Chaoswind (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Anemos Chaos
Common Name: Chaoswind Knowledge Requirement: have at least 350 points among 100% of aeroturgy skill, 100% of thaumaturgy skill, 50% of symbology skill, and 25% of enchantment skill Summary: chaoswind area attack
This spell is somewhat unpredictable and a little difficult to control -- wind is unpredictable as is, chaoswind is an oddity unto itself -- but is exceedlingly useful to the Melos Anemoi who finds himself assailed on all sides. The spell enchants the air present with chaotic energies that blast about at one's opponents.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) stirring chaos into the air Type: Gesture Importance: great Difficulty: hard Skills: evocation (moderate), enchantment (moderate), aeroturgy (small), and prestidigitation (small) 4) gather the chaos under one's control Type: Gesture Importance: greater, optional Difficulty: moderate Skills: enchantment (moderate), evocation (moderate), aeroturgy (tiny), and prestidigitation (tiny) 5) directing the chaoswinds Type: Gesture Importance: major Difficulty: moderate Skills: evocation (moderate), enchantment (small), aeroturgy (small), prestidigitation (small), and symbology (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 18:13:18 2018.