Shrieking gale (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Pneuma Kokusasa
Common Name: Shrieking Gale Knowledge Requirement: have at least 175 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of conjuration skill Summary: shrieking wind attack
This spell causes a powerful wind to be formed which not only floods an opponent with elemental air, but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) bringing to mind the principles necessary to mix sound and wind
Type: Thought
Importance: major, optional
Difficulty: easy
Skills: aeroturgy (moderate), keraunaturgy (moderate), concentration (small), enchantment (tiny), and evocation (tiny)
4) awaiting maximal atmospheric turbulence
Type: Passive Event
Importance: major, optional
Difficulty: trivial
Skills: none
5) manifesting and directing the shrieking gale
Type: Gesture
Importance: great
Difficulty: moderate
Skills: evocation (moderate), aeroturgy (small), keraunaturgy (small), conjuration (tiny), enchantment (tiny), and prestidigitation (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
