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Class: Athletic Skills

Attribute: Vitality
Pedagogy: Physical Training
Practitioner Term: Swimmer
The ability to swim.  Determines how agilely one moves underwater and whether one can successfully swim difficult waters;
influences how much one can carry and still keep one's head above water.


  • The amount that can be carried increases very slowly with swimming skill, and is based on total weight, not encumberance.
  • Swimming is trained by either moving in deep water (if you get the message "You cannot keep your head above water", you are training swimming) or by combat in any water
  • Swimming has a huge effect on combat skills in water. If the skill is under fairly skilled, this will be a negative effect.


Wandering: Damon
Hanoma: Olaris Wanders
Losthaven: Pryderi
Quetlatl: Itozuma Wanders
Association required:
Guild required:
Coven: Halea
Justicars of Axa: Edwin
Shapeshifters Maramar
Verynvelyrae: Sirinil
Quest required
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