Talk:Knights of the Round Table

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I figured I'd get this page rolling with what we'd like to see in the future from Knights. I for one am looking forward to the seperate orders in the Knights. -Sir Naito I figured I'd get this page rolling with what we'd like to see in the future from Knights. I for one am looking forward to the seperate orders in the Knights. -Sir Naito
 +
 +----
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 +It seems most likely that I will be doing the Knights as well as the clerics, and possibly at the same time. I shall have to bide my time and see how the Pentartic Church evolves, since that seems to play a large part into knight development now.
 +
 +As for the different orders, you may have noticed several undeveloped keeps stationed throughout Avalon. Each of these can be later developed into a keep which houses the different knight orders. The keeps closer to Camelot and the south tend to have knights that are more devout or more social, whereas the keeps farther north tend to b slightly unsociable, but very adept with their weapons.
 +
 +As noted earlier on the Knight Guild board, I am wanting to separate the knights into developmental structures.
 +1.) Defenders of the Land - Shield, defense, and HP specialists
 +2.) Masters of Arm - weapons experts
 +3.) Mounted Cavalry - horsemanship and better mounts
 +4.) Pure of Heart - Men of Pious Faith, able to turn the undead and perform acts of faith healing
 +5.) Leader of Men - leadership and bonuses to training squires
 +6.) Chosen of Arthur - Housed in Camelot and serve as the leaders among the knights and lords of the realm.
 +
 +This does not mean that you should jump to conclusions and assume that only the Mounted Cavalry will have mounts, since that would be almost the same as assuming that the Masters of Arms would be the only faction of knights with any weapon specs.
 +
 +Camelot is at least laid out as far as the rewrite goes, and I am attempting to draw in more for the knights to do around Camelot other than try to defend it against random invasion (which are usually destroyed by time a knight can respond) or to fend off a high level player (which almost never ends well for the knight). I am also attempting to tailor some of the shops to respond to knights differently than how they treat other players. Along with that, I am wanting to bring in a wider assortment of weapons and armour available (specifically to the knights, but also to the masses in general), as well as making the knight NPC's more responsive and interactive. One request already made and taken into consideration is the amount of items that can be 'borrowed', like Excalibur and the Crucifix.--[[User:Bladestorm|Bladestorm]] 20:44, 24 December 2008 (EST)

Revision as of 20:44, 24 December 2008

I figured I'd get this page rolling with what we'd like to see in the future from Knights. I for one am looking forward to the seperate orders in the Knights. -Sir Naito


It seems most likely that I will be doing the Knights as well as the clerics, and possibly at the same time. I shall have to bide my time and see how the Pentartic Church evolves, since that seems to play a large part into knight development now.

As for the different orders, you may have noticed several undeveloped keeps stationed throughout Avalon. Each of these can be later developed into a keep which houses the different knight orders. The keeps closer to Camelot and the south tend to have knights that are more devout or more social, whereas the keeps farther north tend to b slightly unsociable, but very adept with their weapons.

As noted earlier on the Knight Guild board, I am wanting to separate the knights into developmental structures. 1.) Defenders of the Land - Shield, defense, and HP specialists 2.) Masters of Arm - weapons experts 3.) Mounted Cavalry - horsemanship and better mounts 4.) Pure of Heart - Men of Pious Faith, able to turn the undead and perform acts of faith healing 5.) Leader of Men - leadership and bonuses to training squires 6.) Chosen of Arthur - Housed in Camelot and serve as the leaders among the knights and lords of the realm.

This does not mean that you should jump to conclusions and assume that only the Mounted Cavalry will have mounts, since that would be almost the same as assuming that the Masters of Arms would be the only faction of knights with any weapon specs.

Camelot is at least laid out as far as the rewrite goes, and I am attempting to draw in more for the knights to do around Camelot other than try to defend it against random invasion (which are usually destroyed by time a knight can respond) or to fend off a high level player (which almost never ends well for the knight). I am also attempting to tailor some of the shops to respond to knights differently than how they treat other players. Along with that, I am wanting to bring in a wider assortment of weapons and armour available (specifically to the knights, but also to the masses in general), as well as making the knight NPC's more responsive and interactive. One request already made and taken into consideration is the amount of items that can be 'borrowed', like Excalibur and the Crucifix.--Bladestorm 20:44, 24 December 2008 (EST)

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