Leadership

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Class: Social Skills

Attribute: Ego
Pedagogy: Procedural
Practitioner Term: Leader
The ability to direct and inspire the actions of others.  This skill is the primary factor determining how many followers you can
keep, and affects experienced gained from followers' actions.  In addition, if the leader of an adventuring company has the
leadership skill, this provides a bonus to the experience members of the company gain through it.
See Also: followers, keep, ownership, adventuring companies

Notes

  • Increases capacity for emotive energy.
  • At 100 leadership, you gain a fourth companion slot. Once upon a time you would have had 9, but a very recent change massively dropped numbers.

Trainers

Tenereth's Rest: Zid < 27
Devonshire: Thalask
Gurbodax: Colanin < 119
Wandering: Damon
Mycenae: Kyros - trains to 253
Shadowmyrk: Orchestrating Force <83, possibly less
Sseraka: Sscantha
Association required:
Brotherhood of Wine and Song: Danilo Thann < 112
Hawkmen: Katar
Questors of Axa : Merethus 
Guild required:
Coven: Halea < 22
Elflords: Celeborn
Knights of the Round Table: Sir Lancelot - trains to 270
Ringwielders: Merethus
Verynvelyrae: Sirinil < 107
Quest required
Corna Quests: Marshall Osaka - trains to 257
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