Coven

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Contents

Description

Sisters of the Coven have the ability to bond with avian totemic familiars via witchcraft. It is a good idea to trust your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Locations

The Coven's guildmistress now stays at a wooded dell on an island in Gardagh at the coordinates 23, 20, 0. (185, 182, 0 Global)

Joining

Centering 1
Conjuration 1
Empathy 1
Enchantment 1
Equilibrium 1
Manipulation 1
Spirit Lore 1
Halea looks Sethae up and down, sizing it up. Halea asks, ~*&. Bring me the tail of
a rat, so that you might understand darkness. Bring me the hand of an angel, so that
you might understand death. Bring me a walking stick, so that you might understand freedom.
Bring me a coin, so that you might understand want. Bring me a sword, so that you might
understand pain, and a thond's eye, that you might understand honor. Bring me a flute, so
that you might understand joy, and the wing of a bird, that you might understand life. And
when you bring me these things, bring yourself, naked and shivering, that you might feel
the stars on your face and taste the ocean with your skin. .&*~
  • There are many easy rats in the Losthaven and Liathyr sewers to kill for a tail
  • The hand of an Angel is harder to get. Many prospective Coven characters will probably need help getting one. For those higher leveled, there is an angel on the ninth floor of the Shadow tower, northwest room. (Warning - He is usually wielding Heavensfire and seems to use some holy magick. Undead beware!)
  • Walking sticks can be bought at some stores. For those more murder-inclined, Armitage is almost always carrying a suitable one.
  • Coins are as common as they sound, shouldn't be hard to find one.
  • Swords are similarly common.
  • You can find easy-to-kill Thonds in Losthaven and Halfmoon Bay, if you can't take on the swarms of berserkers in Kolond.
  • Flutes can be found in Liathyr music shops for cheap.
  • There are many birds in around Avalon, or you can search in Og.
You say, [- I wish to join the Coven -]
You are now a first-degree specialist in aging retardation, centering, channeling, conjuration,
daemonology, empathy, enchantment, and manipulation.
The white-skinned female human looks surprised and secretly pleased.
The white-skinned female human says, ~*&. Very well, then.  Let's not waste any time. .&*~
The white-skinned female human says, ~*&. Ean mole a u das foae roub rueaw a rat. .&*~ in
Enochian.
Your fresh rat tail evaporates into a thin mist and disperses through the air.
The white-skinned female human says, ~*&. Myst mole a er das she found o loao u. .&*~ in
Enochian.
Your silver flute evaporates into a thin mist and disperses through the air.
The white-skinned female human says, ~*&. Ean mole a nazps, wefaem au o aloroir. .&*~ in
Enochian.
Your runed iron longsword evaporates into a thin mist and disperses through the air.
Your runed iron longsword is torn from your grasp.
The white-skinned female human says, ~*&. Ean mole in e das oan loao oay. .&*~ in Enochian.
Your ivory-set dark brown wooden walking stick evaporates into a thin mist and disperses 
through the air.
The white-skinned female human says, ~*&. Ean mole a coin das foae ag longer loowo. .&*~ in
Enochian.
Your golden coin evaporates into a thin mist and disperses through the air.
The white-skinned female human says, ~*&. Ean mole a soogal das ou eay oaloa ku-r. .&*~ in
Enochian.
Your fresh olive eye evaporates into a thin mist and disperses through the air.
The white-skinned female human says, ~*&. Ean mole a dolir das foae aey rueaw a rueaw 
guworeush. .&*~ in Enochian.
Your right hand evaporates into a thin mist and disperses through the air.
The white-skinned female human says, ~*&. Ean mole a wing yienush das foae lonshi zildar
subud liuool. .&*~ in Enochian.
Your fresh owl right wing evaporates into a thin mist and disperses through the air.
The white-skinned female human says, ~*&. Coin and song, sword and stick.  Hand and wing, 
tail and eye. .&*~
The white-skinned female human says, ~*&. Myst joins with their laughter and joins with 
their cries. .&*~
The white-skinned female human says, ~*&. Myst joins with the seas and joins with the 
night. .&*~
The white-skinned female human says, ~*&. Myst joins with her Sisters and joins with the
skies. .&*~
You feel a strange new desire beginning to stir deep within your psyche, and strange new
sensations rippling across your naked flesh.
Your chest, arms, and legs shimmer with motes of star-filled violet light, and a dark violet
silk dress materializes and wraps itself around on your body.

The white-skinned female human says, ~*&. Welcome to the Coven, Sister.  May your time
without a familiar be short. .&*~
You sense a new emotional need opening up within you -- an incompleteness you never fully
grasped, the need for a true soulmate of some kind -- along with the desire and ability
to fulfill that need and to complete yourself.
The white-skinned female human says, ~*&. Welcome to the Coven, Sister.  May your time without a familiar be short. .&*~
The white-skinned female human says, ~*&. Those that seek the crow or the raven become Black Sisters, gatekeepers of the 
realm of the dead, caretakers of shades and spirits.  The magicks of the birds of the dead are quite potent, and mostly 
come in the form of enchantments. .&*~
The white-skinned female human says, ~*&. Those that seek the owl become Wise Mothers, seekers of elemental wisdom,
knowers of the faces of the moon.  They have perhaps the most straightforward and powerful magicks among the Sisters, 
able to stand toe to toe with virtually any foe. .&*~
The white-skinned female human says, ~*&. Those that seek the osprey become Sea Daughters, lovers of the sea,
temptresses of fate and men.  Their magicks are the least potent of the Sisters, consisting mostly of guile and 
conscription.  But they have their place in the scheme of things, often that of organizing the Coven in times of great 
peril. .&*~
The white-skinned female human says, ~*&. There are still two more possibilities, rarer among us, perhaps because most 
of those who would join the Coven are a poor temperamental fit for the two extremes of fighting and caretaking.  In any 
case, those that seek the swan become White Maidens, keepers of the light, resplendent lovers of the sky.  They are the 
warriors of the Coven, compared to the rest of us at least, and use witchcraft to bend the light to aid them in the 
battle.  Then there are the seekers of the goose, the Gray Dames, healers of the flesh, caretakers of the earth.  They 
are the witchdoctresses of the Coven, as it were, masters of herbal and magickal means of healing wounds, diseases, and 
curses. .&*~

