Wall of wind (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Hekros Anemou
Common Name: Wall of Wind Knowledge Requirement: have at least 85 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of singing skill Summary: protective wind barrier
This spell conjures a wall of shimmering wind around the caster at the cost of considerable energy. This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simply "banish" it.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) visualizing a small enclosure
Type: Thought
Importance: major, optional
Difficulty: moderate
Skills: imagination (heavy), aeroturgy (small), enchantment (small), and evocation (small)
4) creating vibrations to stir the surrounding air
Type: Vocalization
Importance: greater, optional
Difficulty: easy
Skills: aeroturgy (heavy), evocation (moderate), singing (tiny), keraunaturgy (tiny), and enchantment (tiny)
5) willing the wind to manifest as an enclosure
Type: Thought
Importance: great
Difficulty: hard
Skills: aeroturgy (small), enchantment (small), evocation (small), concentration (small), tenacity (small), and conjuration (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
