Ordo Verbus Glacialis Spells
From LSWiki
Contents
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Common Spells
Area Attack
Algus
Common Name: Chill Summary: lingering atmospheric chill Manifest a sphere of pure cold that will linger and deeply chill all nearby, both damaging them and rendering them more vulnerable to the effects of cold.
Player Notes:
Knowledge Requirements: None
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) divining nearby thermal wells
Type: Gesture
Importance: major, optional
Difficulty: moderate
Skills: divination (moderate), klimaphrasty (moderate), prestidigitation (moderate), and
thaumaturgy (small)
4) creating the cryomer sphere
Type: Gesture
Importance: major
Difficulty: hard
Skills: conjuration, cryoturgy, and prestidigitation
5) creating space for the thermal wells
Type: Gesture
Importance: greater, optional
Difficulty: moderate
Skills: klimaphrasty, prestidigitation, and thaumaturgy
6) conjuring the cryomer sphere
Type: Thought
Importance: major
Difficulty: moderate
Skills: evocation (moderate), conjuration (small), cryoturgy (small), concentration (tiny),
and discipline (tiny)
Frigida Tempestate
Common Name: Frozen Storm Summary: ice-based area attack One of the most deadly spells known by the Order, this is a fearsome enchantment of the local atmosphere which causes giant chunks of ice to rain down from the sky. This spell requires a great deal of time to cast and can exert a heavy drain upon the caster's energy reserves.
Player Notes:
Knowledge Requirements: have at least 500 points among metaphysics skill, ergiphrasty skill, arcane lore skill, and klimaphrasty skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring a flurry of snow
Type: Gesture
Importance: major, optional
Difficulty: moderate
Skills: evocation (moderate), klimaphrasty (moderate), glaciaturgy (small), conjuration (tiny),
and prestidigitation (miniscule)
4) intensifying the flurry
Type: Gesture
Importance: great
Difficulty: hard
Skills: cryoturgy (moderate), conjuration (moderate), klimaphrasty (small), enchantment (tiny),
and prestidigitation (miniscule)
5) manifesting ice within the snow flurry
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: glaciaturgy (moderate), evocation (small), klimaphrasty (small), enchantment (small),
conjuration (tiny), and prestidigitation (miniscule)
Frigus Arcus
Common Name: Cold Arc Summary: cold based-slowing area attack By having a fundamental knowledge of Magickal and Cryoturgic energies and their reactions with one another, a proficient student of the White Order can create a localized blast of extreme cold, harming those engaged in combat with or near the caster that can freeze or slow their movements. Ones' skill in Klimaphrasty, Thaumaturgy, and Cryotrugy are vital to the performance of this spell, Conjuration and Enchantment are also used to a lesser degree.
Player Notes:
Knowledge Requirements: have at least 360 points among bellerophrasty skill, metaphysics skill, arcane lore skill, and klimaphrasty skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and Vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: Thaumaturgy, Evocation, and Ergiphrasty
3) expending a degree of cold energy into the local atmosphere
Type: Gesture
Importance: greater, optional
Difficulty: moderate
Skills: Cryoturgy (moderate), Klimaphrasty (moderate), Thaumaturgy (small), and Prestidigitation (miniscule)
4) visualizing nodes of magick around oneself
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: Concentration and Introspection
5) infusing the local atmosphere with magickal principles
Type: Gesture
Importance: great
Difficulty: moderate
Skills: Thaumaturgy (moderate), Klimaphrasty (moderate), Enchantment (small), and Prestidigitation (tiny)
6) manifesting a inner chill
Type: Gesture
Importance: major, optional
Difficulty: hard
Skills: Cryoturgy (moderate), Conjuration (small), Enchantment (small), and Prestidigitation (tiny)
7) expanding a chill into the local area
Type: Gesture
Importance: great
Difficulty: moderate
Skills: Cryoturgy (moderate), Klimaphrasty (moderate), Thaumaturgy (small), Conjuration (tiny), Enchantment (tiny), and Prestidigitation (miniscule)
Frigus Ventus
Common Name: Frozen Breath Summary: cold exhale attack Through intense study and frustration with the mind of Aristides, a student known only as Veto discovered the ability that members of the Order have in which one can inhale local atmosphere and then exhale a cloud of frost around their opponents.
Player Notes:
Knowledge Requirements: be at least level 50
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) breathing in the local atmosphere
Type: Passive Event
Importance: minor, optional
Difficulty: trivial
Skills: none
4) infusing atmosphere with the essence of ice
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: cryoturgy (moderate), evocation (moderate), equilibrium (small), and prestidigitation (tiny)
5) releasing the infused atmosphere
Type: Passive Event
Importance: minor
Difficulty: trivial
Skills: none
Attack
Gelu Ligabis
Common Name: Frozen Bind Summary: offensive debuff attack Utilizing the entropic nature of cold itself, the caster is able to slow and blind their opponent by using a flurry of snow directed at their target. Ones' skill in Cryoturgy, Thanaturgy, Glaciaturgy, and Enchantment are vital to this offensive arctic manipulation.
Player Notes:
Knowledge Requirements: have at least 250 points among 100% of having the arcane lore skill, 100% of having the bellerophrasty skill, and 50% of having the glaciaturgy skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring a sphere of cold energy
Type: Gesture
Importance: major, optional
Difficulty: moderate
Skills: conjuration (moderate), cryoturgy (moderate), glaciaturgy (small), and prestidigitation (miniscule)
4) transmuting cold energy into snow
Type: Gesture
Importance: great
Difficulty: hard
Skills: glaciaturgy (moderate), conjuration (moderate), enchantment (small), and prestidigitation (miniscule)
5) infusing the snow with entropic energy
Type: Gesture
Importance: major
Difficulty: hard
Skills: thanaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (miniscule)
Glacialis Globus
Common Name: Frozen Ball Summary: elemental ice attack This spell is an offensive staple for any Order member. Through arcane gestures, the caster is able to create a sphere of pure ice and launch it towards the target at high velocity.
Player Notes:
Knowledge Requirements: have at least 80 points among bellerophrasty skill and arcane lore skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) directing the orb of ice
Type: Gesture
Importance: greater
Difficulty: easy
Skills: evocation (moderate), cryoturgy (small), conjuration (small), and prestidigitation (small)
Ignis Glacies Testa
Common Name: Iceflame Shard Summary: fire and ice based attack Students of the White Order who have had previous experience with manipulating fire have been able to replicate similar effects with this spell but mixed with ice, at an extra cost of magickal resorces. Ones' ability in Pyraturgy and Conjuration are vital to the performance of this spell.
Player Notes:
Knowledge Requirements: have the pyraturgy skill of 20 or higher
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and bellerophrasty
3) weaving the sigil of the pitiless hoarspike
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the manifestation of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, conjuration, and bellerophrasty
5) weaving the sigil of the mysterium of iceflame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
6) the manifestation of the mysterium of iceflame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: pyraturgy, enchantment, and hylophrasty
Iussit Glacies Testa
Common Name: Ordered Ice Shard Summary: ordered-ice based attack This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of order energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
Player Notes:
Knowledge Requirements: ???
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and bellerophrasty
3) weaving the sigil of the pitiless hoarspike
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the manifestation of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, conjuration, and bellerophrasty
5) delineating the sigil of eidetization
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation (dominant) and symbology (moderate)
6) the eidetization of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: lexiturgy, enchantment, and hylophrasty
Magicae Telum
Common Name: Magick Dart Summary: magickal dart attack One of the first manipulations an initate of the White Order learns, this spell is an easy conjuration of magickal energy one directs at an opponent to cause a minor amount of damage or injury. Perhaps the most versatile aspect of this spell is that it only requires one hand to cast. One's skill in Evocation and Conjuration are most important in performing this magickal attack.
