
  18. Man rarity (9,089 bytes)
    43: likelihood adjustments, the percentage chance of getting the thing from
    121: values mapped to float percentage chances of the value being selected by
    159: account, the chance of a value of a given rarity being selected is he...
    161: your mapping, you have the same chance of getting a Common item. You can
  19. Man language (3,985 bytes)
    50: modifier to the person's chance of understanding a given word.
    68: The value returned is their chance of understanding any given word of
  20. Man armour types (1,563 bytes)
    40: ...elds are a special type. They affect the enemy's chance to hit according

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