Lynx (Empathic Bond)
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Bonding Requirements
Some amount of the Tenacity skill seems to be all that is important. There may be other skills that qualify, but even very large amounts of Discipline still failed. Since the Verynvelyrae do not offer any specialty access to Tenacity, this may be difficult to obtain. Exactly how much Tenacity is needed for this purpose is unknown at this time, but it is likely a moderate amount (30-40).
Known Abilities
The lynx is a feline predator native to the cold northern regions, and is a fierce combatant with its teeth and claws. It breathes air, has a carnivorous diet, and can see in the dark.
Combat Bonuses
The lynx grants its consort an intrinsic bonus to attack rating equal to the consort's Cold Affinity skill, Arctic Fieldcraft skill, and one-half of Tenacity skill. Similar bonuses are granted to dodge rating and all deflection ratings. This effect applies to all attacks of all sorts, whether melee or special attacks. Your familiar must be present in your environment to grant these bonuses.
The lynx also grants its consort bonuses to dodge rating and all deflection ratings equal to the character's Cold Affinity skill, Arctic Fieldcraft skill, and one-half Tenacity skill.
Petting the familiar
You pet Nipper with your right hand. You sense cold energies flowing from Nipper's body into your spirit.
This provides a temporary boost to the skills Crushing Resistance, Cutting Resistance, Piercing Resistance, Cold Affinity, Fire Resistance, and Heat Tolerance. It also restores one spell point.
Svadhisthana Chakra
Being bonded to a lynx opens and charges the Svhadhisthana (orange) chakra, which provides a large bonus to agility, numerous skill bonuses, and grants the Paraneurism trait when fully charged.
Attribute Modifications
The lynx grants its consort large bonuses to strength and agility, and moderate bonuses to vitality, willpower and ego.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Arctic Fieldcraft | 16 | 75 + 10% base |
Cold Affinity | 16 | 75 + 10% base |
Cold Tolerance | 16 | 75 + 10% base |
Crushing Resistance | 16 | 75 + 10% base |
Cutting Resistance | 16 | 75 + 10% base |
Fire Resistance | 16 | 75 + 10% base |
Heat Tolerance | 16 | 75 + 10% base |
Piercing Resistance | 16 | 75 + 10% base |
Spear | 16 | 75 + 10% base |
Killer Instinct | 12 | 60 |
Recuperation | 9 | 45 |
Combat Reflexes | 8 | 40 |
Cryoturgy | 8 | 40 |
Massive Exertion | 8 | 40 |
Tenacity | 8 | 40 |
Find Weakness | 7 | 35 |
Throwing | 7 | 35 |
Hardiness | 4 | 20 |
Pain Tolerance | 4 | 20 |
Precision Strike | 4 | 20 |
Rhetoric | 4 | 20 |
Stamina | 4 | 20 |
Stealth | 4 | 20 |
Charms
Initially the lynx grants the following charms:
Shortly after:
At "fairly healthy" bond strength:
- Convert spiritual energy into Cold resource energy
Additional Bonuses and Powers
At "fairly healthy" bond strength, a new attack maneuver "Shard of Frost" is added. This attack does cold damage, has a very low action cost, and is fueled by Cold resource energy acquired with the Convert charm, which is granted at the same threshold.
Traits granted
The lynx, like most feline familiars, grants a luck bonus that increases with bond strength. This starts at "somewhat frail" bond strength, at 1 point.
At "fairly healthy" bond strength, one level of astral perception is awarded, and increases with bond strength.