Player Notes:
Knowledge Requirements: have at least 80 points among having the bellerophrasty skill, having the arcane lore skill, and having the metaphysics skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) gathering magickal energy
Type: Gesture
Importance: greater
Difficulty: easy
Skills: evocation (moderate), conjuration (moderate), and prestidigitation (small)
Magicis Glacies Testa
Common Name: Magickal Ice Shard Summary: sorcerous ice shard This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of magickal energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
Player Notes:
Knowledge Requirements: ???
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and bellerophrasty
3) weaving the sigil of the pitiless hoarspike
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the manifestation of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, conjuration, and bellerophrasty
5) weaving the sigil of the mysterium of Thaumos
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation (dominant) and symbology (moderate)
6) the manifestation of the mysterium of Thaumos
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, enchantment, and hylophrasty
Novaculata Glaciem
Common Name: Ice Shard Summary: ice shard attack This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of amalgamal cold energy to structure and shape this mass into a deadly razor-edged shard to launch at their target.
Player Notes:
Knowledge Requirements: have at least 150 points among 100% of having the bellerophrasty skill, 100% of having the arcane lore skill, and 25% of having the glaciaturgy skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) weaving the sigil of the pitiless hoarspike
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the manifestation of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, conjuration, and bellerophrasty
5) performing the passes of rimewyrding
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) the rimewyrding of the pitiless hoarspike
Type: Praxis
Importance: major
Difficulty: moderate
Skills: cryoturgy, enchantment, and hylophrasty
Pulsus Mortem
Common Name: Death Pulse Summary: Soul Removal One of the more deadly spells able to be accessed by a student is the ability to end the life of a mortally wounded target. Ones' skill in Thanaturgy is most vital to this entropic manipulation.
Player Notes: Recharges Deadly Embrace
Knowledge Requirements: have at least 80 points among 100% of thanaturgy skill and 25% of evocation skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) extracting the essence of death
Type: Gesture
Importance: major
Difficulty: moderate
Skills: thanaturgy (dominant), evocation (small), and prestidigitation (tiny)
Tenebaraum Glacies Testa
Common Name: Chaotic Ice Shard Summary: chaotic-ice based attack Students of the White Order who have had previous experience with manipulating chaotic energies have been able to recreate similar results with this spell, at an extra cost of magickal resorces. Ones' ability in Chaoturgy and Conjuration are vital to the performance of this manipulation, Enchantment and Eqilibrium are also used to a lesser extent.
Player Notes:
Knowledge Requirements: have the chaoturgy skill of 20 or higher
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and bellerophrasty
3) weaving the sigil of the pitiless hoarspike
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the manifestation of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, conjuration, and bellerophrasty
5) performing the passes of addlewyrding
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
6) the addlewyrding of the pitiless hoarspike
Type: Gesture
Importance: great
Difficulty: hard
Skills: chaoturgy, enchantment, and hylophrasty
Conjuration
Construere Glaciem
Common Name: Construct Ice Summary: ice amalgamal manifestation The ability to create a manifestation of ice is directly traceable back to when the White Order first came to be. Unfortunately, most of those abilities have been long forgotten; however, members are still able to manifest impressive amalgamals using this method.
Player Notes:
Knowledge Requirements: have at least 350 points among 100% spatiophrasty, 100% archane lore, 100% metaphysics, 25% summoning, and 25% conjuration
Casting Cost: 250 Ice, 80 Magickal, 75 Cold *lower than this now
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) transmuting cold energy into a tangible frost
Type: Gesture
Importance: major
Difficulty: moderate
Skills: cryoturgy (moderate), conjuration (moderate), summoning (small), and prestidigitation (small)
4) manifesting a portion of ice from frost
Type: Gesture
Importance: major
Difficulty: moderate
Skills: conjuration (moderate), glaciaturgy (moderate), summoning (small), and prestidigitation (tiny)
5) forming a bond with the manifested ice
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: cryoturgy (moderate), glaciaturgy (moderate), evocation (tiny), summoning (tiny), and prestidigitation (miniscule)
Receptui
Common Name: recall Summary: conjuration recall By sending out magickal pulses of energy, a Student is able to detect and recall any summons they may have lost along the way.
Player Notes: Only recalls entities conjured via guild spells, not your entire loyal entourage
Knowledge Requirements: have at least 120 points among having the spatiophrasty skill, having the summoning skill, and having the thaumaturgy skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) sending out a magickal pulse
Type: Gesture
Importance: major
Difficulty: easy
Skills: thaumaturgy (moderate), evocation (moderate), conjuration (small), equilibrium (tiny), and prestidigitation (miniscule)
4) awaiting the pulse to discover manifestations
Type: Gesture
Importance: great, optional
Difficulty: very easy
Skills: equilibrium (moderate), evocation (moderate), and prestidigitation (small)
5) visualizing the summons in ones presence
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
6) conjuring the manifested summons to ones location
Type: Gesture
Importance: major
Difficulty: moderate
Skills: conjuration (moderate), summoning (moderate), evocation (small), equilibrium (tiny), and prestidigitation (tiny)
Construction
Gelida Pugione
Common Name: Frozen Dagger Summary: cryomer dagger manifestation
Some members of the White Order will prefer to utilize other, smaller and more compact forms of personal weaponry over the normative use of the quarter-staff. This spell allows the caster to manifest a dagger composed of solid cryomer and must be cast using the specification of a cristallum gem containing the esoteric essence of ice.
Knowledge Requirement: have at least 150 points among 100% of hylophrasty skill, 50% of metaphysics skill, 50% of arcane lore skill, and 25% of glaciaturgy skill
Casting Cost: ??? + ice-infused gem
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the extraction
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
4) expansion of the flurry
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
5) capturing the essence of the seventh blizzard
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) visualizing energy surrounding the ice
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
7) connection of the drifts
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, evocation, and ergiphrasty
Glaciem Securis (Removed with #7393)
Ice Axe (cryomer axe manifestation)
Knowledge Requirement: be a Hellwalker
By having extensive knowledge of frost and its inner workings, a Hellwalker is able to manifest a axe of solid cryomer in which they can perform their various offesnive abilities with. One should note that this spell requires a gem with the esoteric energy of ice stored within it to cast.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) extracting ice from the gem
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: glaciaturgy (moderate), cryoturgy (moderate), conjuration (small), evocation (small),
prestidigitation (tiny), and thaumaturgy (tiny)
4) solidifying the ice with arctic properties
Type: Gesture
Importance: major
Difficulty: easy
Skills: cryoturgy (moderate), glaciaturgy (moderate), and prestidigitation (small)
5) creating the capacity to use the axe as a extension of ones' self
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: cryoturgy (small), glaciaturgy (small), enchantment (small), evocation (small),
lexiturgy (small), and prestidigitation (small)
Uirgae Constringitur
Common Name: Frozen Wand Summary: wand manifestation
Students of sufficent mastery over the powers of cold and ice are able to manifest a magickal wand which can be used to direct said energies at a target. One may specify using 'ordered', 'magickal', or 'entropic' principles as a spell argument at the time of casting to alter the damage style of the wand itself.
