Sylphic pulse (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Pneuma Nymphikos
Common Name: Sylphic Pulse Knowledge Requirement: have at least 150 points among 100% of aeroturgy skill, 100% of thaumaturgy skill, and 50% of enchantment skill Summary: hasten weapon
This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air. The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) enlivening ambient atmospheric energies
Type: Gesture
Importance: greater
Difficulty: hard
Skills: aeroturgy (moderate), prestidigitation (moderate), evocation (moderate), and enchantment (tiny)
4) externalizing and stabilizing energized aether
Type: Gesture
Importance: greater, optional
Difficulty: moderate
Skills: thaumaturgy (moderate), aeroturgy (small), conjuration (small), evocation (small), and prestidigitation (tiny)
5) imbuing the target with an aetheric pulse
Type: Gesture
Importance: greater
Difficulty: hard
Skills: enchantment (moderate), aeroturgy (small), prestidigitation (small), and evocation (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
