Verynvelyrae

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Description

The Verynvelyrae (plural of Verynvelyr) are protectors of nature who engage in their work by forming Empathic Bonds with terrestrial animals via spiritual germination.

As of change #8078, Verynvelyrae may join avaricious (Galduron) and soldier (Weapons of Vengance, for example) affiliations.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Locations

The Verynvelyrae are based out of a cabin in Cimbra, located at -15, 7, 0. (Global -15, 88, 0)

Joining

Animal Lore 1
Foraging 1
Plant Lore 1
Tracking 1

That's 2 Perception & 2 Intellect.

Sirinil first asks that you assist in healing the forest, by completing At'lordrith's Riddle

You may find a lot of your stats reduced, and specialties removed.

Leaving

You need to advance at least 3 levels before leaving Verynvelyrae.

Specialty Details

Checked with a relatively new faerie character, so various details might not have been accurately recorded.

			[min..]max	bonus
UNCATEGORIZED SPECIALTY ACCESS	
Anatomy                 5
Animal Lore             [1..]20
Arcane Lore             1
Archery                 15
Arctic Fieldcraft       15
Astrology               1
Athleticism             10
Awareness               10
Axe                     6
Biology                 3
Bludgeon                6
Break Fall              8
Carousing               5
Cartography             10
Carving                 8
Centering               1
Climbing                10
Cold Tolerance          15
Combat Reflexes         6
Conjuration             6
Courage                 10
Crossbow                2
Dagger                  6
Desert Fieldcraft       15
Digging                 3
Discipline              5
Dodge                   8
Eavesdropping           2
Elude Pursuit           10
Empathy                 15
Enchantment             15
Equestrian              2
Equilibrium             1
Equipment Maintenance   10
Find Weakness           8
Firefighting            5
First Aid               10
Fishing                 10
Flail                   2
Foraging                [1..]20
Forestry                15
Hammer                  2
Hardiness               10
Heat Tolerance          15
Hills Fieldcraft        15
Horticulture            8
Insect Lore             10
Intimidation            2
Jungle Fieldcraft       15
Killer Instinct         3
Lack of Weakness        8
Leadership              5
Leatherworking          8
Legend Lore             3
Load Bearing            5
Massive Blow            3
Massive Exertion        3
Mineral Lore            3
Mountaineering          15
Mounted Combat          10
Orienteering            15
Pain Tolerance          5
Plains Fieldcraft       15
Plant Lore              [1..]20
Poison Lore             2
Poison Resistance       2
Practice                3
Precision Strike        8
Recuperation            10
Resilience              10
Riding                  10
Running                 10
Shield                  5
Shorelands Fieldcraft   15
Sky Fieldcraft          15
Sling                   10
Spear                   6
Staff                   6
Stamina                 10
Steadiness              10
Stealth                 10
Swamp Fieldcraft        15
Swimming                10
Sword                   6
Tactics                 8
Tanning                 8
Throwing                10
Tracking                [1..]20
Training                2
Traps                   5
Unarmed Combat          6
Weapon Lore             8
Wrestling               2

Abilities

Verynvelyr are capable of bonding with the animals of the wild via spiritual germination.

To view the state of your bond, think about my ability to form empathic bonds.

To form a bond with an animal, concentrate on forming an empathic bond with <animal> via spiritual germination.

To imagine forming a bond with an animal, imagine forming an empathic bond with <animal> via spiritual germination.

Empathic Bonds Book

Known Familiar Types

Trainers

Powers

Perform Anfare
   
Verynvelyr Combat Maneuver
Usage: perform anfare [at <target>]
Requirement to Use: be a Verynvelyr and have the Sperethiel skill of 10 or higher
Typical Activity Cost: 5
   
The technique of Anfare is a grim skill known to members of the Verynvelyrae,which is used to lessen
the suffering of dying friends or foes.  By whispering a killing word to the target, the user 
supplies a swift and painless death without further agony or discord.
Perform Merima Ker
   
Verynvelyr Esoteric Maneuver
Usage: perform merima ker [on <companion>]
Requirement to Use: be a Verynvelyr and have the Sperethiel skill of 35 or higher
Typical Activity Cost: 20
   
The technique of Merima Ker allows members of the Verynvelyrae to strengthen the hearts of their
companions and allies.  By shouting an inspiring word to their compatriots, one may increase their 
capacity for heroism and combat effectiveness.  One's skill at empathy, leadership, and the 
Sperethiel language are important in determining the efficacy of this ability.
End of spoiler information.
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