Player Notes: Requires a gem infused with ice
Knowledge Requirements: be a wandslinger or have at least 250 points among 50% ergiphrasty, 50% hylophrasty, 50% metaphysics, and 50% arcane lore
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) extracting ice from the gem
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: glaciaturgy (moderate), cryoturgy (moderate), enchantment (small), prestidigitation (tiny), and thaumaturgy (tiny)
4) manifesting cold energy
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: cryoturgy (moderate), conjuration (moderate), equilibrium (small), evocation (tiny), and prestidigitation (miniscule)
5) inducting magickal currents throughout the manifested energy
Type: Gesture
Importance: major, optional
Difficulty: hard
Skills: enchantment (moderate), thaumaturgy (moderate), evocation (moderate), and prestidigitation (miniscule)
6) infusing the cold energy to contain the essence of ice
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: cryoturgy (dominant), evocation (small), and prestidigitation (tiny)
To change damage types use the syntax 'Cast frozen wand with <gem> using <damage> principles'
To activate if you are not a wandslinger you "visualize frost"
Virgam Glaciem
Common Name: Ice Staff Summary: icy staff manifestation
Through having moderate knowledge of maniuplating arctic energy, some Students can manifest a staff constructed of solid cryomer. One should note that casting this spell will require a gem that has been infused with ice from the spell Glaciem Cristallum, and has a limit on how long the staff will exist based upon the amount of energy residing inside the gem at time of casting. </pre>
Player Notes: Requires a Ice Crystal created with Glaciem Cristallum
Knowledge Requirements: have at least 150 points among 100% of having the hylophrasty skill, 50% of having the metaphysics skill, 50% of having the arcane lore skill, and 25% of having the glaciaturgy skill or Ordo Verbus Glacialis Current Focus of sceptrum
Summary: ice staff manifestation
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) preparing the extraction
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) release of the avalanche
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
Energy Costs: one and a quarter points of magickal energy
5) solidifying the ice with arctic properties
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
6) visualizing energy surrounding the ice
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: one point of magickal energy
7) creating the capacity for the ice to channel esoteric energy
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
8) connection of the drifts
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, evocation, and ergiphrasty
Energy Costs: one and a quarter points of amalgamal ice energy
Enchantment
Algus Praesidium
Common Name: Cold Ward Summary: protection from cold This spell creates a powerful ward against the harmful effects of cold.
Player Notes:
Knowledge Requirements: None
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) finding low-energy thermal channels
Type: Gesture
Importance: major, optional
Difficulty: easy
Skills: cryoturgy (moderate), evocation (small), symbology (small), and prestidigitation (small)
4) awaiting resonance from local thermal channels
Type: Passive Event
Importance: minor, optional
Difficulty: trivial
Skills: none
5) manifesting the resonance as a rune
Type: Thought
Importance: greater
Difficulty: moderate
Skills: cryoturgy, enchantment, and imagination
Anima Nivis
Common Name: Snowy Soul Summary: snow spirit One of the more common enchantments from the time of the orignal White Order was to shift the very essence of one's spirit to the fundamental qualities of snow. Doing so results in various physical side effects for the student, most notably the ability to pass through ones enviornment at will, and also introduces a form of weakness to several magickal manipulations.
Player Notes: Grants wingless flight, intangibility, thanatogalvanism, ametabolic, internal breathing. Boosts intellect, willpower, and perception. Mutually exclusive with Ice Soul, only one can be active at a time.
Knowledge Requirements: have at least 300 points among 100% of aretophrasty skill, 100% of arcane lore skill, 100% of metaphysics skill, 25% of evocation skill, and 25% of cryoturgy skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) calling upon the white circle
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) understanding the essence of the fallen
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, evocation, and aretophrasty
5) visualizing a flurry of snow
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
6) beckoning the chill of the frozen word
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
7) the sensations of a white out
Type: Praxis
Importance: major
Difficulty: moderate
Skills: cryoturgy, evocation, and aretophrasty
8) calling upon the beyond
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
9) imbuement of frost
Type: Praxis
Importance: major
Difficulty: moderate
Skills: glaciaturgy, enchantment, and aretophrasty
Animi Gelidusque
Common Name: Icy Resolve Summary: body numb This spell channels numbing cold throughout the target's body, deadening their nervous sytem and causing them to become numbed to all pain. This spell can have its uses on enemies, allies, and even oneself; when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
Player Notes:
Knowledge Requirements: have at least 350 points among 100% of aretophrasty, 100% of arcane lore, 100% of metaphysics, 25% of enchantment, and 25% of glaciaturgy
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) producing an inner chill
Type: Thought
Importance: lesser, optional
Difficulty: very easy
Skills: cryoturgy and glaciaturgy
4) extending the chill throughout
Type: Gesture
Importance: greater
Difficulty: very easy
Skills: evocation (moderate), enchantment (moderate), cryoturgy (small), and prestidigitation (small)
Frigus Calori
Common Name: Warmth Summary: arctic enchantment melting Requiring knowledge of methods for dispersing ice and cold energies, this spell allows the caster to remove any form of arctic enchantment nearby. This process is typically much easier than manifesting such enchantments, and requires virtually no energy or physical effort to enact.
Player Notes: This DISPELS existing enchantments, there now you can search for dispel and find this. Huzzah!
Knowledge Requirements: None
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) terminating the enchantment
Type: Thought
Importance: major
Difficulty: very easy
Skills: concentration (moderate), enchantment (moderate), and evocation (small)
Frigus Infundite
Common Name: Cold Infuse Summary: cryomer infusing Through channeling cold energy through a flower manifested from pure ice a student of the White Order is able to manifest and infuse a portion cryomer into mundane objects, making them stronger and altering their apperance.
Player Notes:
Knowledge Requirements: have at least 120 points among 100% of having the hylophrasty skill and 25% of having the cryoturgy skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) establishing a connection between oneself and the old frost
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) embracing the cold of a lost realm
Type: Praxis
Importance: great
Difficulty: moderate
Skills: cryoturgy, enchantment, and hylophrasty
Frigus Manus
Common Name:Frost Fists Summary: icy martial enhancement Members of the Order have often favored this spell due to is undeniable value in physical altercations. Those who cast it find their hands to be infused with the power of ice itself, causing severe harm to those who come in contact with them.
Player Notes:
Knowledge Requirements: have at least 250 points among 100% of having the aretophrasty skill, 50% of having the enchantment skill, and 25% of having the cryoturgy skill
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring frost
Type: Gesture
Importance: major
Difficulty: hard
Skills: conjuration (moderate), cryoturgy (moderate), and prestidigitation (small)
4) sealing the frost within
Type: Gesture
Importance: major
Difficulty: moderate
Skills: enchantment (moderate), lexiturgy (moderate), and prestidigitation (small)
Glaciem Anima
Common Name: Ice Soul Summary: ice-based aura A notable spell unique to the more recent generations of the Order, this spell directly infuses the essence of ice into the caster's soul, thereby improving their attunment to the principles of cold and order. This spell takes a moderate amount of time to prepare and can be quite taxing upon the body.
Player Notes: Gives anhumouricity, ametabolism, at least one astral perception (probably scales), removes your need to breathe if you have one. Seems to give bonuses ice, cold and entropy affinities. Mutually exclusive with Snowy Soul, only one can be active at a time.
