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  1. Lost Souls directory structure (12,901 bytes)
    171: ...dard location for developer log files. The usual filename convention is ''/txt/log/dev/<name>.<topic>''. Y...
  2. Man inheritance (6,889 bytes)
    160: // only explicit filename of model class allows
  3. Man input core (6,532 bytes)
    46: ...the input type's name. The name should match the filename of the
  4. Man more (4,075 bytes)
    48: filename.
    88: More_File: The filename the session is from, if any. Only system-interna...
  5. Man descriptors core (16,885 bytes)
    66: your macro should be Descriptor_Example and your filename should be example.c.
    67: If either the filename or the macro does not match, pervasive errors wil...
    69: the filename does not match. (Required.)
    304: ...or the descriptor type. These should be the bare filenames to be used.
  6. Man hooks (mechanism) (6,851 bytes)
    49: also pass an object or a string object filename; using these will result in
  7. Man hooks (concepts) (16,865 bytes)
    303: does not return a usable filename.
    339: filename of the compiled object, <current_file> the name o...
  8. Man populace (6,851 bytes)
    22: Sets the filename of the area's guardian daemon. If not specified,...
    27: Sets the filename of the area's pathfinder daemon. If not specifie...
    32: Sets the filename of the weather daemon to use. If not specified, ...
    40: ... defined spread among all rooms in the area whose filenames
    54: Sets an explicit filename to be used in addition to any files retrieved
  9. Kill Records (3,877 bytes)
    17: ... name of the being in this instance refers to the filename from which the being was generated. Beings with r...

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