Allowed races

The list below was given out by Twilight:

Basically, races with some more or less tangible importance in the history or mythology of gardagh cultures.

Abilities

The Coven are capable of bonding with certain animals of the wild via witchcraft.

Empathic Bonds Book

Known Familiar Types

 Carrion Bird
   The white-skinned female human says, ~*&. Those that seek the crow or
the raven become Black Sisters, gatekeepers of the realm of the dead,
caretakers of shades and spirits. The magicks of the birds of the dead are
quite potent, and mostly come in the form of enchantments. .&*~
 Owl
   The white-skinned female human says, ~*&. Those that seek the owl become 
Wise Mothers, seekers of elemental wisdom, knowers of the faces of the moon.
Maidens have perhaps the most straightforward and powerful magicks among the
Sisters,able to stand toe to toe with virtually any foe. .&*~
 Osprey
   The white-skinned female human says, ~*&. Those that seek the osprey
become Sirens, lovers of the sea, temptresses of fate and men.  Their
magicks are the least potent of the Sisters, consisting mostly of guile
and conscription.  But they have their place in the scheme of things. .&*~
 Goose, Swan
   The white-skinned female human says, ~*&. There are still two more
possibilities, rarer among us, perhaps due to the normal temperament of Those
that seek the swan become White Maidens, keepers of the light, resplendent
lovers of the sky. They are the warriors of the Coven, compared to the rest
of us at least, and use witchcraft to bend the light to aid them in the
battle. Then there are the seekers of the goose, the Gray Dames, healers of
the flesh, caretakers of the earth. They are the witchdoctresses of the
Coven, as it were, masters of herbal and magickal means of healing wounds,
diseases, and curses. .&*~
 Sparrow (Empathic Bond)

Bond Failure Messages

Ritual of the Shawl

The ritual of the shawl must be performed in the clear light of the full moon. In addition, it must be done accompanied by only your familiar while naked on a snowy mountain.

The reward appears to be the same dress given at joining, so it is useful if you have lost it. Perhaps there are other benefits, but it is unclear. There was also a large experience gain (~156,000 at level 157).

Requirements certainly include poetry, vocalization, and other language skills. You can indeed fail mid-ritual, and the cost is a fairly large amount of spirit (~200-500 per attempt it seemed) and chakra damage. You may reattempt the ritual, and it is advisable to do so as you may have different results.

Some notes:

Changing to native language yielded better results, but that has not been confirmed a corollary.

You may use the mountain ranges in the Northlands as a location.

Your familiar must be present, and not in your inventory to perform the ritual.

Syntax:

perform the Ritual of the Shawl

Coven witch dresses give an aura defense that covers all parts of the body with the strength based off the manipulation skill.

Specialty Access

While it may seem that the Coven are very similar to the Verynvelyrae or Zetesai, there are profound differences in specialty access. Generally, the Coven are granted a very large amount of magickal skill access and affinity access, while the Verynvelyrae are given far less, even with the same familiar types. Charms based on skills (which is, most of them) will tend to have a higher potential for the Coven, and some special attack maneuvers (e.g. those granted by the Owl) will hit more accurately and do more damage.

All coven sisters gain 1 bonus specialty point in the following: aging retardation, centering, chromatostasis, conjuration, empathy, enchantment, equilibrium, manipulation, and spirit lore.

It's worth noting that all magickal skills related to your bond gain 1 bonus specialty point on bonding - this is not related to the outdated gain of bonus specialty points from bonds of yore. A Goose bond, for example:

 | Skill                      Bon     Tot     Max    Min    Att |
 | Earth Affinity              1       5      14      0     Vit |
 | Geoturgy                    1       5      15      0     Int |
 | Abjuration                  1       1      12      0     Int |
 | Viturgy                     1       1      15      0     Int |
 | Kalaturgy                   1       1      15      0     Int |

Trainers

  • Halea, who stays at 23, 20 in Gardagh
  • Esme, who wanders around -6, 16 in Gardagh - does not speak Anglic, but does speak Graecan
  • Lynda Xenetha, who apparently spawns in a random location in Gardagh and wanders around a small radius; she can be scried.
  • Leah, Diamond street in Losthaven.

Incompatible Affiliations

Coven members are forbidden from joining affiliations of type "agent", which includes the Stalkers of the Gate. They are also forbidden from becoming "malevolent" such as the Synousia Algesis. Can't join Apollonian Disciples as a hedonist guild. Can't become warriors or soldiers which rules out Weapons of Vengeance, Fianna, Chosen of Vashanka, Maidens of the Spear, even for the White Maiden warrior sect. Coven members are also barred from wearing heavy armor, so while one can be a member of the Hawkmen one cannot wear the helmet.

End of spoiler information.
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