Knowledge Requirements: have at least 300 points among 100% of aretophrasty, 100% of arcane lore, 100% of metaphysics, 25% of evocation, and 25% of glaciaturgy
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) translation of the white circle
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) visualizing webs of ice
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
5) manifestation of the white bind
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) seal of the white realm
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, enchantment, and hylophrasty
7) preperation for the sphere of blizzards
Type: Gesture
Importance: greater
Difficulty: hard
Skills: prestidigitation
8) gift of the frosted coven
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, enchantment, and hylophrasty
9) visualizing ice fusing to ones soul
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
10) replication of fresh snow-drifts
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
11) release of falling snow
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, enchantment, and hylophrasty
Before and after casting (OLD):
[ Head: 47 Chest: 103.3 Ice: 142.5/279.3 Void: 167.8/168 Spirit: 1169/1625 Order: 139.8/276.9 Endurance: 1236 Magick: 206.5/371.2 Entropic: 89.3 Cold: 211.9/400.3 Speed: 54 ] cast glaciem anima on me You have begun casting glaciem anima. You state, *) ice soul (* in flowingly-accented Enochian. Your casting performance in speaking the incantation was superb. You swirl the palm of your right hand around the your left hand in a circular motion. Your casting performance in conjuring a small portion of ice was perfect. You cross the first two fingers of your right hand and raise it above your left hand as you clench it into a fist as a glowing cerulean aura begins to form around you. Your casting performance in expanding the ice within was excellent. You rapidly bring your hands apart as a bright cyan orb of ice appears in the air before you. Your casting performance in extracting the essence of ice from within was somewhat poor. You bring your hands in toward your body sharply, causing the bright cyan orb of ice to surge into you, then pause briefly as you flash with blue light icy for a moment before returning to your normal coloration. You feel the elements of your body crystallize and subtly blend with one another as they become rigid and solidified. Flakes of snow forms around and partially obscure your features. Your eyes turn pure white-speckled cyan. Your casting performance in infusing one's soul with the essence of ice was good. You have completed casting glaciem anima. Your overall casting performance was very good. [ Head: 76.1 Chest: 167.4 Ice: 142.5/296.3 Void: 167.8/170.3 Spirit: 1168.9/1667 Order: 139.8/276.9 Endurance: 1550 Magick: 206.5/371.2 Entropic: 89.3/95.9 Cold: 211.9/424.1 Speed: 54 ]
Industria Volu
Common Name: Energy Swirl Summary: atmospheric swirl In the moments leading up to the fall of the Tower of Gelida with the founding White Order, secret knowledge of a method to manipulate the Lapis Obelisk was revealed in a effort to aid the Order in the ensuing battle. The spell itself manifests a cloud of extreme energy in the surrounding area, and will disperse over time. Singularly, these clouds have no real effect, however when two seperate individuals of the Order enhances it by also casting this spell in the presence of a Lapis Obelisk, it absorbs the energy swirl, causing it to send out pulses of energy regularly for a moderate amount of time to all members of the Order who can sense them. It should be noted that this spell requires five cristallum gems infused with each of the esoteric energies manipulated by members of the Order, along with an extreme amount of personal energy, allowing the obelisk to use the combined energy from the casters and disperse it across the Order collectively. Although there appears to be a direct limit on how long this process can remain active, once activated any single member of the Order can refresh the obelisk by themselves through the repeated use of this spell.
Player Notes: Hardest spell in the game. Effective is active once two players have successfully cast the spell, or once the Magus Gelidus has cast it.
Knowledge Requirements: have at least 350 points among 100% of klimaphrasty, 100% of arcane lore, 100% of metaphysics, and 25% of evocation
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) empowering the Frozen Word
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
4) the magickal possibilities of a snowflake
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thaumaturgy, conjuration, and klimaphrasty
5) fortification of the White Circle
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
6) grasp of the last dawn before winter
Type: Praxis
Importance: major
Difficulty: very hard
Skills: cryoturgy, evocation, and ergiphrasty
7) jurisdiction of the glacier
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
8) excitement of the freshly fallen snow
Type: Praxis
Importance: great
Difficulty: very hard
Skills: glaciaturgy, evocation, and ergiphrasty
9) calling upon the seventh circle of the White Order
Type: Gesture
Importance: greater
Difficulty: very hard
Skills: prestidigitation
10) continuation of a crystallized helix
Type: Praxis
Importance: major
Difficulty: very hard
Skills: lexiturgy, enchantment, and ergiphrasty
11) recanting the fall of the Tower of Gelida
Type: Gesture
Importance: greater
Difficulty: very hard
Skills: prestidigitation
12) sensing the dismay caused by a whiteout
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thanaturgy, evocation, and animaphrasty
13) preparing the energy of the five points of snow
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
14) gratification of the old word
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thaumaturgy, abjuration, and ergiphrasty
Lex Glaciei
Common Name: Law of Ice Summary: order-infused ice crystal This spell conjures a sphere of ice infused with the principles of order. This ice crystal can be directed in combat to harm one's opponents, and its mere presence will harmonize one with the forces of order in the universe.
Player Notes: Gives order favour (obviously) and chaos favour which probably scale based on casting skill.
Knowledge Requirements: have at least 20 points in having the lexiturgy skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring ice
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), glaciaturgy (moderate), and prestidigitation (small)
4) manifesting and enchanting the ice with principles of order
Type: Gesture
Importance: major
Difficulty: moderate
Skills: enchantment (moderate), lexiturgy (moderate), conjuration (small), and prestidigitation (tiny)
Mortiferum Amplexionem
Common Name: Deadly Embrace Summary: entropic aura This spell seeks to emulate the entropic relationship a student of the White Order has with ice, wrapping the caster in a swirling aura of entropic energy which can have a multitude of different effects. An interesting property of this spell is that it utilizes the original language of the White Order, Caladan.
Player Notes: Recharges Health, Spirit Energy, or Endurance occasionally. Consumes corpses to recharge energy. During combat will grant paravision, haste, will attack enemies. On death there is a chance this will save and teleport your character to the lapis obelisk. Unfortunately, Nerfcosy wrecked the hell out of this spell.
Knowledge Requirements: have at least 200 points among 100% of having the ergiphrasty skill, 50% of having the arcane lore skill, 50% of having the metaphysics skill, 25% of having the cryoturgy skill, and 25% of having the thanaturgy skill
Casting Cost: ~53 Magickal, 20 Entropic, 30 Cold
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) wrap of the snowstorm
Type: Gesture
Importance: greater, optional
Difficulty: moderate
Skills: prestidigitation
4) cooling touch of the arctic
Type: Praxis
Importance: major
Difficulty: moderate
Skills: cryoturgy, evocation, and ergiphrasty
5) sealing the passage
Type: Speech
Importance: major, optional
Difficulty: easy
Skills: Enochian (dominant), vocalization (small), and linguistics (small)
6) visualizing the essence of death
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
7) call of the departed
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
8) reaction of the departed
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thanaturgy, evocation, and ergiphrasty
9) binding the circle
Type: Speech
Importance: major, optional
Difficulty: very easy
Skills: Enochian (dominant), vocalization (small), and linguistics (small)
10) the expansion of the white frost
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
11) imbuement of frost
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
12) visualizing cold in harmony with entropy
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
13) revival of the deadly ice
Type: Gesture
Importance: great, optional
Difficulty: moderate
Skills: prestidigitation
14) direction of the departed
Type: Praxis
Importance: major
Difficulty: easy
Skills: thanaturgy, enchantment, and ergiphrasty
15) overwhelming force of a wandering soul
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
16) cocoon of the departed
Type: Praxis
Importance: major
Difficulty: easy
Skills: glaciaturgy, enchantment, and ergiphrasty
Effects:
Combative
You feel an intense rush of energy from your swirl of gloomy energy infuse your form. - Speed buff You sense your swirl of gloomy energy empower your vision with the essence of death itself. - Paravision A cone of cold erupts from your swirl of gloomy energy toward the green male frog and chills it somewhat, despite its attempt to dodge. -Semirandomized damage type
Passive
You feel your swirl of gloomy energy infusing you with a portion of spiritual energy. -Spirit restoration You sense your swirl of gloomy energy revitalize you slightly. -Endurance restoration
More to be listed.
Check your evil cloak with "visualize the status of my mortem nemorosus"
Praecipio
Common Name: Charge Summary: wand recharge Students who actively use a cryomer wand often use this spell to recharge the amount of energy inside it.
Player Notes:
Knowledge Requirements: have at least 250 points among 100% of having the hylophrasty skill, 100% of having the arcane lore skill, 100% of having the metaphysics skill, and 50% of having the evocation skill or be a Wandslinger
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting magickal and cold energies around the wand
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: cryoturgy (moderate), thaumaturgy (moderate), conjuration (small), evocation (small), and prestidigitation (tiny)
4) infusing the energies into the wand
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: enchantment (moderate), cryoturgy (small), equilibrium (small), evocation (small), thaumaturgy (small), and prestidigitation (miniscule)
Scutum Nix
Common Name: Snow Shield Summary: defensive snow enchantment This spell takes advantage of the natural properties of winter to create an ablative shield of soft snow around the target. One's skill in Glaciaturgy, Cryoturgy, Klimaphrasty, and Enchantment are vital to conjure the snow required for the spell.
