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  1. Basic map area definition example (1,516 bytes)
    4: ...Base"); // Loads in all of the info from the Map_Area_Base definition
    8: set_map_feature_name("earth"); // Needs to be the same as...
    9: ...hrase "So-and-so is incarnate and located in <set_map_feature_summary>."
    10: .../ Sets the terrain, which feeds in info about the area, such as fieldcraft skills, what can be foraged, ...
    11: ...t_map_feature_access("tunnel"); // sets how this area can be traversed. defaults to walk
  2. Consecrate area (804 bytes)
    14: the ability to consecrate an area in His name. This will create an
    18: Syntax: consecrate area
  3. Beware Kalxyes Area Attack (9,558 bytes)
  4. Coding Class: Map Area 1 (8,614 bytes)
    8: ... All of the basic information is found in the Map_Area_Base, such as the realm, and currently the day/ni...
    9: inherit Cimbra_Definition("Map_Area_Base");
    15: set_map_feature_name("rocky mountains");
    17: set_map_feature_summary("some rocky mountains");
    19: add_map_feature_abstract_item(([
  5. Area Mapping (13,920 bytes)
    1: ...ence between a new area and a revamp of a current area is the type of prep work involved. After that, a...
    4: ==New area==
    5: ... in when I go through the process of adding a new area.
    7: ==Revamped area==
    8: ...h updating Devonshire, I am moving all of the sub-areas into their own projects.
  6. Old Area List (8,855 bytes)
    1: Area: Camille
    11: element has moved into certain areas of the town, which gives
    27: Area: Northern Keep
    39: northern lands have items and quest areas for both the level 30
    49: Area: Hotel California
  7. Zak's Area Speedruns (32,416 bytes)
    2: [[User:Candur|Benny]] kept asking me what areas I made a speedrun for, got annoying. Thanks [[Us...
    7: ... you want isn't here, it's probably on the [[More_Area_Speedruns|other speedruns page]]
    111: Update: only the city area (no sewers) and vineyards north of the city count...
    406: If you get into the secret area: go e, s, n, e, n, s, e, s, n, e, 3se, e, n, s, e...
    492: ...ter the area then copy/paste the speed run. Every area with multiple entrances will have the entrance co...
  8. Protas Area Speedruns (2,844 bytes)
    1: [[Protas Area Speedruns]]
    77: ...plete several runs to get a continent or overland area complete. '''Be Patient'''.
    79: 4) Some Areas will be easier than others. Cimbra/Korindim is ...
    81: ...oramicon. This will allow you to focus in on the areas that you need, vs. hundreds of rooms of air for ...
    83: ... 3 and 4 are layed out quiet easy to follow using mapping abilities, use a methodical grid system metho...
  9. More Area Speedruns (18,303 bytes)
    1: ...ch of area speedruns, since manually exploring an area stops being interesting sometime between the 2nd ...
    321: *[[Zak's Area Speedruns]] - For where you probably should've lo...
    322: *[[Protas Area Speedruns]] - For when you wanna intang through a...

