Regenerare

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Common Name: Regeneration
Summary: Knit wounds with magick

This spell will gradually restore a target's wounds.  The target must be wounded for the effect to work.

Knowledge Requirement: have at least 220 points among 100% of having the thaumaturgy skill, 50% of having the enchantment skill, and 50% of having the ergiphrasty skill

   Steps:
   1) reciting the core words
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: a fortieth of a point of magickal energy
   3) surveying the wounded pattern
       Type: Gaze
       Importance: major
       Difficulty: easy
       Skills: awareness and thaumaturgy
       Energy Costs: a tenth of a point of metabolic energy
   4) mapping restorative harmonics
       Type: Thought
       Importance: great, optional
       Difficulty: easy
       Skills: concentration (moderate), introspection (moderate), and metaphysics (small)
       Energy Costs: a fifth of a point of intellectual energy
   5) tracing the regenerative sigils
       Type: Gesture
       Importance: great, optional
       Difficulty: moderate
       Skills: prestidigitation (moderate), enchantment (moderate), and ergiphrasty (small)
       Energy Costs: a fifth of a point of metabolic energy
   6) imposing the regenerative lattice
       Type: Praxis
       Importance: great
       Difficulty: hard
       Skills: thaumaturgy, enchantment, and ergiphrasty
       Energy Costs: thirteen and three quarters points of magickal energy

Development Information: This spell was created by Edmond; the source code was last updated Tue Jun 09 16:23:40 2026.

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