Player Notes:
Knowledge Requirements: have at least 250 points among 100% of having the klimaphrasty skill, 75% of having the arcane lore skill, 75% of having the metaphysics skill, 50% of having the enchantment skill, and 25% of having the conjuration skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) imagining freshly fallen snow
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration, imagination, and introspection
4) conjuring snow
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), cryoturgy (moderate), klimaphrasty (moderate), evocation (small), and prestidigitation (tiny)
5) visualizing the power of frost around snow
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
6) infusing arctic principles into the snow
Type: Thought
Importance: major, optional
Difficulty: easy
Skills: glaciaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
7) hardening the snow with ice
Type: Gesture
Importance: major
Difficulty: very easy
Skills: glaciaturgy (moderate), enchantment (small), klimaphrasty (small), evocation (small), and prestidigitation (miniscule)
Tenebris Generationem
Common Name: Darkness Generation Summary: darkness aura enhancement Nylocs that become members of the White Order find themselves able to use a portion of their entropic energy as a catalyst for their natural darkness emission. This spell also has a added benifit of reducing ones' senistivity to light as well.
Player Notes: Answer to Nyloc heliocausticity
Knowledge Requirements: be a nyloc
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) channeling entropic energy around oneself
Type: Gesture
Importance: greater
Difficulty: easy
Skills: thanaturgy (moderate), equilibrium (moderate), evocation (small), and prestidigitation (tiny)
Energy Channeling
Industria Congregatione
Common Name: Gathering of Energy Summary: energy collection This spell excels at extracting the essence of ice, and by proxy a lesser degree of that amalgam's component energies, from the inner magickal wells of the caster. However, this spell is extraordinarily taxing on one's magickal and possibly, spiritual, reserves.
Player Notes: Channeling spell that recharges Ice, Cold, Entropic, and Order energies.
Knowledge Requirements: have at least 120 points among having the arcane lore skill, having the metaphysics skill, and having the ergiphrasty skill
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) sensations of the arctic
Type: Thought
Importance: great
Difficulty: easy
Skills: concentration and imagination
4) the call of the frozen word
Type: Praxis
Importance: great
Difficulty: easy
Skills: cryoturgy, evocation, and ergiphrasty
5) induction of the frozen word
Type: Praxis
Importance: great
Difficulty: easy
Skills: glaciaturgy, evocation, and ergiphrasty
6) ridgidity of the ordained permafrost
Type: Praxis
Importance: great
Difficulty: easy
Skills: lexiturgy, evocation, and ergiphrasty
7) creeping tide of the frozen abyss
Type: Praxis
Importance: great
Difficulty: easy
Skills: thanaturgy, evocation, and ergiphrasty
Magicae Accumulatio
Common Name: Magickal Accumulation Summary: magickal energy collection Often times members of Ordo Verbus Glacialis will find time to slowly convert their spiritual reserves into magickal energy over a extended period of time. Doing so results in a much more effective and less intensive conversion of energy, however due to the general duration of the process this spell offers little help in situations where not readily having energy could result in life or death situations.
Player Notes:
Knowledge Requirements: have at least 80 points among having the arcane lore skill, having the metaphysics skill, and having the ergiphrasty skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) visualizing the essence of pure magickal energy
Type: Thought
Importance: great
Difficulty: easy
Skills: concentration, ergiphrasty, evocation, and thaumaturgy
Energy Condensing
Note: You need to re-save a gem after infusing it. OVG gem infusion technique is flawed so gems gradually bleed energy stored in them until they fail approximately three hours later.
Frigus Cristallum
Common Name: Cold Crystal Knowledge Requirement: have at least 150 points among 100% of having the hylophrasty skill, 50% of having the arcane lore skill, 25% of having the metaphysics skill, and 25% of having the cryoturgy skill Summary: Cold Energy Storage With a higher understanding of how the fundamental essence of cold operates, a student can inject some cold energy into a common gemstone
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the gem for energy infusion
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: cryoturgy (moderate), equilibrium (moderate), conjuration (small), evocation (small), and prestidigitation (miniscule)
4) channeling cold energy into the gem
Type: Gesture
Importance: great
Difficulty: moderate
Skills: cryoturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
5) infusing the essence of cold into the gem
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: cryoturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (tiny)
Glaciem Cristallum
Common Name: Ice Crystal Summary: Ice Energy Storage By having a moderate understanding of how to manipulate arctic energy, a student is able to infuse a common gemstone with ice energy.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the gem for energy infusion
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: glaciaturgy (moderate), equilibrium (moderate), conjuration (small), evocation (small), and prestidigitation (miniscule)
4) channeling ice energy into the gem
Type: Gesture
Importance: great
Difficulty: moderate
Skills: glaciaturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
5) infusing the essence of ice into the gem
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: glaciaturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (tiny)
Magicae Cristallum
Common Name: Magic Crystal Knowledge Requirement: have at least 150 points among 100% of having the hylophrasty skill, 50% of having the arcane lore skill, 25% of having the metaphysics skill, and 25% of having the thaumaturgy skill Summary: Magickal Energy Storage From having a precise knowledge of magickal energy and how it flows in reality, a Student is able to use a ordinary gem stone to store a moderate amount of magickal energy.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the gem for energy infusion
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: thaumaturgy (moderate), equilibrium (moderate), conjuration (small), evocation (small), and prestidigitation (miniscule)
4) channeling magickal energy into the gem
Type: Gesture
Importance: great
Difficulty: moderate
Skills: thaumaturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
5) infusing the essence of magick into the gem
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: thaumaturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (tiny)
Mortem Cristallum
Common Name: Death Crystal Summary: Entropic Energy Storage From having a precise knowledge of entropic energy and how it flows in reality, a student is able to use a ordinary gem stone to store a moderate amount of entropic energy.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the gem for energy infusion
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: thanaturgy (moderate), equilibrium (moderate), conjuration (small), evocation (small), and prestidigitation (miniscule)
4) channeling entropic energy into the gem
Type: Gesture
Importance: great
Difficulty: moderate
Skills: thanaturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
5) infusing the essence of death into the gem
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: thanaturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (tiny)
Structura Cristallum
Common Name: Order Crystal Summary: Order Energy Storage From having a fundamental understanding of how the rigidity of order operates in the physical world, a Student is able to store a degree of ordered energy in a common gemstone.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the gem for energy infusion
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: lexiturgy (moderate), equilibrium (moderate), conjuration (small), evocation (small), and prestidigitation (miniscule)
4) channeling order energy into the gem
Type: Gesture
Importance: great
Difficulty: moderate
Skills: lexiturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
5) infusing the essence of order into the gem
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: lexiturgy (moderate), enchantment (moderate), equilibrium (small), evocation (small), and prestidigitation (tiny)
Energy Conversion
Frigora Intensa
Common Name: Intense Frost Summary: intense channeling of cold energy By having a higher knowledge of how the essence of cold operates within ones' core, students are able to convert a more intense quantity of magickal reserves into cold energy.
Player Notes:
Knowledge Requirements: have at least 200 points among 100% of having the cryoturgy skill and 75% of having the evocation skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: moderate
Skills: cryoturgy, evocation, and ergiphrasty
Frigus Evoco
Common Name: Evocation of Cold Summary: gathering of cold energy Another important evocation, this spell extracts a portion of magickal energy from the caster and transmutes it into cold which can be used as a fuel for almost all of the White Order's spells.
Player Notes: Gain 20-25 Cold Energy
Knowledge Requirements: have at least 20 points among having the evocation skill and having the cryoturgy skill
Casting Cost: 15-25? Magickal
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: easy
Skills: cryoturgy, evocation, and ergiphrasty
Glaciem Evoco
Common Name: Evocation of Ice Summary: gathering of ice energy One of the first evocations a Frater Verbus Glacialis becomes familar, this spell functions to channel a measure of magickal energy into the structured ice energy that the White Order's spells are built from.
