Felivanus (Empathic Bond)
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[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Feline Familiars]] | [[Category: Feline Familiars]] | ||
[[Category: Mountable Familiars]] | [[Category: Mountable Familiars]] |
Revision as of 01:13, 25 February 2011
Contents |
Description Example
This is a large feline creature with dark violet hide, blue eyes, and two evanumbra tentacles extending forward from her shoulders. This is a felivanus, a feared predator of Zadnothruin. Felivani are creatures of shadow and illusion, having the natural ability to make themselves appear a short distance from where they actually are. Those who hunt felivani are known to train in techniques such as blindfighting, in order to maximize the information they can use from non-visual sense modalities. Some even prefer to fight the felivanus with a blindfold, finding the inherent difficulties of blind combat easier to cope with than the deliberate deception of felivanus illusion. Her seems to slide constantly from your visual focus.
Ralnos exclaims: They come in dark violet, midnight blue and dark gray. Woo, variety!
Bonding Requirements
Hefty chunk of tactics, stealth, manipulation, and dirty fighting. One was bonded at dirty fighting 38, manipulation 38, tactics ~100, stealth ~200. Or you could get a glomschal, if I heard right. Stealth requirements are lower; one was bonded at same as above but stealth 61.
Known Abilities
Statistic Bonuses
Verynvelyrae who bond to a felivanus obtain Strength, Constitution, Dexterity and Perception boosts.
Specialization Access
Specialty bonuses are as follows are provided to...
Dirty Fighting Tactics Illusion Killer Instinct Stealth
Extra specialty access is given to:
Entropic Affinity Illusion
Ralnos remarks: This will be updated when I get more time to look over things.
Charms
First, the ability to urge your familiar to specific action. This ability
can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to call your familiar to your side. To do this,
concentrate on calling your familiar.
Third, the ability to send your familiar to safety. This ability can be
used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Fourth, the ability to perceive subtle energy flows. To do this,
concentrate on perceiving subtle energy flows.
Fifth, the ability to see through your familiar's eyes. This ability can
be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Sixth, the ability to make it appear as though one is standing several
dimins from one's actual location. To do this, concentrate on visually displacing myself. To end the effects of this charm, concentrate on visually replacing myself. >
Other Powers
You pet Alytana with your right claw.
You sense an array of dark energies flowing from Alytana's body into your spirit.
Ralnos intones: Supposedly trains your entropic affinity. It's also a highly temporary magick resistance and entropic affinity buff.
You also gain heliocausticity and a evanumbra consistancy that bars you from vivisection. The tentacles of evanumbra grow at bond strength resilent.