From LSWiki
[OOC Dyne] "Fuzz is an actual term?"
[OOC Endinus] "Technical term too"
[OOC Twilight] "yes"
[OOC Twilight] " Partially randomizes the value sent and returns the result. The return"
[OOC Twilight] " value will be of the same type, int or float, as the 'value' argument"
[OOC Twilight] " passed."
[OOC Twilight] " The 'factor' argument determines to what degree the value passed should"
[OOC Twilight] " be "fuzzed". The default, 0.5, indicates that a result between 'value' *"
[OOC Twilight] " 0.5 and 'value' * 1.5 is desired. A 'factor' of 0.1 would indicate that"
[OOC Twilight] " a result between 'value' * 0.9 and 'value' * 1.1 is desired."
[OOC Dyne] "Heh, so a random variable generated by a centered range?"