Player Notes:
Knowledge Requirements: have at least 20 points among having the evocation skill and having the glaciaturgy skill
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: easy
Skills: glaciaturgy, evocation, and ergiphrasty
Imperium Evoco
Common Name: Evocation of Order Summary: gathering of order energy Seeking to emulate the ordered rigidity of ice, this spell allows the caster to convert a portion of ones' magickal energy into order to later be used for arctic manipulations.
Player Notes:
Knowledge Requirements: have at least 20 points among having the evocation skill and having the lexiturgy skill
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: easy
Skills: lexiturgy, evocation, and ergiphrasty
Magicae Evoco
Common Name: Evocation of Magick Summary: channeling of magickal energy Typically the first evocation a Frater Verbus Glacialis learns, this spell serves simply to channel a measure of spiritual energy into the refined magickal energy that most of the White Order's spells rely upon.
Player Notes: Gain 20-25 Magickal Energy
Knowledge Requirements: have at least 20 points among having the evocation skill and having the thaumaturgy skill
Casting Cost: 100-150 Spiritual
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
Mortem Evoco
Common Name: Evocation of Entropy Summary: gathering of entropic energy Where there is frost and cold, death is soon to follow. Many members of the White Order understand the need to deal with this type of magick, and emulate its transformation from magickal energy with this spell.
Player Notes: Gain ~20-25 Entropic Energy
Knowledge Requirements: have at least 20 points among having the evocation skill and having the thanaturgy skill
Casting Cost: 60-70 Magickal
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: easy
Skills: thanaturgy, evocation, and ergiphrasty
Redundantia Frigus
Common Name: Extreme Cold Evocation Summary: extreme channeling of cold energy One who aligns themselves with the biting forces of cold itself are able to perform a manipulation of magickal energy to manifest a quite extreme amount of cold energy. Note: This consumes an immense amount of magic/spirit.
(Steps Need Update)
Summa Glacies
Common Name: Intense Ice Summary: intense channeling of ice energy By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it.
Player Notes:
Knowledge Requirements: have at least 200 points among 100% of having the glaciaturgy skill and 75% of having the evocation skill
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: moderate
Skills: glaciaturgy, evocation, and ergiphrasty
Vehementi Magicae
Common Name: Intense Magick Evocation Summary: intense channeling of magickal energy By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy.
Player Notes: Outputs roughly 95-97 magickal energy with superb casts.
Knowledge Requirements: have at least 200 points among 100% of having the thaumaturgy skill and 75% of having the evocation skill
Casting Cost: Roughly 400-431 spell points.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Extraction
Industriae Extractionem
Common Name: Energy Extraction Summary: Crystal Energy Removal Once one stores an amount of energy into a gem, a student may wish to extract that energy and realign it to their spiritual esoteric reserves. This spell has a notable feat of being extremely quick as one may need these energies in dire situations.
Knowledge Requirement: have at least 80 points among 100% of having the hylophrasty skill and 50% of having the evocation skill
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) extracting the energy from the crystal
Type: Gesture
Importance: minor
Difficulty: easy
Skills: enchantment (moderate), equilibrium (moderate), evocation (small), and prestidigitation (miniscule)
Transportation
Iter Gelidas
Common Name: Frozen Travels Summary: teleportation to Lapis Obilisk Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with. One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature. Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable. Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form.
Player Notes: The Lapis Obelisk is at -1, 22, 4 in the Northlands (global (-1, 184, 4)).
Knowledge Requirements: have at least 250 points among 100% of having the spatiophrasty skill, 100% of having the metaphysics skill, 50% of having the arcane lore skill, and 25% of having the lexiturgy skill and global exploration percentage of 35 or higher; or be member of the Explorers Association
Casting Cost:
Steps:
1) speaking the incantation - Optional Step
Skills: Enochian and vocalization
2) preparing a eideturgic node
Skills: eideturgy, enchantment, and conjuration
3) manifesting a eideturgic node around a current of magickal energy
Skills: thaumaturgy, conjuration, prestidigitation, eideturgy, and enchantment
4) connecting a magickal current through the manifested node to the eideturgic signature of a lapis construct
Skills: thaumaturgy, prestidigitation, eideturgy, and enchantment
5) pulling oneself through the magickal current
Skills: thaumaturgy, conjuration, prestidigitation, eideturgy, and enchantment
Focus Magicae
Students who seek to hone their skills in direct magickal manipulations are granted with a wide range of utility based spells.
Level 1
Sciatis Prudentiam
Common Name: Gain Insight Summary: magickal identification By having a closer attunment to the forces of magic, a student of the White Order can gain knowledge of a item by conjuring a portion of magickal essence around it.
Player Notes:
Knowledge Requirements:
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring a portion of magickal energy
Type: Gesture
Importance: major
Difficulty: moderate
Skills: thaumaturgy (dominant), conjuration (moderate), and prestidigitation (tiny)
Level 2
Magicae Texebtium
Common Name: Magick Beam Summary: magickal beam attack By focusing a portion of magickal energy through ones' hand, a Student is able to project a deadly concentration of energy towards a target.
Player Notes: Seemingly one-handed damaging beam of magick
Knowledge req:
Casting Cost:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) gathering a small amount of magickal energy
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: evocation (moderate), conjuration (moderate), and prestidigitation (small)
4) channeling the magickal energy
Type: Gesture
Importance: lesser
Difficulty: hard
Skills: thaumaturgy (moderate), equilibrium (moderate), evocation (small), and prestidigitation (tiny)
Level 3
Magicis Noctis
Common Name: Magickal Alignment Summary: passive energy conversion Students that have deeply dedicated themselves to the art of manipulating magickal energy are able to perform an extraordinary feat of passively converting their spiritual reserves into magickal energy. This spell is unique to Students of the magicae focus and will deactive when ones' magickal reserves are at capacity or when ones' spiritual energy is unable to maintain the enchantment.
Knowledge requirement: Focus level 3
Casting Cost: 15 Magickal
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting magickal energy
Type: Gesture
Importance: minor
Difficulty: moderate
Skills: thaumaturgy (moderate), enchantment (small), equilibrium (small), concentration (tiny), and prestidigitation (tiny)
4) enchanting the aura of magickal energy
Type: Gesture
Importance: major
Difficulty: moderate
Skills: enchantment (moderate), thaumaturgy (moderate), concentration (small), prestidigitation (tiny), and symbology (tiny)
Additional notes: Sets your diet trait to Manavore (check by dispelling glaciem anima from oneself). Sizable boost to magick affinity as well. About +124 with an excellent casting.
Focus Frigidum
Students who undergo aligning their spirit to the essence of frost gain considerable control over manipulating Cryoturgic energires, most usually demonstrated in the form of offensive area based attack spells.
Level 1
Frigus Inspiratione
Common Name: Cold Blast Summary: localized cold cloud Students of the Frigidum focus are able to project a instant blast of cold to their surroundings.
Steps: 1) speaking the incantation - Optional Step Skills: Enochian and vocalization 2) creating a swirl of cold energy Skills: cryoturgy, conjuration, prestidigitation, evocation, and equilibrium 3) amplifying the swirl of cold energy Skills: cryoturgy, klimaphrasty, prestidigitation, evocation, equilibrium, and enchantment
Level 2
Lentum Frigida
Common Name: Lingering Cold Summary: slowing cold cloud Students that align themselves to the biting power of cold are able to dramatically slow, blind, and stun beings around them. But, as a offset this spell does realtively low amounts of direct harm.
steps: speaking the incantation - Optional Step Skills: Enochian and vocalization 2) manifesting cold energy Skills: cryoturgy, conjuration, prestidigitation, evocation, and equilibrium 3) expanding the cold energy - Optional Step Skills: cryoturgy, conjuration, prestidigitation, and evocation 4) releasing the cold energy Skills: prestidigitation, evocation, and cryoturgy
Redundantia Frigus
Common Name: Extreme Cold Evocation Summary: extreme channeling of cold energy One who aligns themselves with the biting forces of cold itself is able to perform a manipulation of magickal energy to manifest quite extreme amount of cold energy.
