Regenerare
From LSWiki
Common Name: Regeneration Summary: Knit wounds with magick This spell will gradually restore a target's wounds. The target must be wounded for the effect to work.
Knowledge Requirement: have at least 220 points among 100% of having the thaumaturgy skill, 50% of having the enchantment skill, and 50% of having the ergiphrasty skill
Steps:
1) reciting the core words
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) surveying the wounded pattern
Type: Gaze
Importance: major
Difficulty: easy
Skills: awareness and thaumaturgy
Energy Costs: a tenth of a point of metabolic energy
4) mapping restorative harmonics
Type: Thought
Importance: great, optional
Difficulty: easy
Skills: concentration (moderate), introspection (moderate), and metaphysics (small)
Energy Costs: a fifth of a point of intellectual energy
5) tracing the regenerative sigils
Type: Gesture
Importance: great, optional
Difficulty: moderate
Skills: prestidigitation (moderate), enchantment (moderate), and ergiphrasty (small)
Energy Costs: a fifth of a point of metabolic energy
6) imposing the regenerative lattice
Type: Praxis
Importance: great
Difficulty: hard
Skills: thaumaturgy, enchantment, and ergiphrasty
Energy Costs: thirteen and three quarters points of magickal energy
Development Information: This spell was created by Edmond; the source code was last updated Tue Jun 09 16:23:40 2026.
