Apagion (Empathic Bond)

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===Charms=== ===Charms===
-*The ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire magickal energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.+*Canalis: The ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire magickal energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
-*The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.+*Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
*The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. *The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.

Revision as of 07:57, 3 February 2010

Contents

Known Abilities

You feel the apagion drawing upon your spiritual energy.
The apagion pulses brilliantly.
Your wounds heal.

This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis or the apagion is injured, and will heal both.

Attribute Modifications

A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Charms

  • Canalis: The ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire magickal energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
  • Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
  • The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
  • The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
  • The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
  • The ability to call your familiar to your side. To do this, concentrate on calling your familiar.
  • The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
  • The ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.

Additional Bonuses

Additional Powers

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