Dog (Empathic Bond)
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| Revision as of 22:56, 10 March 2010 (edit) Kaballah (Talk | contribs) (→Combat Bonuses - apparently changed) ← Previous diff |
Revision as of 23:00, 10 March 2010 (edit) Kaballah (Talk | contribs) (→Traits granted - no luck, oops) Next diff → |
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| ===Traits granted=== | ===Traits granted=== | ||
| - | Being bonded to a dog grants the consort a luck bonus, starting at around the middle of "somewhat frail" bond strength. This bonus increases as the bond involves. | + | |
| [[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
| [[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
| [[Category: Canine Familiars]] | [[Category: Canine Familiars]] | ||
Revision as of 23:00, 10 March 2010
Contents |
Known Abilities
Combat Bonuses
The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the Intelligence attribute, and a percentage of the Tactics and Leadership skills.
Petting the familiar
Attribute Modifications
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Very shortly after bonding:
Tier 3
At the middle of "very frail" bond strength:
Tier 4
At the middle of "somewhat frail" bond strength:
Tier 5
Charms
Initially the dog grants the following charms:
Shortly after:
