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- Lost Souls directory structure (12,901 bytes)
171: ...dard location for developer log files. The usual filename convention is ''/txt/log/dev/<name>.<topic>''. Y... - Man inheritance (6,889 bytes)
160: // only explicit filename of model class allows - Man input core (6,532 bytes)
46: ...the input type's name. The name should match the filename of the - Man more (4,075 bytes)
48: filename.
88: More_File: The filename the session is from, if any. Only system-interna... - Man descriptors core (16,885 bytes)
66: your macro should be Descriptor_Example and your filename should be example.c.
67: If either the filename or the macro does not match, pervasive errors wil...
69: the filename does not match. (Required.)
304: ...or the descriptor type. These should be the bare filenames to be used. - Man hooks (mechanism) (6,851 bytes)
49: also pass an object or a string object filename; using these will result in - Man hooks (concepts) (16,865 bytes)
303: does not return a usable filename.
339: filename of the compiled object, <current_file> the name o... - Man populace (6,851 bytes)
22: Sets the filename of the area's guardian daemon. If not specified,...
27: Sets the filename of the area's pathfinder daemon. If not specifie...
32: Sets the filename of the weather daemon to use. If not specified, ...
40: ... defined spread among all rooms in the area whose filenames
54: Sets an explicit filename to be used in addition to any files retrieved - Kill Records (3,877 bytes)
17: ... name of the being in this instance refers to the filename from which the being was generated. Beings with r...
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