Aliavelyrae

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Elflords

Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Aliavelyr Playable Races

Join Restrictions

Alignment must be between saintly and pure-hearted, and you must remain ordered.
Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.)

Specialty Details

			[min..]max		attribute
REQUIREMENTS
Chronophrasty		3..40			Intellect
Combat Reflexes		1..30                   Agility
Courage			1..30                   Willpower
Dodge			2..25                   Agility
Evocation		1..30			Ego
Leadership		1..30			Ego
Quickness		2..25			Agility
Tactics			1..30			Intellect

Specialty Access

				Access
Aelvalie			8
Anatomy				4
Animal Lore			4
Appraisal			2
Arcane Lore			4
Archery				10
Arctic Fieldcraft		2
Armour Lore			4
Armour Use			4
Astrology			4
Athleticism			8
Awareness			8
Axe				4
Balance				3
Blindfighting			3
Bludgeon			4
Calligraphy			8
Carousing			3
Carpentry			2
Carving				2
Centering			4
Chronophrasty			20
Climbing			3
Combat Reflexes			10
Concentration			3
Courage				20
Crossbow			4
Dazask				2
Demolition			2
Desert Fieldcraft		2
Diplomacy			20
Discipline			8
Dodge				20
Drawing				2
Eavesdropping			2
Elude Pursuit			8
Empathy				2
Entropy Resistance		5  (Note- Tested with a dana, may actually be +1 spec)
Equilibrium			4
Equipment Maintenance		4
Etiquette			8
Finance				4
Find Weakness			8
Firefighting			2
First Aid			10
Flail				4
Foraging			8
Forestry			8
Gem Lore			8
Haggling			3
Hammer				4
Hardiness			8
Heraldry			3
History				8
Imagination			4
Insect Lore			4
Instant Stand			2
Intelligence Analysis		4
Intimidation			3
Jumping				3
Jungle Fieldcraft		3
Killer Instinct			2
Lack of Weakness		8
Leadership			20
Leatherworking			2
Legend Lore			8
Linguistics			4
Literacy			10
Load Bearing			3
Logic				4
Logistics			4
Magick Resistance		5 (Note: see above)
Manipulation			3
Masonry				2
Massive Blow			3
Massive Exertion		3
Mathematics			4
Meditation			4
Memory				8
Metallurgy			4
Mineral Lore			3
Mountaineering			2
Mounted Combat			10
Musical Composition		8
Navigation			2
Orienteering			11
Ownership			8
Pain Tolerance			4
Painting			4
Percussion Instruments		4
Philosophy			4
Physics				3
Plains Fieldcraft		3
Plant Lore			4
Poetry				8
Poison Lore			3
Pole Arm			4
Politics			3
Practice			4
Precision Strike		8
Prose				4
Psychology			3
Recuperation			8
Resilience			4
Rhetoric			4
Riding				10
Rune Lore			3
Running				4
Scholarship			4
Sculpture			4
Seamanship			2
Shield				20
Shorelands Fieldcraft		3
Singing				8
Sling				4
Smithing			4
Spear				20
Sperethiel			10
Staff				10
Stamina				8
Steadiness			4
Stealth				3
Strategy			10
Streetwise			2
Stringed Instruments		8
Subordination			4
Swamp Fieldcraft		2
Swimming			3
Sword				20
Symbology			4
Tactics				20
Tanning				2
Teaching			2
Theology			4
Throwing			4
Tracking			8
Training			3
Traps				2
Tumbling			3
Unarmed Combat			4
Vocalization			3
Weapon Lore			4
Wind Instruments		8
Wyrding				4

Elflord Abilities

Aliavelyrae are very skilled in many aspects of combat.  
It has also been noted that while in combat Aliavelyrae heal 
at an alarmingly quick rate. As well, Aliavelyrae can shift 
temporal fields to several different effects:
    temporal body shift <target> will either strengthen or weaken the
      body of the target, increasing or decreasing their stats depending
      upon their virtue.
    temporal location shift [destination] will return you
    home at Galadriel's Mirror, or back to the 
    location you were previously at before teleporting home.
    temporal aura shift <on | off> will either create or dissipate an
      aura that grants resistances to various forms of attack to the
      Aliavelyr.  
    extend temporal aura <minimally | partially | mostly | fully>
      Once an Aliavelyr has created a temporal aura he or she
      can extend its range to varying degrees and different effects.
      At the very least the aura will cause creatures within its sphere
      to glow according to their alignment.
          A partially extended aura will cause those with worthy ideals
      to be healed.
          A mostly extended aura will becomes violent and, when
      properly controlled by an Aliavelyr skilled in telesma, a deadly
      weapon that one can use to strike all of one's opponents at once.
      skill other effects might be achieved.  Note that although the
      aura is temporal in nature, it can be influenced by other
      esoteric affinities had by the Aliavelyr.
          Rumours have it that a heroic Aliavelyr that has mastered
      chronophrasty can push the aura so far as to cause his or her
      environment to travel back in time, resetting it to previous
      conditions.

A successful full extension of your temporal aura will dispel it, and it will not be re-summonable for a few minutes.

    infuse <amount> will convert <amount> percentage of the Aliavelyr's 
      spiritual energy into endurance.

Weapons and Armour

Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:

Weapons

Swords

wingblade
wingstrake
razorang
runesword
rasp
rapier
scramasax
saber
scimitar
shortsword
serrated broadsword
armblade
ashanderai
armspike
bastard sword
blunt sword
broadsword
double-bladed sword
claymore
cutlass
epee
executioner's sword
glaive
giant sword
greatsword
hooked sword
flamberge
foil
falchion
longsword
legblade
machete

Staves

wand
rod
staff
sharpened staff
baton
double-ended spear
giant staff
hoopak
quarterstaff

Spears

trident
toothpick
spit
spear
pick
pike
ashanderai
armspike
double-ended spear
javelin
giant spear
greatspear
harpoon
legspike

Shields

razor tower shield
razor kite shield
razor square shield
razor buckler
razor target shield
razor mantlet
target shield
tower shield
spiked mantlet
spiked buckler
spiked kite shield
square shield
spiked square shield
spiked tower shield
spiked target shield
buckler
kite shield
mantlet

Unarmed

orchid
wingrazor
wingblade
spiked knuckle-duster
punch dagger
armblade
armspike
claw
legblade
legspike
knuckle-duster

Armour

cuirass
breastplate
hauberk
right gauntlet
left gauntlet
right boot
left boot
circlet
helm
pteralorica (winged hauberk)
pair of gauntlets
pair of boots

Enhance

Once in possession of one of these items, an Aliavelyr can enhance it by typing:

    enhance <item> 

Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.

At a Chronophrasty skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa
At a Chronophrasty skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa
At 300, I can still only enhance three items. - Zygefgh

Restrictions

Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.

Associations Acceptable

Confirmed Associations available to Aliavelyrae:

End of spoiler information.
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