Steps: 1) speaking the incantation - Optional Step Skills: Enochian and vocalization 2) visualizing the desired energy Skills: cryoturgy, introspection, telesma, evocation, and concentration 3) gathering the necessary energy Skills: cryoturgy, prestidigitation, evocation, and equilibrium 4) aplifying cold energy Skills: cryoturgy, conjuration, prestidigitation, and equilibrium 5) manifesting cold energy Skills: prestidigitation, evocation, and cryoturgy
Note: Since telesma no longer exists, this spell's requirements need to be updated...
Focus Amicus
Some members of the White Order pursue a path of spiritual and emotional connection to a familiar in the classic hermetic tradition, establishing and nuturing an astral bond with an animal. In addition to the normal animals bondable by hermetic magicians, members of Ordo Verbus Glacialis may also bond animals of the arctic persuasion, a capability unique to them. This bonding mechanism is known as praxis algus amicus, which can be loosely translated into the common tongue as 'the process of companionship through frost'.
Focus Incantamentum
Students who focus themselves upon manifesting their various esoteric energies into reality gain the ability to conjure a wide array of summons, and maintain more manifestations at once than any other focus type of the White Order.
Level 1
Vocare Industria
Common Name: Summon Energy
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of
incantamentum
Summary: summon willwisp
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) extracting energy from the cristallum
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), thaumaturgy (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
Energy Costs: one point of spiritual energy
4) channeling the extracted energy into a sphere
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: evocation (moderate), thaumaturgy (moderate), equilibrium (moderate), and prestidigitation (tiny)
Energy Costs: fifteen points of magickal energy
5) manifesting the energy into reality
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: conjuration (moderate), summoning (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (miniscule)
Energy Costs: ten points of magickal energy
6) solidifying the manifested energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), summoning (moderate), thaumaturgy (moderate), and prestidigitation (miniscule)
Energy Costs: twenty-five points of magickal energy
Level 2
Ordo Verbus Glacialis Spell: Vocare Frigus
Common Name: Summon Cold
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of
incantamentum and Ordo Verbus Glacialis Current Focus Rank of 2 or higher
Summary: cold amalgamal manifestation
By increasing ones prowess in manifesting energy into reality, a Student
is able to conjure a cold amalgamal.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) extracting energy from the cristallum
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), cryoturgy (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
Energy Costs: one point of spiritual energy
4) channeling the extracted energy into a sphere
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: cryoturgy (moderate), evocation (moderate), equilibrium (moderate), and prestidigitation (tiny)
Energy Costs: fifteen points of amalgamal cold energy
5) manifesting the energy into reality
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: conjuration (moderate), cryoturgy (moderate), summoning (moderate), evocation (small), and prestidigitation (miniscule)
Energy Costs: ten points of amalgamal cold energy
6) solidifying the manifested energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), cryoturgy (moderate), summoning (moderate), and prestidigitation (miniscule)
Energy Costs: twenty-five points of amalgamal cold energy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:42:19 2017.
Level 3
Ordo Verbus Glacialis Spell: Accersiri Iussit Glaciem
Common Name: Summon Ordered Ice
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of
incantamentum and Ordo Verbus Glacialis Current Focus Rank of 3 or higher or
Ordo Verbus Glacialis Current Focus of structura
Summary: order based ice amalgamal
As one progresses in their ability to manifest energies as summoned
beings, a Student is able to use a gem enchantment with the essence of
structure to create a being of ordered ice.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) extracting energy from the cristallum
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), lexiturgy (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
Energy Costs: one point of spiritual energy
4) channeling the extracted energy into a sphere
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: evocation (moderate), lexiturgy (moderate), equilibrium (moderate), and prestidigitation (tiny)
Energy Costs: fifteen points of amalgamal ice energy
5) manifesting the energy into reality
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: conjuration (moderate), lexiturgy (moderate), summoning (moderate), evocation (small), and prestidigitation (miniscule)
Energy Costs: ten points of amalgamal ice energy
6) solidifying the manifested energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), lexiturgy (moderate), summoning (moderate), and prestidigitation (miniscule)
Energy Costs: twenty-five points of amalgamal ice energy
Development Information: This spell was created by Starhound; the sourcecode was last updated Fri Dec 21 17:12:49 2018.
Ordo Verbus Glacialis Spell: Vocare Mortiferum Gelu
Common Name: Summon Deadly Ice
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of
incantamentum and Ordo Verbus Glacialis Current Focus Rank of 3 or higher
Summary: entropic based ice amalgamal
As one progresses in their ability to manifest energies as summoned
beings, a Student is able to use a gem enchantment with the essence of entropy
to create a being of tainted ice.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) extracting energy from the cristallum
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), thanaturgy (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
Energy Costs: one point of spiritual energy
4) channeling the extracted energy into a sphere
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: evocation (moderate), thanaturgy (moderate), equilibrium (moderate), and prestidigitation (tiny)
Energy Costs: fifteen points of amalgamal ice energy
5) manifesting the energy into reality
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: conjuration (moderate), summoning (moderate), thanaturgy (moderate), evocation (small), and prestidigitation (miniscule)
Energy Costs: ten points of amalgamal ice energy
6) solidifying the manifested energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), summoning (moderate), thanaturgy (moderate), and prestidigitation (miniscule)
Energy Costs: twenty-five points of amalgamal ice energy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:42:19 2017.
Level 4
Ordo Verbus Glacialis Spell: Vocare Magis Frigus
Common Name: Summon Greater Cold
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of
incantamentum and Ordo Verbus Glacialis Current Focus Rank of 4 or higher
Summary: greater cold amalgamal
From having a advanced understanding of energy manipulation, a Student can
manifest a greater version of their cold amalgamal.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) extracting energy from the cristallum
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), cryoturgy (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
Energy Costs: one point of spiritual energy
4) channeling the extracted energy into a sphere
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: cryoturgy (moderate), evocation (moderate), equilibrium (moderate), and prestidigitation (tiny)
Energy Costs: twenty-five points of amalgamal cold energy
5) manifesting the energy into reality
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: conjuration (moderate), cryoturgy (moderate), summoning (moderate), evocation (small), and prestidigitation (miniscule)
Energy Costs: thirty points of amalgamal cold energy
6) solidifying the manifested energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), cryoturgy (moderate), summoning (moderate), and prestidigitation (miniscule)
Energy Costs: fifty points of amalgamal cold energy
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 12 23:48:08 2018.
Ordo Verbus Glacialis Spell: Vocare Maiori Gelu
Common Name: Summon Greater Ice
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of
incantamentum and Ordo Verbus Glacialis Current Focus Rank of 4 or higher
Summary: greater ice amalgamal
From understanding the principals to manifesting ice at a extreme degree,
a Student is able to summon a greater version of their ice amalgamal.
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) extracting energy from the cristallum
Type: Gesture
Importance: great
Difficulty: easy
Skills: conjuration (moderate), glaciaturgy (moderate), equilibrium (small), evocation (small), and prestidigitation (miniscule)
Energy Costs: one point of spiritual energy
4) channeling the extracted energy into a sphere
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: evocation (moderate), glaciaturgy (moderate), equilibrium (moderate), and prestidigitation (tiny)
Energy Costs: twenty-five points of amalgamal ice energy
5) manifesting the energy into reality
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: conjuration (moderate), glaciaturgy (moderate), summoning (moderate), evocation (small), and prestidigitation (miniscule)
Energy Costs: thirty-five points of amalgamal ice energy
6) solidifying the manifested energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: conjuration (moderate), glaciaturgy (moderate), summoning (moderate), and prestidigitation (miniscule)
Energy Costs: fifty points of amalgamal ice energy
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 12 23:48:47 2018.