Page text matches

  1. Main Page (5,107 bytes)
    79: * ''[[Maps]]''
    85: * ''[[Zak's Area Speedruns]]''
    86: * ''[[More Area Speedruns]]''
    87: * ''[[Protas Area Speedruns]]''
  2. Developer Primer (16,841 bytes)
    19: ...m combo, you make an area. upon deployment of the area your
  3. Lost Souls directory structure (12,901 bytes)
    20: This is where the main map and the main world is, though it's all in subdire...
    23: This is where Bytehaven is, which is an area with a few handy developer bits like the test cha...
    26: ...re primarily about items (Lzrelekoi) or wandering areas (the Vanishing Tower).
  4. Game Content (750 bytes)
    1: ...n-game material, such as races, associations, and area-specific information.
    7: * [[:Category:Areas|Areas of Lost Souls]]
  5. Creative Process (2,527 bytes)
    5: ==Structuring A New Area==
    9: ...cularly useful, especially if you're using the 3D mapping system.
    11: *Think about your area as an interdependent place. If you have a tavern...
    13: ...circles for an hour to find a store. Big complex areas are fun to explore, but it's not fun to be lost,...
    17: ... one of the most challenging parts of creating an area, particularly if it's a large one. After awhile ...
  6. 1994 Surveys (5,511 bytes)
    18: Question 2: If there was a new area to be added to Lost Souls, what would you like
    28: ...r Rasud's possible area
    108: that the map has been enlarged. Maze_quest is.... a maze_ques...
    113: 3: What is your favorite area? Take into account atmosphere, experience, and f...
    133: ...was designed to find out why players like certain areas and not others.
  7. Braggart Corner/Gavadel vs. Behold (25,656 bytes)
    26: ...of the Cathedral, and east is the City Bank. The area is reasonably well-lit.
    106: light that expands out from it to fill the whole area. When the blinding
    157: place of business. The area is reasonably well-lit. Obvious exits are north,
    182: ...eases to be attuned to the flows of energy in the area.
    307: ... light that expands out from it to fill the whole area. When the blinding
  8. Zalzyn's Potion Shop (2,421 bytes)
    6: ...ere is a sign on the wall behind the counter. The area is reasonably well-lit. The only obvious exit is...
  9. Xintatlaa (4,460 bytes)
    55: ... through opening" on the far southeast end of the area to trigger the janky-as-hell exits.
    56: *Nyladon Notes Again: To exit the dragon's sub-area, you must go one room up from his lair and 'wrigg...
    59: ...ck' because of janky anatomy handling. This whole area, unfortunately, is also anti-teleport, so the usu...
    64: =Maps=
    65: [[Map:Xintatlaa Ascii]]
  10. Skills (19,454 bytes)
    3: ... command 'show skills'. Each skill represents an area of knowledge, training, or conditioning that your...
    7: ...level in determining your overall ability in that area. Hidden skills and skills which can only be lear...
    314: <td>[[Animaphrasty]]</td><td>[[Bellerophrasty]]</td><td>[[Biop...
    320: <td>[[Klimaphrasty]]</td><td>[[Pathophrasty]]</td><td>[[Psycho...
  11. Psychic Wild Talents (86,811 bytes)
    116: First, you can open your mind to emotions in the area around you, sensing
    376: ...go]], your [[perception]], and your skills in the areas
    502: areas of [[metacreativity]], [[telepathy]], and [[reda...
    653: ...r [[perception]], [[willpower]], and skill in the areas of [[redaction]], [[metasenses]],
    730: see Riverside Road. The area is reasonably well-lit.
  12. Battleragers (21,086 bytes)
    13: ancient iron door to the east. The area is reasonably well-lit. Borulien the Father of B...
  13. Ancient Artifacts (200,278 bytes)
    923: ...ms to release an unholy glow into the surrounding area, further enhancing the evil
    2325: ... A council of the wisest and bravest men from the area gathered together, and with the skill of old magi...
    2592: ...powers which, while focused in somewhat different areas than
  14. Order Favour (1,711 bytes)
    10: ...develop order favour as their development in that area progresses.
  15. Wickwellin (223 bytes)
    4: Wickwellin is the area they start with explored when they get dumped in ...
  16. Inducted (19,275 bytes)
    216: itself. Note that this is an area-of-effect (AOE) attack. <br>
  17. Crystal Caves (713 bytes)
    1: Found in the [[Exoma]], this area is incredibly dangerous. Definitely not recommend...
    4: Exit to the Exoma in this area is at 0, 9, 4 and go up all the way to be transpo...
    6: Area is noteleport.
    14: ==Maps==
    15: [[Map:Crystal Caves Ascii]]
  18. Kill Zhara (1,456 bytes)
    11: ...sters in the caves are as well. Definitely not an area for new players.
  19. GLC capabilities (9,165 bytes)
    174: they will swirl madly about the area, striking at random, though they are
  20. Kazarak powers (2,043 bytes)
    3: ...transfer energy from your form to the surrounding area and

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