Sunray (Empathic Bond)

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===Charms=== ===Charms===
 +Sunrays are social creatures and enjoy dominion over other sunrays.
-* [[Empathic Bonds Charms Send|Send]]+*[[Hormao(Empathic Bond Charm)|Urge]]
-* [[Empathic Bonds Charms Call|Call]]+*[[Call(Empathic Bond Charm)|Call Familiar]]
-* [[Empathic Bonds Charms Urge|Urge]]+*[[Send(Empathic Bond Charm)|Send Familar]]
-* [[Empathic Bonds Charms Familiar Sight|Familiars sight]]+*[[Kinsee(Empathic Bond Charm)|Kinsee]]
-* [[Empathic Bonds Charms Tame|Tame]]+*[[Tame(Empatic Bond Charm)|Tame]]
-* [[Empathic Bonds Charms Command|Commanding tamed creatures]]+*[[Kaleo(Empathic Bond Charm)|Command]]
===Specialties=== ===Specialties===

Revision as of 02:31, 4 February 2010

Contents

Bonding Requirements

The Sunray has not show any difficulty in being bonded.

Known Abilities

Attribute Modifications

Zetesai who have formed an empathic bond with a sunray receive bonuses to all of their attributes with a random distribution. This seems largely based on how insane you are, if your familiar isn't present these quickly disappear.

Charms

Sunrays are social creatures and enjoy dominion over other sunrays.

Specialties

Specialty access and bonus specialties increase with bond strength.

Bonuses

Filled in with _just_ the skills rather than amounts untill a full bond can show what it is.

Traits

  • Diet - Photovore
  • Luminescence

Misc

While bonded to one and the Sunray is present, the Zetesis in question will continually be inflicted with mental disorders. These disorders have not yet been permanent.

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