Focus Entropia
Factions of knowledge from a time long past, students of the White Order who belong to the Entropia sect utilize a spectrum of dark spellcraft that can weaken or cripple opponents. It was this sect that is believed to have caused the fall of the Tower Gelida, whos founding members became filled with lust for magickal power and attempted to subvert Aristides' rule of Ordo Verbus Glacialis. There have also been claims from nomadic tribes in the Northlands that these students also conducted horrific experiments on who they deemed lesser beings. Those who study this focus are often times looked down upon by the rest of the new order, or at the very least, met with suspension or distrust.
Level 1
Summa Corruptionem
Common Name: Intense Entropy Evocation
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia
Summary: intense channeling of entropic energy
Students of the White Order who decide to delve into the unknown and
harness the very essence of death and decay are able to convert a greater
amount of magickal energy into entropic energy.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) preparing the way for the psychrokainon
Type: Thought
Importance: minor, optional
Difficulty: easy
Skills: concentration and imagination
Energy Costs: None
4) the awakening of the psychrokainon
Type: Praxis
Importance: minor, optional
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
5) beckoning the psychrokainon
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
Energy Costs: None
6) the exallegy of the psychrokainon
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thanaturgy, evocation, and ergiphrasty
Energy Costs: twenty points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 22:52:22 2017.
Deficiens Glacies Testa
Common Name: Decaying Ice Shard Summary: entropic ice shard This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of entropic energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
Player Notes:
Knowledge Requirements: Ordo Verbus Glacialis Current Focus of entropia
Casting Cost: ???
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and bellerophrasty
3) weaving the sigil of the pitiless hoarspike
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) the manifestation of the pitiless hoarspike
Type: Praxis
Importance: great
Difficulty: moderate
Skills: glaciaturgy, conjuration, and bellerophrasty
5) making the vatic sign of necrification
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) the necrification of the pitiless hoarspike
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thanaturgy, enchantment, and hylophrasty
Level 2
Atra Manus
Common Name: Blackhand
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 2 or higher
Summary: entropic crushing attack
This spell, practiced by the more entropically-inclined Frater Verbus
Glacialis, manifests a spectral hand which clutches at those it is set to,
applying great force and withering its victim over time.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) the forming the black hand
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
Energy Costs: None
4) the directing of the black hand
Type: Praxis
Importance: greater
Difficulty: very easy
Skills: thanaturgy, evocation, and bellerophrasty
Energy Costs: one and a half points of entropic energy
Development Information: This spell was created by Benerius and is maintained by Starhound; the source code was last updated Fri Jul 12 00:54:28 2019.
Emundabit Maledictum
Common Name: Cleanse Curse
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 2 or higher
Summary: curse removal
Students of the White Order who become involved in the entropic qualities
of ice often times find the need to have the ability to life a curse as their
research often times can deal with objects or beings with powerful magickal
effects and abilities. This spell allows the caster to lift curses from any
trusting target with sufficient performance.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) call of the banished circle
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) processing the dark burden
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) understanding of lost knowledge
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
6) conduction of the hidden veil
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thanaturgy, abjuration, and ergiphrasty
Energy Costs: six points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Fri Jul 12 01:00:58 2019.
Vitam Exhaurire
Common Name: Life Drain
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 2 or higher
Summary: targeted life essence removal
Students of Ordo Verbus Glacialis who have begun their journey into the
darker realm of the power they possess often find use in this spell to restore
their own bodily health from a target.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) gesture of malicious praise
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) engagement of the dark ones
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) direction of necrotic will
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
6) realization of the end
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thanaturgy, evocation, and ergiphrasty
Energy Costs: six points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Fri Apr 06 11:01:28 2018.
Level 3
Frigus Infirmitatem
Common Name: Cold Weakness
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 3 or higher
Summary: inducing cold weakness
Rooted within the core of those who align with the powers of Entropia is
the ability to exploit weakness within others. Some students are able to
manifest this into the ability to cause a dramatic weakness in a target to the
forces of amalgamal cold. It is rumored that this spell was heavily before
the fall of the tower Gelida, used to prepare living sacrifices by a secret
group of magi that conducted research into the relation of entropy and the
Frozen Word.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) drawing upon the lost storm
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) receiving the endless snow
Type: Thought
Importance: minor
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) separation of the snow with the Frozen Word
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thanaturgy, evocation, and aretophrasty
Energy Costs: ten points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Wed May 22 09:43:42 2019.
Magicae Infirmitatem
Common Name: Magickal Weakness
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 3 or higher
Summary: inducing magickal weakness
This spell serves as a staple for all Entropia focused members of the Ordo
Verbus Glacialis. It permits the caster to lessen the defense the target has
to the effects of general magickal qualities. Often times it was used by
Entropia members when combating other magi from another order, causing
devastating damage to the target by other basic attacks afforded to most users
of arcane arts.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) forming the binding circle
Type: Gesture
Importance: major
Difficulty: very hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) sheet of the Seventh Snow
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) last of the Lost Frost
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thanaturgy, evocation, and pathophrasty
Energy Costs: five points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Tue Sep 17 18:21:44 2019.
Obitus Infirmitatem
Common Name: Entropy Weakness
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 3 or higher
Summary: inducing entropy weakness
The most critical of all spells utilized by the Entropia of Ordo Verbus
Glacialis, this spell weakens the targets' resistance to the effects of
entropy.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) depreciation of the Bound Frost
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) consecration of the Frost
Type: Thought
Importance: minor
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) clergy of the Seventh Circle
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
6) seal of the Fozen Bind
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thanaturgy, evocation, and pathophrasty
Energy Costs: five points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Tue Sep 17 22:54:42 2019.
Level 4
Corporis Infirmitatem
Common Name: Physical Weakness
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 4 or higher
Summary: inducing physical weakness
One of the most cruel spells known to those who specialize in Entropia, it
seeks to induce great physical weakness into a target. Like similar weakness
spells it requires the caster to send an aggressive stream of energy to the
target and is resistible to some degree. Before the fall of the Tower Gelida,
a secret sect of magi used this spell to weaken test subjects who would be
used for cruel and inhumane magickal experimentation.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) recalling the frozen pact
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) forming the way to ice
Type: Thought
Importance: minor
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) drawing out the true power
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
6) call of the frost
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thanaturgy, evocation, and pathophrasty
Energy Costs: five points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Mon Jul 29 01:42:43 2019.
Insania Gelida
Common Name: Frozen Madness
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 4 or higher
Summary: insanity inducing cold
A spell once shunned for ethical concerns from Aristides himself, it
causes several strong afflictions to the targets mind. Most of the illnesses
inflicted are temporary, however significantly skilled casters have been known
to permanently alter the mental health of a target. Casted upon a
sufficiently weak mind, this spell will inflict a great deal of pain and fear
to the target.
Player Notes:
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) drawing upon the fears of the White Frost
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) calling upon the insanity of the forbidden
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
Energy Costs: five points of metabolic energy
5) setting of the dense snow
Type: Praxis
Importance: major
Difficulty: very hard
Skills: thanaturgy, evocation, and psychophrasty
Energy Costs: five points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Fri Jul 12 01:03:28 2019.
Noctis Lacerna
Common Name: Night Wrap
Knowledge Requirement: Ordo Verbus Glacialis Current Focus of entropia and Ordo Verbus Glacialis Current Focus Rank of 4 or higher
Summary: manifest an invisibility effect
Students of the White Order who begin to devote themselves to the utmost degree regarding the entropic principles of ice
Player Notes
Steps:
1) reciting the frozen word
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) drawing upon the endless snow drift
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) forming the connection
Type: Thought
Importance: minor, optional
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) embracing the Seventh Circle
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
6) complete acceptance of the endless frost
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thanaturgy, evocation, and ergiphrasty
Energy Costs: six points of entropic energy
Development Information: This spell was created by Starhound; the source code was last updated Tue Sep 17 23:10:05 2019.
