From LSWiki
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple
mental acts.
First, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on
taming the creature.
Second, the ability to urge your familiar to specific action. This ability can be used even if you do not
know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Third, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy
flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
Fourth, the ability to command a friendly creature over which your familiar is sovereign to undertake a
specific action. You can command multiple creatures at once in this manner. To do this, concentrate on
commanding your follower or followers to undertake the desired action.
Fifth, the ability to replenish the breath of all those friendly to you nearby. To do this, concentrate
on breathing.
Sixth, the ability to enable oneself or others to see in the darkness. To do this, concentrate on
enabling yourself or your target to see in the dark.
Seventh, the ability to recall your conjured followers to your side. To do this, concentrate on recalling
the desired follower or followers.
Eighth, the ability to send your familiar to safety. This ability can be used even if you do not know
where your familiar is. To do this, concentrate on sending your familiar to safety.
Ninth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Tenth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while
mounted to your familiar. This charm only works if your familiar is running or walking, not swimming or
flying. To do this, imagine myself traveling like the wind. To end the effects of this charm, imagine myself
traveling at normal speeds.
Eleventh, the ability to become one with your familiar. This ability can be used even if you do not know
where your familiar is. To do this, concentrate on becoming one with your familiar.
Twelfth, the ability to see through your familiar's eyes. This ability can be used even if you do not
know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Thirteenth, the ability to channel spiritual energy from your familiar to yourself. To do this,
concentrate on channeling spiritual energy inward.
Fourteenth, the ability to send tamed followers to safety. To do this, concentrate on sheltering the
desired follower or followers.
Fifteenth, the ability to convert spiritual energy into more refined forms. You sense that this bond is
enabling you to acquire elemental air, elemental earth, elemental fire, and elemental water energies with this
ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
Sixteenth, the ability to fly. If you already have wings, this charm will increase your maneuverability.
To do this, think of flying.
Seventeenth, the ability to send conjured followers to safety. To do this, concentrate on harboring the
desired follower or followers.
Eighteenth, the ability to summon a minor water elemental. To do this, concentrate on summoning a minor
water elemental.
Nineteenth, the ability to summon a minor air elemental. To do this, concentrate on summoning a minor air
elemental.
Twentieth, the ability to summon a minor fire elemental. To do this, concentrate on summoning a minor
fire elemental.
Twenty-first, the ability to summon a minor earth elemental. To do this, concentrate on summoning a minor
earth elemental.
Twenty-second, the ability for you and your familiar to inspire those you jointly lead. To do this,
concentrate on galvanizing my followers.
Twenty-third, the ability to enable oneself or others to breathe both air and water. To do this,
concentrate on granting the ability to breathe both air and water to yourself or your target.
Twenty-fourth, the ability to manifest an aura of elemental mastery. To do this, concentrate on the power
of the elements in my spirit.
Twenty-fifth, the ability to channel spiritual energy from yourself to your familiar. To do this,
concentrate on channeling my spiritual energy outward.
Twenty-sixth, the ability to cleanse someone of disease. To do this, concentrate on cleansing someone.
Twenty-seventh, the ability to summon a major earth elemental. To do this, concentrate on summoning a
major earth elemental.
Twenty-eighth, the ability to summon a major fire elemental. To do this, concentrate on summoning a major
fire elemental.
Twenty-ninth, the ability to summon a major air elemental. To do this, concentrate on summoning a major
air elemental.
Thirtieth, the ability to summon a major water elemental. To do this, concentrate on summoning a major
water elemental.
Thirty-first, the ability to remove a curse. To do this, concentrate on removing afflictions from a
cursed person.
Thirty-second, the ability to burn your injuries away with fire. To do this, will renewal.
Thirty-third, the ability to commit an enchanted image of a follower to memory. To do this, concentrate
on memorizing the essence of the follower. This ability is the keystone of a faculty of mnemonically
preserving followers, a faculty that allows you to preserve your followers against the vicissitudes of time
and fate. To exercise the ability to restore a follower from the enchanted mnemonic image, concentrate on
mnemonically realizing the follower specified either by name or, more precisely, by the ordinality of the
memory (e.g. "my second preserved memory"). To exercise the ability to call to mind and reflect upon the
enchanted images you have burned into your memory, think of the essences burned into my memory. To exercise
the ability to erase the enchanted image of a follower from memory, concentrate on forgetting the essence of
the follower specified either by name or, more precisely, by the ordinality of the memory (e.g. "my second
preserved memory").